Re: Ribcage
Posted by Jinx on
Mon Apr 26th 2004 at 12:50am
Posted
2004-04-26 12:50am
Jinx
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love the brushwork, great work cass! I agree with reno, another color would help give it definition.
Re: Ribcage
Posted by G.Ballblue on
Mon May 17th 2004 at 8:29pm
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage
Posted by G.Ballblue on
Thu Jul 8th 2004 at 7:11am
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage
Posted by G.Ballblue on
Thu Jul 8th 2004 at 7:11am
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage
Posted by Orpheus on
Thu Jul 8th 2004 at 7:48am
Orpheus
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some people would do anything to try out a new system :biggrin:
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Hey, you're using Glow-mod! Cheater! :biggrin:
Looks good anyway. But how are players going to walk around on it? I'd imagine I would be falling off every other minute or so myself.
Re: Ribcage
Posted by Ferret on
Thu Jul 8th 2004 at 8:13am
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very pretty cassius :smile:
Re: Ribcage
Posted by Orpheus on
Thu Jul 8th 2004 at 8:21am
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2 colors in each shot, and ungodly high file sizes.. on a plus note.. the section contained within the tiny red X is kinds small.
/runs screaming "Xat is calling to you cass.."
Re: Ribcage
Posted by Leperous on
Thu Jul 8th 2004 at 11:37am
Posted
2004-07-08 11:37am
Leperous
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I'm looking forward to this, be interesting to see how it plays!
Re: Ribcage
Posted by ReNo on
Thu Jul 8th 2004 at 1:12pm
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Whoa, the glow works wonders on this map, good improvement! I thought you had given up on this one though?
Re: Ribcage
Posted by Crackerjack on
Thu Jul 8th 2004 at 1:36pm
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I have absolutly no idea whats going haha. But its very purty!~~
/me floats into the light
Re: Ribcage
Posted by Skeletor on
Thu Jul 8th 2004 at 7:53pm
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OMG TRAWNGLOWX!!!!!!!!!!!!!!!!!!!11111!!1!!11111
And you got your computer back?
Re: Ribcage
Posted by Cassius on
Thu Jul 8th 2004 at 10:40pm
Posted
2004-07-08 10:40pm
Cassius
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Nah, I found part of the rmf on my other computer. IT'S TIME TO FACE THE MUSIC
Re: Ribcage
Posted by Skeletor on
Thu Jul 8th 2004 at 11:26pm
Posted
2004-07-08 11:26pm
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I had no idea that the music would find me.
Re: Ribcage
Posted by Tracer Bullet on
Fri Jul 9th 2004 at 6:59am
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Looks damn cool. are you going to post a beta link so we can see what it looks like in-game?
Re: Ribcage
Posted by Crackerjack on
Fri Jul 9th 2004 at 1:08pm
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I believe that is in-game... notice the tron glow.. :biggrin:
Re: Ribcage
Posted by ReNo on
Fri Jul 9th 2004 at 1:23pm
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I think Tracer meant playing in game, as its always kinda
different when running around in a level to just looking at pictures.
Re: Ribcage
Posted by Forceflow on
Fri Jul 9th 2004 at 1:40pm
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Looking good, but I don't have any idea were the player should walk ...
Re: Ribcage
Posted by fraggard on
Fri Jul 9th 2004 at 2:17pm
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It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this :razz: . Besides that maybe you should cut down on the red a little, it hurtsss.
Are the two areas connected in any way?
Re: Ribcage
Posted by ReNo on
Fri Jul 9th 2004 at 2:29pm
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I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
:smile: Something tells me I'm wrong however.
Re: Ribcage
Posted by Crackerjack on
Fri Jul 9th 2004 at 10:10pm
Posted
2004-07-09 10:10pm
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hehe my bad Tracer. :razz:
Posted
2004-07-09 11:00pm
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Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it! :biggrin:
Re: Ribcage
Posted by ReNo on
Fri Jul 9th 2004 at 11:06pm
Posted
2004-07-09 11:06pm
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What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
Re: Ribcage
Posted by Crono on
Fri Jul 9th 2004 at 11:23pm
Posted
2004-07-09 11:23pm
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it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective. :smile:
Re: Ribcage
Posted by beer hunter on
Sat Jul 10th 2004 at 9:20am
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Very surreal looking map :-D