Re: Another Texture to feed to the snarks
Posted by KoRnFlakes on
Fri Sep 12th 2003 at 7:28am
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the variation is better, the shadowing/lighting is ok, theyre just too smooth
Re: Another Texture to feed to the snarks
Posted by GrimlocK on
Fri Sep 12th 2003 at 7:40am
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yea, agreed. Slowly but surely I'm getting there. I'm going to add more variation and diversity to the surfaces. I have to say though I am getting much faster, and developing some good techniques. Eventually I'll do some tutorials when I am 100% confident in my methods.
Thanks for the feedback.
Re: Another Texture to feed to the snarks
Posted by Cash Car Star on
Fri Sep 12th 2003 at 9:02am
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It looks splotchy, like camo clothing.
Re: Another Texture to feed to the snarks
Posted by ReNo on
Fri Sep 12th 2003 at 10:55am
Posted
2003-09-12 10:55am
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I don't think the moss comes out strong enough - looks more like green paint that was dripped around and has faded over time.
Re: Another Texture to feed to the snarks
Posted by Wild Card on
Fri Sep 12th 2003 at 1:01pm
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me looks over ReNo's avy what happend to the rat?
Re: Another Texture to feed to the snarks
Posted by Finger on
Fri Sep 12th 2003 at 1:06pm
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I agree, the mossy spots aren't coming across well. One thing I would do, is try flattening the whole thing, duplicating that layer, adding a good bit of noise to the duplicate - then go in with a low opacity eraser and start erasing away the new, grainy later. You should be able to add a little messiness that way.
Re: Another Texture to feed to the snarks
Posted by KoRnFlakes on
Fri Sep 12th 2003 at 2:20pm
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not so keen on the moss, they have more texture to them but they are allot more blurry now. Needs to be sharp for a texture imo.
Re: Another Texture to feed to the snarks
Posted by Finger on
Fri Sep 12th 2003 at 2:26pm
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Ya Korn..I may have used a little too much noise. It definately needs alot more work to get the moss believable.
Re: Another Texture to feed to the snarks
Posted by Tracer Bullet on
Fri Sep 12th 2003 at 3:30pm
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Much better than the last one! :biggrin:
Two complaints:
1. there should be more contrast between the grout and the stones.
2. the stones should vary more in color and possibly texture.
I really like Grim's lichen, it would go well with grey stones.
Finger- your moss besides being blurry isn't subtle enough.
Re: Another Texture to feed to the snarks
Posted by Finger on
Fri Sep 12th 2003 at 4:38pm
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Ok..so my moss stinks :razz:
Re: Another Texture to feed to the snarks
Posted by ReNo on
Fri Sep 12th 2003 at 5:05pm
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I like the new moss better than the old stuff, but perhaps its a bit too overused? My main concern is that the noise has given rise to randomly coloured pixels, look closely and you will see pink, yellow, purple and more. Shouldn't you use monochromatic noise rather than coloured stuff? Not sure what sorta look it would give in this case, but its the type I always use...but then I work mostly on metal.
Re: Another Texture to feed to the snarks
Posted by ReNo on
Fri Sep 12th 2003 at 5:09pm
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Wild: I decided to have a change, I was getting a bit bored of the old rat :smile:
Re: Another Texture to feed to the snarks
Posted by GrimlocK on
Sat Sep 13th 2003 at 1:00am
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No problem Finger, kind of cool that someone actually took the time to play around with my texture :smile: .
The moss was actually a last minute add, I actually feathered a selection over the original moss, ctrl-lmb on layer ctrl-shft-I to invert the sellection, feathered and deleated some of it. I think I deleated too much though, it had more definition before. (actually I feathered before I inverted to be exact :biggrin: )
I'll put some more time into this one and post the progress later, thanks for the feed back.