Re: How do I make light textures flicker?
Posted by SnarkSephiroth on
Thu Sep 25th 2003 at 12:13am
Posted
2003-09-25 12:13am
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I just wanted to know how you make them flicker.
Re: How do I make light textures flicker?
Posted by Campaignjunkie on
Thu Sep 25th 2003 at 12:28am
Posted
2003-09-25 12:28am
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Feb 12th 2002
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In Half-Life, textured lights didn't actually flicker. It was a regular texture with a light entity with a "flicker" Appearance. However, with the advent of the new compile tools, I believe Texture Lights can have light styles. Look in your ZHLT documentation for help on giving texture lights "appearances".
Re: How do I make light textures flicker?
Posted by SnarkSephiroth on
Thu Sep 25th 2003 at 12:38am
Posted
2003-09-25 12:38am
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Ill look into that texture thing. But I can make light entities flicker right?
Re: How do I make light textures flicker?
Posted by SnarkSephiroth on
Thu Sep 25th 2003 at 12:45am
Posted
2003-09-25 12:45am
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Thanks Campaign and Orph.
Re: How do I make light textures flicker?
Posted by Sinner_D on
Fri Sep 26th 2003 at 6:01am
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if your looking to have the texture look like its flashing on and off, it wont really emit light, but you could make an animated texture. its acually pretty simple,
make the frames you want for the light, what it looks like on, and off, or dim.
then you'll want to make all the different images (frames) a different texture, but they have to have the same name.
to create the animation you'll want to add "+0" to the beginning of the first frame, "+1" to the beginning of the second frame, and so on for each frame you got. that will take care of the visual part, then all you'll need to do the acually lighting, and sequence its flicker to the animation of the texture.
hope i didnt make this too confusing.
Re: How do I make light textures flicker?
Posted by Crapceeper on
Sat Jul 2nd 2005 at 11:22am
Posted
2005-07-02 11:22am
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May 17th 2004
Occupation: Student/Computer-service
Location: Hausham, BAY; Germany
I have the exact same problem.
I have a Lamp-Texture (func_wall) with texture lightning in the light.rad. I have a refering light entity with the same color and name as the texture - but brightness is set to 0.01.
With a func_button I can toggle the texture light on and off.
Now I can play with the "texlilght style" value of the func_wall and the "appearacne" value of the light entity. But it doesn't matter what combinations of "Flicker"; "grouped", or "normal" or whatever - the light never flickers or strobes or does anything. It's only on or off.
I don't even need to switch it on or off. I just wanted a flickering texture light. i used the func_button only for testing.
By the way: the link provided by Tracer Bullet doesn't work.
Are there any more suggestions or tuts I can search exept from creating a custom texture?
Thanks a lot
Never try to be perfect - just try it and make the best out of it