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                        Posted by Vash on 
    Thu Feb 26th 2004 at 3:36pm
                     
                    
                 
                
            
            
                
    
                    
                             Vash
                            Vash
            
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                        My friends, like Lazer said, Spirit is dead.
Let us all take the time to remember what a great mod it was! Who actually used it?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Gollum on 
    Thu Feb 26th 2004 at 3:55pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        Spirit was massively under-used in its time. The forums were full of people who'd say, "Can I make a Garg with laser-sighted shoulder-mounted func_tanks controlled by grunts with headlights?"* Then Laurie would appear in a blaze of majesty and say, "Lo, it shall be coded."* Then nobody would use the feature.
I can only think of two releases that used Spirit features to good effect: Wilson's "big scientists" and my own "rolling boulder" map gmdm2.
For my own part, I owe Laurie Cheers many thanks for helping me with the development of gmdm2.  I wish him every success in the future.
*Some slight paraphrasing has been carried out for dramatic effect.
                                    
             
        
            
            
            
                
    
            1248 posts
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                        Well, good for Laurie to get a job at Rare. I thought working at Revolution on Broken Sword 3 was pretty damn good, but damn, it's great he got into Rare. He's a cool guy and was a great co-worker during DarkTruths, and I wish him all the best.
But meh, I never really used Spirit that much. I was aware of how potent it was, but never really took advantage of it. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by asterix_vader on 
    Thu Feb 26th 2004 at 3:58pm
                     
                    
                 
                
            
            
                
    
            494 posts
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                        WHAT? dead? why? it was a great MOD! :sad:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Vash on 
    Thu Feb 26th 2004 at 4:05pm
                     
                    
                 
                
            
            
                
    
                    
                             Vash
                            Vash
            
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                        Well, Remember it was in The Todgenast (Didnt spell that right) 1 and 2 wasnt it?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by KoRnFlakes on 
    Thu Feb 26th 2004 at 4:41pm
                     
                    
                 
                
            
            
                
    
            1125 posts
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                        I wish him the best of luck tbh.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by matt on 
    Thu Feb 26th 2004 at 4:46pm
                     
                    
                 
                
            
            
                
    
                    
                             matt
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                        A great shame, if only I had got of my fat ass and learned to use it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Gollum on 
    Thu Feb 26th 2004 at 4:55pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        Don't forget that you still can use Spirit!  The mod. is unlikely to develop further, but the full mod. and source code are still publicly available.
                                    
             
        
            
            
            
                
    
            751 posts
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    Aug 22nd 2001
                    Occupation: Game Design, LightBox Interactive
                            Location: Austin TX
             
                
                        Spirit was never really 'alive' per se in the first place... Mostly it was/is just a level design tool that lets you say, "Hey, look what I could do if I wanted to," but as with what Gollum said, it never really got used. If you wanted to make a mod without a programmer involved, it would work, but trying to integrate your own code with it isn't a particularly friendly process - hence why, for example, NW doesn't and won't use it. The features it has that we would use can just as easily be programmed by our own team without the hassle of merging all our other stuff into it and getting all the excess stuff we'd never need or use anyway.
Same thing goes with the massive requests for its implementation that used to hover around the NS forums - simply too much work to splice in someone else's code into your own.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Hornpipe2 on 
    Thu Feb 26th 2004 at 5:08pm
                     
                    
                 
                
            
            
                
    
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                        Wasn't it not multiplayer?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Gollum on 
    Thu Feb 26th 2004 at 5:09pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        Erm, it wasn't multiplayer until I found an obscure modified version somewhere on the net that worked :biggrin:
Now multiplayer should be fine (I believe Laurie used this sourcebase for the later releases), although to be honest I never tested the latest official release.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by LAzerMANiac on 
    Thu Feb 26th 2004 at 7:11pm
                     
                    
                 
                
            
            
                
    
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                        Sorry I had to break you guys the bad news.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by DesPlesda on 
    Fri Feb 27th 2004 at 1:23am
                     
                    
                 
                
            
            
                
    
            204 posts
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    Feb 14th 2002
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                        If the source code is publicly available, and people are out hacking it to bits, then he'll need to work out a licensing system pronto. Laurie, if you're reading this, LICENSE SPIRIT UNDER LGPL!! This will allow people to modify it and do what they like with it - as they do now - while at the same time making it impossible for a Big Company to come along and decide that they own it, because they made modifications. From what I see, there's no licensing agreements that are bundled with Spirit.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Gollum on 
    Fri Feb 27th 2004 at 2:44am
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        To be honest Des, great as Spirit is, I can't see why a Big Company would care enough to "claim" it.  There's no money in under-used mods. for a 5 (?) year-old game.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Vash on 
    Fri Feb 27th 2004 at 2:56am
                     
                    
                 
                
            
            
                
    
                    
                             Vash
                            Vash
            
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    Feb 4th 2003
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                        You never know Gollum..Doom 3 could want to tone it down a bit :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by wil5on on 
    Fri Feb 27th 2004 at 4:17am
                     
                    
                 
                
            
            
                
    
                    
                             wil5on
                            wil5on
            
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    Dec 12th 2003
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                            Location: Adelaide
             
                
                        Spirit's over and done with. Theres not much you could add that would make it "better", without waiting 3 more versions for all the bugs to be ironed out.
Those UT skies never did work well, did they?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Spirit
                        Posted by Forceflow on 
    Fri Feb 27th 2004 at 11:19am
                     
                    
                        
                        Posted 
    2004-02-27 11:19am
                     
                 
                
            
            
                
    
            2420 posts
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    Nov 6th 2003
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                            Location: Belgium
             
                
                        darn ... I was making a map ... shiny floors ... skies ... (they work !) ... :sad: