Editing tips

Editing tips

Re: Editing tips Posted by Leperous on Wed Jul 7th 2004 at 1:22pm
Leperous
3382 posts
Posted 2004-07-07 1:22pm
Leperous
Creator of SnarkPit!
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There's a new feature up on the editing page showing quick editing tips- if you have any, please post them here or use this form. Thanks :smile:
Re: Editing tips Posted by $loth on Wed Jul 7th 2004 at 2:20pm
$loth
2256 posts
Posted 2004-07-07 2:20pm
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
can't see them :S where abouts on the page are they?

[edit] slaps myself, found it!
Re: Editing tips Posted by Gorbachev on Thu Jul 8th 2004 at 12:31am
Gorbachev
1569 posts
Posted 2004-07-08 12:31am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Press Ctrl+A to reset the 4 views in Hammer back to their default equal sizes.

If you want to concentrate on a single view press Shift+Z to focus the entire workspace on one view.
Re: Editing tips Posted by 7dk2h4md720ih on Thu Jul 8th 2004 at 1:58am
7dk2h4md720ih
1976 posts
Posted 2004-07-08 1:58am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Is there a full list we can view so none are repeated or do you authenticate them first?
Re: Editing tips Posted by Campaignjunkie on Thu Jul 8th 2004 at 2:23am
Campaignjunkie
1309 posts
Posted 2004-07-08 2:23am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Press Ctrl+E in Hammer to focus all 3 grid views on the selected object. (very important)

Save often (Ctrl+S) and keep backup RMF's; Hammer can become unstable time to time and crashes once in a while, sometimes even erasing maps!

In Vertex Manipulation mode, select a yellow midpoint and use Ctrl+F to create a new vertice. Alternatively, you can also select two midpoints and use Ctrl+F to split a face.

EDIT: Might be handy to have a little link next to the box to display a list of all the random tips, in case people want to browse through all of them.
Re: Editing tips Posted by Tracer Bullet on Thu Jul 8th 2004 at 3:10am
Tracer Bullet
2271 posts
Posted 2004-07-08 3:10am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
A short list of tips I would have found greatly useful in one concentrated list:

"Shift + Drag" brush cloning: unimaginable productivity gain.

"Ctrl + M" with a brush selected allows you to move, scale, or rotate brushes with exact numerical values

"Alt + E" with a set of vertecies selected allows vertex scaling

The entity "compass" is oriented to the XY view

Texture property cloning: select a face with the texture application tool (Crl +A), and right click on another face to copy the texture and all it's properties (except alignment e.g. "too world" or "too face")
Re: Editing tips Posted by fraggard on Thu Jul 8th 2004 at 3:59am
fraggard
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Posted 2004-07-08 3:59am
fraggard
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Select a brush or a group of brushes and use [Ctrl]+L or [Ctrl]+I to flip it horizontally or vertically. Very useful when you want to create symmetric copies of objects.
Re: Editing tips Posted by Leperous on Thu Jul 8th 2004 at 11:14am
Leperous
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Posted 2004-07-08 11:14am
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Thanks all :smile: There's a link above the box now that lets you view them all.
Re: Editing tips Posted by matt on Thu Jul 8th 2004 at 6:23pm
matt
1100 posts
Posted 2004-07-08 6:23pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Never rotate a solid manually; the vertexes will all be skew whiff. Instead, use the rotation tool, (Control+M) and you can rotate in which ever plain necessary.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
Re: Editing tips Posted by fishy on Thu Jul 8th 2004 at 7:06pm
fishy
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Posted 2004-07-08 7:06pm
fishy
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read the manual.

it has some cool tips like;

<H1>Hotkey Reference</H1>
Tools
  • <LI class=mvd-P>
    Shift+S - Pointer Tool

    <LI class=mvd-P>Shift+G - Magnify Tool

    <LI class=mvd-P>Shift+C - Camera Tool

    <LI class=mvd-P>Shift+E - Entity Tool

    <LI class=mvd-P>Shift+B - Block Tool

    <LI class=mvd-P>Shift+A - Texture App Tool

    <LI class=mvd-P>Shift+T - Apply Current Texture

    <LI class=mvd-P>Shift+D - Decal Tool

    <LI class=mvd-P>Shift+X - Clipping Tool

    <LI class=mvd-P>Shift+V - Vertex Manipulation Tool

    <LI class=mvd-P>Shift+P - Path Tool

    </LI>
Clipboard/Selection
  • <LI class=mvd-P>
    Ctrl+C - copy objects to clipboard (also ctrl+insert)

    <LI class=mvd-P>Ctrl+V - paste objects from clipboard (also shift+insert)

    <LI class=mvd-P>Ctrl+X - cut objects to clipboard (also shift+del)

    <LI class=mvd-P>Ctrl+E - center on selection (vertex/object) in all views

    <LI class=mvd-P>Shift+Q - clear selections

    <LI class=mvd-P>PgUp - previous selection in "hit" list

    <LI class=mvd-P>PgDn - next selection in "hit" list

    </LI>
Grid
  • <LI class=mvd-P>
    [ - grid lower

    <LI class=mvd-P>] - grid higher

    <LI class=mvd-P>Shift+R - toggle grid on/off

    <LI class=mvd-P>Shift+W - toggle snap to grid

    <LI class=mvd-P>p - (with mouse cursor in 3D view) toggle 3D grid on and off

    </LI>
Grouping
  • <LI class=mvd-P>
    Ctrl+G - group objects

    <LI class=mvd-P>Ctrl+U - ungroup objects

    </LI>
Carving/Hollowing
  • <LI class=mvd-P>
    Ctrl+Shift+C - carve

    <LI class=mvd-P>Ctrl+H - hollow

    </LI>
Creating Objects
  • <LI class=mvd-P>
    Enter - create object drawn with block/entity tool

    <LI class=mvd-P>Alt+Shift+C - insert original prefab

    <LI class=mvd-P>Ctrl+R - create prefab with selected objects

    <LI class=mvd-P>Ctrl+T - create entity with selected objects; to add objects to an existing entity, select it and the objects and hit Ctrl+T (you will be prompted)

    </LI>
Other Object Operations
  • <LI class=mvd-P>
    Ctrl+B - snap selected objects to grid (based on bounding box)

    <LI class=mvd-P>Alt+Enter - selected object's properties

    </LI>
File Stuff
  • <LI class=mvd-P>
    Ctrl+N - new file

    <LI class=mvd-P>Ctrl+O - open file

    <LI class=mvd-P>Ctrl+S - save file

    </LI>
Undo/Redo
  • <LI class=mvd-P>
    Ctrl+Z - undo

    <LI class=mvd-P>Ctrl+Y - redo

    </LI>
2D Views
  • <LI class=mvd-P>
    Ctrl+I - flip vertical

    <LI class=mvd-P>Ctrl+L - flip horizontal

    <LI class=mvd-P>Tab - switch view types (top/side/front)

    <LI class=mvd-P>+/- - zoom in/out (hold Ctrl to synchronize all 2D views)

    <LI class=mvd-P>1 to 9 - preset zoom levels

    <LI class=mvd-P>Space - hold space and left mouse button to drag view

    <LI class=mvd-P>Alt - disable snap to grid while dragging with the mouse

    </LI>
3D View
  • <LI class=mvd-P>
    Space - While holding the spacebar:

    <UL>
    <LI class=mvd-P>
    holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.

    <LI class=mvd-P>holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant.

    </LI>
<LI class=mvd-P>
Space+Shift - While holding the spacebar and Shift:
  • <LI class=mvd-P>
    the left mouse button acts the same as above.

    <LI class=mvd-P>the right mouse button allows you to move forward and backward, as well as from side to side.

    </LI>
<LI class=mvd-P>
z - Pressing the (lowercase) z puts the editor 3D view into its new "noclip" mode (this mode can be disabled in the 3D options dialog)
  • <LI class=mvd-P>
    the mouse acts like +mlook is on (moving it around will change the player's direction of focus).

    <LI class=mvd-P>W - forward

    <LI class=mvd-P>S - backward

    <LI class=mvd-P>A - strafe left

    <LI class=mvd-P>D - strafe right

    </LI>
<LI class=mvd-P>
Shift+Right-mouse-click - will select an entire brush and bring up the 3D View context menu, as above.

<LI class=mvd-P>p - (with mouse cursor in 3D view) toggle 3D grid on and off

<LI class=mvd-P>o - (with mouse cursor in 3D view) display frames per second and yaw/pitch of camera.

</LI></UL>
Morph Tool
  • <LI class=mvd-P>
    Ctrl+F - split faces (vertex manipulation) - must have two edges or vertices selected

    <LI class=mvd-P>Alt+E - vertex scaling

    </LI>
Selection Tool
  • <LI class=mvd-P>
    Ctrl - hold Ctrl and click to select multiple objects

    <LI class=mvd-P>Shift - hold Shift when rotating to constrain rotation to 15 degrees; hold Shift when moving an object to create a copy (clone) of that object

    <LI class=mvd-P>(drag) - hold left mouse button and drag to select with a box; press Enter to select objects hitting the box, or press Shift+Enter to select objects only entirely within the box.

    </LI>
Camera Tool
  • <LI class=mvd-P>
    Shift - create a new camera by holding Shift and dragging with the left mouse button.

    <LI class=mvd-P>PgUp - cycle to the previous camera position

    <LI class=mvd-P>PgDn - cycle to the next camera position

    <LI class=mvd-P>Delete - delete the current camera position

    </LI>
Clipper Tool
  • <LI class=mvd-P>
    Enter - perform clip

    <LI class=mvd-P>Ctrl - hold Ctrl and drag with the left mouse button to move both handles of the clipper

    <LI class=mvd-P>Shift - hold Shift and drag with the left mouse button to create a new clip plane without performing the previous clip.

    <LI class=mvd-P>o - (with mouse cursor in 2D view) toggle clip sizes on and off

    </LI>
Miscellaneous
  • <LI class=mvd-P>
    Alt+B - export again

    <LI class=mvd-P>Ctrl+A - auto-size 4 views to center

    <LI class=mvd-P>Shift - (while in Texture Application mode) select entire object

    <LI class=mvd-P>Shift+L - texture lock

    <LI class=mvd-P>Shift+Z - maximize/restore view

    <LI class=mvd-P>Ctrl+M - transform dialog

    <LI class=mvd-P>Alt+P - check map for errors

    <LI class=mvd-P>F9 - run map

    <LI class=mvd-P>Escape - abort current tool/mouse operation (drag/drop)</LI>
[edit] the quick tip is......
fishy said:
read the manual.
[/edit]
Re: Editing tips Posted by Kage_Prototype on Thu Jul 8th 2004 at 7:16pm
Kage_Prototype
1248 posts
Posted 2004-07-08 7:16pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Fishy, that isn't very "quick". It's more like a week-long omnibus.
Re: Editing tips Posted by kol on Sun Jul 11th 2004 at 11:24am
kol
7 posts
Posted 2004-07-11 11:24am
kol
member
7 posts 11 snarkmarks Registered: Sep 13th 2003
  • Check the "default to 15 degree rotations" option from Tools > Options > 2d Views options, now you have a snap on your rotations, to turn this off, just hold down Shift and rotate.
  • Compile and play test your maps often, the more time you spend on an area the more it will show in the end.
  • Sometimes, spending an extra day aligning a texture or tweaking multi_manager timers can make or brake your map.
(hopefully i haven't repeated any of the posts :confused: )
Re: Editing tips Posted by Orpheus on Sun Jul 11th 2004 at 11:31am
Orpheus
13860 posts
Posted 2004-07-11 11:31am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
[edit] the quick tip is......
fishy said:
read the manual.
[/edit]
the best advice i can think of, and the one most likely to be overlooked.. :sad:
Re: Editing tips Posted by 7dk2h4md720ih on Sun Jul 11th 2004 at 5:58pm
7dk2h4md720ih
1976 posts
Posted 2004-07-11 5:58pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
  • Sometimes, spending an extra day aligning a texture or tweaking multi_manager timers can make or brake your map.
If it takes you day to align a texture then maybe you should consider drooling as a hobby. :smile:
Re: Editing tips Posted by Orpheus on Sun Jul 11th 2004 at 6:33pm
Orpheus
13860 posts
Posted 2004-07-11 6:33pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Alien_Sniper said:
  • Sometimes, spending an extra day aligning a texture or tweaking multi_manager timers can make or brake your map.
If it takes you day to align a texture then maybe you should consider drooling as a hobby. :smile:
if it takes a day, someone waited way to long :sad:
Re: Editing tips Posted by Gorbachev on Sun Jul 11th 2004 at 7:28pm
Gorbachev
1569 posts
Posted 2004-07-11 7:28pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Some of those manual entries don't look right...as in they're for the older versions...
Re: Editing tips Posted by kol on Sat Jul 17th 2004 at 2:26pm
kol
7 posts
Posted 2004-07-17 2:26pm
kol
member
7 posts 11 snarkmarks Registered: Sep 13th 2003
Orpheus said:
Alien_Sniper said:
  • Sometimes, spending an extra day aligning a texture or tweaking multi_manager timers can make or brake your map.
If it takes you day to align a texture then maybe you should consider drooling as a hobby. :smile:
if it takes a day, someone waited way to long :sad:
LOL @ tripple quote :eek:

I ment spending a day working on the entire map or maps

not one entity... that's strange, even for me :smile:

and

*CLIP that nasty architecture that blocks movement!