Re: Bots and Playtesting
Posted by JFry on
Tue Jul 13th 2004 at 9:57pm
JFry
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I was just wondering how everybody goes about playtesting their maps. Do you use bots and if so which one? I use botman's bot which seems to work pretty good usually, unfortunately it doesn't seem to work in hl-teamplay. Can anybody suggest a bot that does work for hl-teamplay?
Re: Bots and Playtesting
Posted by Orpheus on
Tue Jul 13th 2004 at 10:09pm
Posted
2004-07-13 10:09pm
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bots can assist in the minor things like connectivity and items, but playabilty can only be certain with live people.. when was the last time a bot told you a spwn point was backward, or you had a clip joint in a hallway :sad:
Re: Bots and Playtesting
Posted by Forceflow on
Tue Jul 13th 2004 at 10:11pm
Posted
2004-07-13 10:11pm
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Doesnt PoDBot work with HLDM ?
Re: Bots and Playtesting
Posted by JFry on
Tue Jul 13th 2004 at 11:11pm
Posted
2004-07-13 11:11pm
JFry
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Orph I see your point and obviously I would prefer humans but they aren't cheap! Besides I don't want to waste peoples' time with my crappy maps.
Force I checked podbot's site and while it does look like a nice bot it apparently isn't for anything besides cs.
Re: Bots and Playtesting
Posted by Orpheus on
Tue Jul 13th 2004 at 11:14pm
Posted
2004-07-13 11:14pm
Orpheus
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i used to use a really old bot program, it needed no waypoints.. the bots were a bit stupid about water, but were deadly with a pistol :biggrin:
can't recal the name ATM.. sorry. maybe someone else will name it for me..
Re: Bots and Playtesting
Posted by scary_jeff on
Tue Jul 13th 2004 at 11:28pm
Posted
2004-07-13 11:28pm
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Duh, Jumbot! Easily the best HLDM bot. It does need waypoints, but they aren't hard to make in-game.
Re: Bots and Playtesting
Posted by JFry on
Tue Jul 13th 2004 at 11:34pm
Posted
2004-07-13 11:34pm
JFry
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I used to use jumbot but it would give me strange problems like giving all the bots gluon guns for some odd reason. And if I remember correctly it only worked for deathmatch and not team deathmatch. I could be wrong about that tho so I guess I'll try a fresh install and see how it goes.
Re: Bots and Playtesting
Posted by ReNo on
Tue Jul 13th 2004 at 11:42pm
Posted
2004-07-13 11:42pm
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I think if you turn on cheats (or run the game with the -dev command
line) then the bots will use the cheats, meaning they will use impulse
101 to get all weapons.
Re: Bots and Playtesting
Posted by JFry on
Wed Jul 14th 2004 at 12:10am
Posted
2004-07-14 12:10am
JFry
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yep that's exactly what it was. I feel kinda dumb for not realizing they had ALL the weapons and were just choosing to use gluons. Oh well, problem solved, thanks guys.
Re: Bots and Playtesting
Posted by Yak_Fighter on
Wed Jul 14th 2004 at 12:20am
Posted
2004-07-14 12:20am
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I used PhineasBot, it was simplistic but entertaining enough. If I could have fun playing against them in my maps then playing against humans would be almost guaranteed to be much better.
Re: Bots and Playtesting
Posted by ghost of evilspy on
Wed Jul 14th 2004 at 2:22am
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Try Parabot, learns waypoints while you play the map. (but doesn't work with Steam :sad: )