Re: I'm making a CS map with a m8
Posted by wil5on on
Fri Apr 9th 2004 at 1:43pm
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TBH, by the way you present yourself, it doesnt seem like you can/will put in the work required to make a map like this, and make it good. I'd suggest a less ambitious project, e.g. a research facility, something enclosed.
The HL/CS engine is really, really bad at doing large outdoor areas well. I imagine you got the idea from something like Far Cry? Trust me, it won't work.
Re: I'm making a CS map with a m8
Posted by Gollum on
Fri Apr 9th 2004 at 1:56pm
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Indeed.
Unless you are already an near-expert mapper for HL/CS, you have little chance of succeeding. The project is just too difficult. Try something easier, or just experiment with test maps until you get a better understanding of the methods and limitations of HL mapping.
Re: I'm making a CS map with a m8
Posted by Myrk- on
Fri Apr 9th 2004 at 2:06pm
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Water maps are just too open really :-/
Re: I'm making a CS map with a m8
Posted by Orpheus on
Fri Apr 9th 2004 at 2:41pm
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sadly, at this point in your maps creation,if you have to ask how, you are not ready to map for it.
Re: I'm making a CS map with a m8
Posted by Wild Card on
Fri Apr 9th 2004 at 3:46pm
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I've always thought it is better to show them how. Give them a chance. And the powers that be. Let them fail on their own instead of having us to tell them.
Re: I'm making a CS map with a m8
Posted by JFry on
Fri Apr 9th 2004 at 11:32pm
Posted
2004-04-09 11:32pm
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Well I have to agree that a map like this in the hl engine is fairly doomed but.... hey whatever. To make a boat for the T's you could use a func_train or possibly even a Track train if you really want it "drivable". If you are going to let them dive out be sure to put clip brushes or coral or something to keep them from swimming away from the action. The grid is the max size for a map, although I couldn't tell you the number off-hand. But don't make the ocean that big or you will be compiling for hours and hours most likely. The best solution I know is to get a environment map with a picture of the ocean on it and try to match them up.
The boat will add lots of lag just by being there, plus "gimmicks" like this tend to annoy people after time. Then there is the issue of the wide-open space of the ocean. The only thing I can think of here would be some giant cliff-faces creating a canyon for the T's to enter thru. I think something like this is described in the Odessy(sp?). Still I wouldn't recommend doing it as it would most likely never run smooth enough to be acceptable.
Re: I'm making a CS map with a m8
Posted by omegaslayer on
Sat Apr 10th 2004 at 12:51am
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So Tealslut, are you trying to mimic the Halo map of death island? cause that is what it sounds like to me, but you wouldnt be able to make a island surounded by water, maybe a map with a inland, beach, and water,
but thats about the max it could be, because even then thats pushing the limits of the engine. As for the boat, just make it a train set on tracks to where the boat will follow it above the water. None the less the idea is a good one, your just using the wrong engine, maybe look into using the UT engine (make it a assult style map), and with the addition of vehicles in 2004, that wont be a problem for what you want to do.
Re: I'm making a CS map with a m8
Posted by Gorbachev on
Sun Apr 11th 2004 at 7:08am
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The map needs to be within at least 64 units of the edge of the grid. I've been that close to touching top and bottom edges in two of my maps.
Re: I'm making a CS map with a m8
Posted by ReNo on
Mon Apr 12th 2004 at 9:32am
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Indeed, you can't actually use the entire grid for some reason. I've never picked up on the exact restiction but with agctf_outland, I hit the Y-axis edges and it refused to compile till I cut them back a little.
Re: I'm making a CS map with a m8
Posted by Crono on
Mon Apr 12th 2004 at 5:46pm
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Right, however, I've found that this only holds true if you use Zoners tools, which you should be using, obviously.
But when using the original Hammer compile tools, you can goto the edge as close as 64 units away. OR you can go completly past the edge, and it will compile and it will run. However, you shouldn't need that much space, that you'd require off grid space and bad compilers. So ... as Gorb and Reno said :smile: