Comparative analysis needed

Comparative analysis needed

Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 12:44pm
Orpheus
13860 posts
Posted 2003-09-10 12:44pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Ok heres the problem guys, as you know, i do an awful lot of critiques, and while doing so, i do an awful lot of screenshot gathering..

while doing egozoogo's new map de_asstech an issue arose that i have never had brought to my attention before..

look at these images in sequence.

User posted image

User posted image

User posted image

 

 

User posted image

 

now heres my dilemma, i do not want to be giving false information while critiquing a map, but also if the error is not mine, i do not want to overlook it either..

notice in the second screenshot, this is an image taken on tims computer, and is supposed to represent how he views this map.. it is light glitch free, but notice the same location , taken on my computer, and i know its how i am seeing it..

the question is, "WHY!!!"

why are they different..

does he have a better card? possibly, but mine is more than HL baseline..

does he have his HL setup differently?  i am using openGL and an nVidia card..

has anyone got a clue.. i really need to know, which is the accurate representation of this map, cause my future as a map critiqueer could depend upon it..

what i am asking is for a few of you to look ar this map yourself and post some comparative screens that you captured..

for the record, money$hot also see's this area as "light glitch free" ...

i need a solution here guys..
Re: Comparative analysis needed Posted by Adam Hawkins on Wed Sep 10th 2003 at 1:01pm
Adam Hawkins
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Posted 2003-09-10 1:01pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Could it just be different gfx cards?

Or maybe those nasty 'random' tiling textures that never seem to work quite right (though they only work on some gfx cards and not others I believe).

Contrast being different on the two computers making the errors more obvious to you and not to other?

I've had similar issues with this before - and sometimes simply recompiling the map gets rid of some - and makes others. It's a mystery where they come from to me, but I bet theres a perfectly good explanation :smile: Other than that though, i'm as puzzled as you are.
Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 1:05pm
Orpheus
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Posted 2003-09-10 1:05pm
Orpheus
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i have done a bit of testing, and i don't like what i am seeing..

i have my pc set to openGL, but if i switch to D3D most, if not all of the light glitches go away..

i hope this is not the case, because i am not inclined to run in D3D just to NOT see light glitches..

further analysis is required i guess..

if this glitch is related to openGL, would more light bounced fix it?
Re: Comparative analysis needed Posted by KoRnFlakes on Wed Sep 10th 2003 at 1:25pm
KoRnFlakes
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Posted 2003-09-10 1:25pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
itl be card based & some of those shots have high game gamma :razz:
Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 1:34pm
Orpheus
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Posted 2003-09-10 1:34pm
Orpheus
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KoRnFlakes said:
itl be card based & some of those shots have high game gamma :razz:
dude, that makes no sense, all my shots are taken at the same gama level.. his looks far higher, and has no glitches.. now i am really confused :sad:
Re: Comparative analysis needed Posted by KoRnFlakes on Wed Sep 10th 2003 at 1:37pm
KoRnFlakes
1125 posts
Posted 2003-09-10 1:37pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
meh, image #2 is the worst + its fairly normal m8. Not allot to worry about. not much of a glitch, just an old engine. check u have your latest drivers & directX and FSAA on & thats the best u can do.
Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 1:47pm
Orpheus
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Posted 2003-09-10 1:47pm
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i always have newest drivers :biggrin:

the second image is how "he" see's map.. the rest are mine..
Re: Comparative analysis needed Posted by Finger on Wed Sep 10th 2003 at 2:20pm
Finger
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Posted 2003-09-10 2:20pm
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
Also check your graphic settings in your config/autoexec files.  There are settings, that will sort of adjust the light patches ingame, and give you all kind of weird, ugly, texture errors.
Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 2:33pm
Orpheus
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Posted 2003-09-10 2:33pm
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Finger said:
Also check your graphic settings in your config/autoexec files.  There are settings, that will sort of adjust the light patches ingame, and give you all kind of weird, ugly, texture errors.
so says the wise man :biggrin:

assuming for a second that i am really stupid (yeah doesn't take long does it) what line/setting exactly should i be looking for?

what is a correct representation?

what would be an erroneous one?
Re: Comparative analysis needed Posted by Dr Brasso on Wed Sep 10th 2003 at 3:17pm
Dr Brasso
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Posted 2003-09-10 3:17pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
thats part of the problem....its gonna be different on every setup....from gfx cards, to settings, to a number of things.....i know that doesnt help much, but.....it reminds me of trying to sort a dfx drawing on three different systems, and throwing a dart at a board as to which one is right..... :eek:

should come with a disclaimer.."tweak to taste and at your own risk"... :biggrin:

Doc B... :dodgy:
Re: Comparative analysis needed Posted by Orpheus on Wed Sep 10th 2003 at 3:26pm
Orpheus
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Posted 2003-09-10 3:26pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my biggest concern, is passing along defective information..

i feel my PC is setup properly, but am unsure now..

i would hate to have people fixing or attempting to fix issues that are only on my system..

scratches buttocks

i am assuming, that its not localized to my pc alone.. so i guess it will have to be as you say "tweak at your own risk" :/
Re: Comparative analysis needed Posted by Gwil on Wed Sep 10th 2003 at 3:46pm
Gwil
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Posted 2003-09-10 3:46pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Orpheus said:
my biggest concern, is passing along defective information..

i feel my PC is setup properly, but am unsure now..

i would hate to have people fixing or attempting to fix issues that are only on my system..

scratches buttocks

i am assuming, that its not localized to my pc alone.. so i guess it will have to be as you say "tweak at your own risk" :/
Just say at the bottom - check these "mistakes" with your own copy of Half-Life if they are related to lighting (or something along those lines) - hopefully people will have the intelligence to! Let's not see an end to these critiques!
Re: Comparative analysis needed Posted by Bewbies on Wed Sep 10th 2003 at 4:41pm
Bewbies
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Posted 2003-09-10 4:41pm
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Yea... I must admit i was a little worried when i saw those pictures of my map! the first thing i did was run through it again and check for glitches... but couldn't find them. I use a 256mb GeforceFX 5600... What do you use, Orph?

Btw I agree with gwil... i don't really mind that the shots have light errors as long as i got some helpful info about my map!

-Ego
Re: Comparative analysis needed Posted by Gollum on Wed Sep 10th 2003 at 6:31pm
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Posted 2003-09-10 6:31pm
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I think this is just a case of high gamma settings smoothing out all the lighting glitches.  Besides, there's no download that I can see :confused:
Re: Comparative analysis needed Posted by G4MER on Wed Sep 10th 2003 at 7:33pm
G4MER
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Posted 2003-09-10 7:33pm
G4MER
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I use a GeForce 5800 Ultra, special release.

I see the map just fine. Crisp clear and vibrant.

Orpheus, your card and the way you see it could be the very same for alot of people out there.. so maybe we need to figure out a way to make it look good on those systems as well.. so it could be a good thing..

On the other hand, with the above said, and all the new graphics cards coming out, it might be time to upgrade.

I am assuming from your pictures your useing a Hercules card with the Kyro drivers.. they are glitchy drivers that often do what I see in your pic's. Not a bad card at all, just find the Kyro drivers tend to a bit bitchy..

($)
Re: Comparative analysis needed Posted by Gollum on Wed Sep 10th 2003 at 7:39pm
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Posted 2003-09-10 7:39pm
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MoneyShot said:
I use a GeForce 5800 Ultra, special release. I see the map just fine. Crisp clear and vibrant.
Oooohhooh, special release :lol:
Re: Comparative analysis needed Posted by Orpheus on Thu Sep 11th 2003 at 2:20am
Orpheus
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Posted 2003-09-11 2:20am
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Gollum said:
I think this is just a case of high gamma settings smoothing out all the lighting glitches.  Besides, there's no download that I can see :confused:
http://www.snarkpit.com/forums.php?forum=2&topic=139&start=0#post2102  <-- critique thread.

de_asstech <-- map download link
Re: Comparative analysis needed Posted by Gorbachev on Thu Sep 11th 2003 at 2:44am
Gorbachev
1569 posts
Posted 2003-09-11 2:44am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
From the screens I get the feeling it's just a gamma issue, but I'll check the map out just for kicks to see what I get.
Re: Comparative analysis needed Posted by Agent on Fri Sep 12th 2003 at 9:55pm
Agent
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Posted 2003-09-12 9:55pm
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I had the same exact problem in Natural Selection. Make sure light_gamma and gamma commands are normal. I don't know what happened but one day it just decided to fix itself.. so whatever.
Re: Comparative analysis needed Posted by Tracer Bullet on Sat Sep 13th 2003 at 1:06am
Tracer Bullet
2271 posts
Posted 2003-09-13 1:06am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I don't think you need to worry about it Orph. I've had these errors too, and the problem is always solved by moveing the offending pice of archatecture away from the wall, or making it a func_wall. these errors will show up on many peoples computers, so it's worth trying to avoid them even if you can't see them on your macheine, and therefor a valid point in a critique, possibly even more so than anything else since these are errors the author can't even see!

for the record, I run a GeForce 2 Go 32MB