Prosaic

Prosaic

Re: Prosaic Posted by Tracer Bullet on Thu May 13th 2004 at 8:11am
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Posted 2004-05-13 8:11am
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I feel that I have wasted my time on this one... I'm just not getting the hang of flat shaded textures. Sugestions?

User posted image

User posted image

User posted image

User posted image

User posted image

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Re: Prosaic Posted by scary_jeff on Thu May 13th 2004 at 9:08am
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Posted 2004-05-13 9:08am
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Not getting the hang of it?? I think it looks quite nice! Have you tried doing it like ReNos where all the textures are set to emit light (no shadows)?

[edit] why hasn't the image in sloth's post been resized? [/edit]
Re: Prosaic Posted by $loth on Thu May 13th 2004 at 9:13am
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Posted 2004-05-13 9:13am
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User posted image

This one looks a bit iffy, maybe its just the angle that the pic was taken at.
Nice job :smile:

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Re: Prosaic Posted by Leperous on Thu May 13th 2004 at 9:34am
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Posted 2004-05-13 9:34am
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I think it's looking quite good, although you have shadows, bad! :razz:
Re: Prosaic Posted by Adam Hawkins on Thu May 13th 2004 at 12:32pm
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Posted 2004-05-13 12:32pm
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Very cool looking though I think the shadows might be spoiling it a little :/ Nice selection of colours too :)
Re: Prosaic Posted by ReNo on Thu May 13th 2004 at 2:36pm
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Posted 2004-05-13 2:36pm
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I think it looks like it has potential, though the shadows do it harm. Try as the others said - make all the textures you have used emit light by putting entires in a .rad file. You could then consider doing a bit of manual shading like I did - use darker tones of the same colour to suggest shadow, and lighter tones to suggest highlights.

I think the first shot looks really nice :smile:
Re: Prosaic Posted by beer hunter on Thu May 13th 2004 at 6:39pm
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Posted 2004-05-13 6:39pm
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Hmmm, those screenys seem ok-ish but maybe you're using too many colours ? flatshaded is not my thing so i'm prolly talking BS :smile:
Re: Prosaic Posted by $loth on Thu May 13th 2004 at 7:08pm
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Posted 2004-05-13 7:08pm
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I had never even hear of flatshading before the snarkpit. :lol:

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Re: Prosaic Posted by Tracer Bullet on Thu May 13th 2004 at 7:59pm
Tracer Bullet
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Posted 2004-05-13 7:59pm
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Hmm, alrighty. I guess I'll give it a try. I was considering just pitching this one.
Re: Prosaic Posted by Hugh on Thu May 13th 2004 at 9:19pm
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Posted 2004-05-13 9:19pm
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Very sexy, 3rd shot reminds me of Halo. :) Do me a favor and un-flat shade the map when you're done, though, 'cause I think it'd look great.
Re: Prosaic Posted by Campaignjunkie on Fri May 14th 2004 at 3:52am
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$loth said:
I had never even hear of flatshading before the snarkpit. :lol:

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ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. :razz:
Re: Prosaic Posted by $loth on Fri May 14th 2004 at 6:05am
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Posted 2004-05-14 6:05am
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Campaignjunkie said:
$loth said:
I had never even hear of flatshading before the snarkpit. :lol:

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ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. :razz:
LOL, i thought it was a widely known form of map making and i was the only one who didn't know it :lol:

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Re: Prosaic Posted by Andrei on Fri May 14th 2004 at 8:18am
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Posted 2004-05-14 8:18am
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Nice, very doom like (meeeemoooorieeessss) but it would look cooler without rad.
Re: Prosaic Posted by wil5on on Fri May 14th 2004 at 12:19pm
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Posted 2004-05-14 12:19pm
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Campaignjunkie said:
ReNo invented it on a whim
Have you ever seen/heard of Buzzy Bots? Theres also a couple of flatshaded maps in sven coop I think. ReNo didnt invent it.

Your map looks far better than anything I could do... good luck with it.
Re: Prosaic Posted by ReNo on Fri May 14th 2004 at 1:15pm
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Posted 2004-05-14 1:15pm
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Its a concept thats been around for ages really. Flat shading is actually a lighting model, a very simplistic one. Rather than smooth out the lighting on a face so that it can be light at one corner and dark at another as it goes into the shadow or something or whatever, the entire face is lit uniformly based on the angle between the normal vector of the face (the direction it is facing) and the direction of the light source. Here are some picture examples...

FLAT SHADED

User posted image

GOURAUD SHADED

User posted image

Obviously in HL mapping, you cannot have control over lighting in order to achieve this (well, you can fake it through using exceedingly high texture scales or chop values) but a similar effect be be reached by using only flat colours and not letting them be effected by lighting.

Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time.
Re: Prosaic Posted by Myrk- on Sat May 15th 2004 at 10:46am
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Posted 2004-05-15 10:46am
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Campaignjunkie said:
$loth said:
I had never even hear of flatshading before the snarkpit. :lol:

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ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts. :razz:
What?! You're not a member of the committee?!

Oh btw I reckons it would look really cool if you faked it being underwater, like have little seaweeds and an underwater sky.
Re: Prosaic Posted by Campaignjunkie on Sun May 16th 2004 at 7:29pm
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Posted 2004-05-16 7:29pm
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ReNo said:
Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time.
I meant more in the context of mapping! Bah!

kicks ReNo out of the commitee

I agree with Myrk, would look rather cool if you put it underwater. Also get a nice animated water caustics texture overlay and put it in certain areas! Some great potential here I think.
Re: Prosaic Posted by Tracer Bullet on Thu May 20th 2004 at 2:20am
Tracer Bullet
2271 posts
Posted 2004-05-20 2:20am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I've decided I don't like flat shading. I may retexture and light this as a regular little DM map but I havn't got the motivation atm. if anyone wants the source to do that underwater idea that Myrk posted or somthing I'll make it available.
Re: Prosaic Posted by Pegs on Fri May 28th 2004 at 12:45pm
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Posted 2004-05-28 12:45pm
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i have always hated flatshade maps..... they look poor.

I would rather play on a nice detailed properly textured map.... not that i can say much, all i could do was default textures. :sad: