cyclers

cyclers

Re: cyclers Posted by Andrei on Tue Mar 30th 2004 at 5:19pm
Andrei
2455 posts
Posted 2004-03-30 5:19pm
Andrei
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Ive seen some threads on models, but none relevant with what I need to know - do cyclers work with cs 1.6, or do i have to insert the models as sprites? :confused: (i dont have cs 1.6 yet, thats why im asking).
Re: cyclers Posted by 7dk2h4md720ih on Wed Mar 31st 2004 at 1:24am
7dk2h4md720ih
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Posted 2004-03-31 1:24am
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What exactly are you trying to achieve?
Re: cyclers Posted by KungFuSquirrel on Wed Mar 31st 2004 at 2:09am
KungFuSquirrel
751 posts
Posted 2004-03-31 2:09am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
I wouldn't know why not. Thing to remember, though, cyclers will cast blood when shot. Had a nasty experience with that in ns_veil when I first started implementing the chairs. I ended up using a cycler_weapon, which will work provided you clip off the model - otherwise you run over the model and it'll position itself as if it were a weapon model. Granted, it was funny running around with a chair hanging into my view, but it's not a good effect. :smile: The advantage of cycler_weapon over cycler_sprite, though, is that it will not bleed when shot and won't crash the editor. :smile:

Check the CS fgd; if the entities are there they should work. There may be a new entity specifically for model placement added, as the implementation of models (de_airstrip in particular comes to mind) may have called for a better means of doing things.
Re: cyclers Posted by Andrei on Wed Mar 31st 2004 at 7:20am
Andrei
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Posted 2004-03-31 7:20am
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None of the half-life entities seem to appear in the cs.fgd.
Re: cyclers Posted by Andrei on Thu Apr 1st 2004 at 7:43am
Andrei
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Posted 2004-04-01 7:43am
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A simple yes would sufice (as in they appear in the map during LAN play in CS.Doesnt ANYBODY use CS16?!?).
Re: cyclers Posted by wil5on on Thu Apr 1st 2004 at 9:34am
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Posted 2004-04-01 9:34am
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Apparently not.

Steam = S**team, Steam-ing pile of...

Thats all the steam jokes I can think of now. Why oh why didnt they think of us people who dont play online? Us people with montly download limits? Us people who don't really want to use steam until its... FINISHED!
Re: cyclers Posted by 7dk2h4md720ih on Thu Apr 1st 2004 at 12:09pm
7dk2h4md720ih
1976 posts
Posted 2004-04-01 12:09pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Can you not just try it yourself?
Re: cyclers Posted by wil5on on Thu Apr 1st 2004 at 2:36pm
wil5on
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Posted 2004-04-01 2:36pm
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I suppose I am being a bit hypocritical... but since I dont have an internet connection on my own comp, I cant really use steam, so I go on what I've heard from other people who have it. Apparently its murder on a 56k...
Re: cyclers Posted by Andrei on Thu Apr 1st 2004 at 5:05pm
Andrei
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Posted 2004-04-01 5:05pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Alien_Sniper said:
Can you not just try it yourself?
Ive just said that i dont have cs1.6.
Re: cyclers Posted by Cash Car Star on Thu Apr 1st 2004 at 7:09pm
Cash Car Star
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Posted 2004-04-01 7:09pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Ok, this is just silly. 1.6 is a free dl, right? You appear to be attempting to make a map for the mod... So what is the problem with dl'ing it. I think it's rather reasonable to have the mod you're trying to map for.
Re: cyclers Posted by KungFuSquirrel on Fri Apr 2nd 2004 at 2:55am
KungFuSquirrel
751 posts
Posted 2004-04-02 2:55am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
If none of the HL entities are in the CS fgd, then there would seem to be a major problem - last I was aware, all standard HL entities were included, as it'd be odd if CS was just magically without func_wall.

Also, even though an HL entity isn't in the fgd by default, that doesn't mean it won't work if you add it manually.

But yes, as was just pointed out, you really should just get the release and then check and see what happens and how well it works.
Re: cyclers Posted by Andrei on Sat Apr 3rd 2004 at 8:36am
Andrei
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Posted 2004-04-03 8:36am
Andrei
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Cash Car Star said:
Ok, this is just silly. 1.6 is a free dl, right? You appear to be attempting to make a map for the mod... So what is the problem with dl'ing it. I think it's rather reasonable to have the mod you're trying to map for.
CS 16 is 200MB AND IM ON A F*CKING 56K. And the cyclers work with 1.5 so i guess that they work with 1.6.
Re: cyclers Posted by 7dk2h4md720ih on Sat Apr 3rd 2004 at 11:24am
7dk2h4md720ih
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Posted 2004-04-03 11:24am
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:rolleyes:
Re: cyclers Posted by Kage_Prototype on Sat Apr 3rd 2004 at 12:21pm
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Posted 2004-04-03 12:21pm
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If you have a DVD drive, get a copy of PC Gamer DVD edition. They'll probably have a CS installer on that as one of the many, many extras they have every month.
Re: cyclers Posted by Orpheus on Sat Apr 3rd 2004 at 12:22pm
Orpheus
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Posted 2004-04-03 12:22pm
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Andrei said:
CS 16 is 200MB AND IM ON A F*CKING 56K.
uhh, i don't understand the problem, unless you have limited access??

i have downloaded 300 meg files, multiple times, when i had 56k.

just get a resumable program to download with.

if you have limited access to the net, pick a f**king project that your internet will allow you to make :rolleyes:

don'tya just love it when a plan comes together :biggrin:
Re: cyclers Posted by Cash Car Star on Sun Apr 4th 2004 at 12:34am
Cash Car Star
1260 posts
Posted 2004-04-04 12:34am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Set the DL to run overnight.
Re: cyclers Posted by Gorbachev on Sun Apr 4th 2004 at 1:59am
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Posted 2004-04-04 1:59am
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It's always a good idea to have the mod you're making the stuff for, or else it's just plain un-tested from your own machine. And it's a really good idea to test your maps yourself.
Re: cyclers Posted by Andrei on Sun Apr 4th 2004 at 6:05pm
Andrei
2455 posts
Posted 2004-04-04 6:05pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Orpheus said:
i have downloaded 300 meg files, multiple times, when i had 56k.
I doubt it. It takes 20 minutes d/l 5mb.

And d/l over night??? I dont intend to make the phone company 1000$ richer. :smile:
Re: cyclers Posted by Orpheus on Sun Apr 4th 2004 at 9:04pm
Orpheus
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Posted 2004-04-04 9:04pm
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[edited out for forum harmony]
Re: cyclers Posted by Cash Car Star on Sun Apr 4th 2004 at 11:45pm
Cash Car Star
1260 posts
Posted 2004-04-04 11:45pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
This forum really should not be for arguing why you should or shouldn't spend the time/money dl'ing a mod. If I had the powers of Lep or Gwil, this thread would now be locked. Let's all just treat it as such.
Re: cyclers Posted by Andrei on Mon Apr 5th 2004 at 8:47pm
Andrei
2455 posts
Posted 2004-04-05 8:47pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
They should close it, since NOBODY seems to be able to say "YES, they work, GOD DAMMIT!" or "NO, they DONT work, so pod-off" or something :eek: .