Another Texture to feed to the snarks

Another Texture to feed to the snarks

Re: Another Texture to feed to the snarks Posted by GrimlocK on Fri Sep 12th 2003 at 7:05am
GrimlocK
386 posts
Posted 2003-09-12 7:05am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Well, this time I went for more of a smooth look on the rock surfaces, let me know what you guys think.   Personally I think I need to do more work on it but I figured it would be cool to run it through the snark tank:

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Re: Another Texture to feed to the snarks Posted by GrimlocK on Fri Sep 12th 2003 at 7:12am
GrimlocK
386 posts
Posted 2003-09-12 7:12am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Here is a slight variation:

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Re: Another Texture to feed to the snarks Posted by KoRnFlakes on Fri Sep 12th 2003 at 7:28am
KoRnFlakes
1125 posts
Posted 2003-09-12 7:28am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
the variation is better, the shadowing/lighting is ok, theyre just too smooth
Re: Another Texture to feed to the snarks Posted by GrimlocK on Fri Sep 12th 2003 at 7:40am
GrimlocK
386 posts
Posted 2003-09-12 7:40am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
yea, agreed.   Slowly but surely I'm getting there.   I'm going to add more variation and diversity to the surfaces.   I have to say though I am getting much faster, and developing some good techniques.   Eventually I'll do some tutorials when I am 100% confident in my methods.

Thanks for the feedback.
Re: Another Texture to feed to the snarks Posted by Cash Car Star on Fri Sep 12th 2003 at 9:02am
Cash Car Star
1260 posts
Posted 2003-09-12 9:02am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
It looks splotchy, like camo clothing.
Re: Another Texture to feed to the snarks Posted by ReNo on Fri Sep 12th 2003 at 10:55am
ReNo
5457 posts
Posted 2003-09-12 10:55am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I don't think the moss comes out strong enough - looks more like green paint that was dripped around and has faded over time.
Re: Another Texture to feed to the snarks Posted by Wild Card on Fri Sep 12th 2003 at 1:01pm
Wild Card
2321 posts
Posted 2003-09-12 1:01pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
me looks over ReNo's avy  what happend to the rat?
Re: Another Texture to feed to the snarks Posted by Finger on Fri Sep 12th 2003 at 1:06pm
Finger
672 posts
Posted 2003-09-12 1:06pm
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
I agree, the mossy spots aren't coming across well.  One thing I would do, is try flattening the whole thing, duplicating that layer, adding a good bit of noise to the duplicate - then go in with a low opacity eraser and start erasing away the new, grainy later.  You should be able to add a little messiness that way.
Re: Another Texture to feed to the snarks Posted by Finger on Fri Sep 12th 2003 at 2:17pm
Finger
672 posts
Posted 2003-09-12 2:17pm
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
Here Grim, I took it upon myself to play with your texture - hope you don't mind.  I did what I suggested above ^, then also added some moss to the cracks and rocks.  Play around with the noise filter - just a little bit can help pull you away from that clayish/plastic look.

 

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Re: Another Texture to feed to the snarks Posted by KoRnFlakes on Fri Sep 12th 2003 at 2:20pm
KoRnFlakes
1125 posts
Posted 2003-09-12 2:20pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
not so keen on the moss, they have more texture to them but they are allot more blurry now. Needs to be sharp for a texture imo.
Re: Another Texture to feed to the snarks Posted by Finger on Fri Sep 12th 2003 at 2:26pm
Finger
672 posts
Posted 2003-09-12 2:26pm
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
Ya Korn..I may have used a little too much noise.  It definately needs alot more work to get the moss believable.
Re: Another Texture to feed to the snarks Posted by Tracer Bullet on Fri Sep 12th 2003 at 3:30pm
Tracer Bullet
2271 posts
Posted 2003-09-12 3:30pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Much better than the last one! :biggrin:

Two complaints:

1. there should be more contrast between the grout and the stones.

2. the stones should vary more in color and possibly texture.

I really like Grim's lichen, it would go well with grey stones.

Finger- your moss besides being blurry isn't subtle enough.
Re: Another Texture to feed to the snarks Posted by Finger on Fri Sep 12th 2003 at 4:38pm
Finger
672 posts
Posted 2003-09-12 4:38pm
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
Ok..so my moss stinks :razz:
Re: Another Texture to feed to the snarks Posted by ReNo on Fri Sep 12th 2003 at 5:05pm
ReNo
5457 posts
Posted 2003-09-12 5:05pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I like the new moss better than the old stuff, but perhaps its a bit too overused? My main concern is that the noise has given rise to randomly coloured pixels, look closely and you will see pink, yellow, purple and more. Shouldn't you use monochromatic noise rather than coloured stuff? Not sure what sorta look it would give in this case, but its the type I always use...but then I work mostly on metal.
Re: Another Texture to feed to the snarks Posted by ReNo on Fri Sep 12th 2003 at 5:09pm
ReNo
5457 posts
Posted 2003-09-12 5:09pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wild: I decided to have a change, I was getting a bit bored of the old rat :smile:
Re: Another Texture to feed to the snarks Posted by Finger on Fri Sep 12th 2003 at 7:39pm
Finger
672 posts
Posted 2003-09-12 7:39pm
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
ok..spent a few more minutes on it.  Less moss, monochromatic noise, little messier.  Still not perfect; I'm sure Grim will do a better job of it in the end.

 

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Re: Another Texture to feed to the snarks Posted by GrimlocK on Sat Sep 13th 2003 at 1:00am
GrimlocK
386 posts
Posted 2003-09-13 1:00am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
No problem Finger, kind of cool that someone actually took the time to play around with my texture :smile: .

The moss was actually a last minute add, I actually feathered a selection over the original moss, ctrl-lmb on layer ctrl-shft-I to invert the sellection, feathered and deleated some of it.   I think I deleated too much though, it had more definition before. (actually I feathered before I inverted to be exact :biggrin: )

I'll put some more time into this one and post the progress later, thanks for the feed back.