Re: CS: source pics
Posted by fizscy46 on
Mon Aug 16th 2004 at 6:31pm
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Or a sprite could do that.
Re: CS: source pics
Posted by Crono on
Mon Aug 16th 2004 at 6:39pm
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Its mostlikely a model, since it has reactions. But it may be an entity as well, who knows yet.
Having a seaming low resolution (somewhere around 1024x768) on newer games will produce the jagged edges. Far Cry is a really good example. Look at full sized screen shots of people who play with everything (Including all the not needed effects) and an incredibly high resolution and virtually nothing has any noticable jagged edges.
I know HL2 will be like that, to a certain point of course.
Re: CS: source pics
Posted by KingNic on
Mon Aug 16th 2004 at 6:44pm
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It's a wire entity pointing to a null entity, with things such as thickness, and hang defined in the wire entity.
Re: CS: source pics
Posted by ReNo on
Mon Aug 16th 2004 at 10:43pm
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2004-08-16 10:43pm
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Errr, are you speculating or sure of that Nic?
Re: CS: source pics
Posted by Campaignjunkie on
Mon Aug 16th 2004 at 11:04pm
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I'll have to confirm what KingNic said.
Mapping/modding on the HL2 Alpha is a lot further along than some would
suspect. Websites like HL2 World and such have open forums that support
HL2 modding right now. Not like any of them are making anything
remotely good or anything, but it's still taking place.
Re: CS: source pics
Posted by KingNic on
Mon Aug 16th 2004 at 11:04pm
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It makes more sense than anything else does it not?
Besides, they had a tutorial on making wires with the taboo on HL2world.com.
[size=13]It's completely possible to create maps and even full
blown SP episodes with the leaky. Help from Valve is non-existant,
naturally, but what they've accomplished so far through trial &
error is nothing short of fantastic. I personally hope that Valve don't
"break" the maps used by the leaky, because there's some good stuff
being developed already, at least for the amateur scene anyway.
[/size]
Re: CS: source pics
Posted by ReNo on
Mon Aug 16th 2004 at 11:05pm
Posted
2004-08-16 11:05pm
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LOL, hard to believe I know, but I had entirely forgotten that the leaked alpha and editor even existed, so I was baffled by how Nic knew that :biggrin:
Re: CS: source pics
Posted by fizscy46 on
Mon Aug 16th 2004 at 11:58pm
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2004-08-16 11:58pm
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So its possible to fully map for HL2 now with the stolen copy (Just not test maps correctly).
If so, I must get ahold of this editor!
Re: CS: source pics
Posted by Gwil on
Tue Aug 17th 2004 at 12:08am
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2004-08-17 12:08am
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Hush! Illegalities abound, they doth attract the scent detectors of the devilish law makers!
Re: CS: source pics
Posted by fizscy46 on
Tue Aug 17th 2004 at 12:11am
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2004-08-17 12:11am
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Ah yes, I shall keep this to myself and seek it out.
Then I'll alert valve to where it is so nobody else can beat me in working on a first mod. HAHAHAHAHAHAHAHAHAHAHA! o_o
I mean, I'll wait for the game to come out, then buy it and then begin work -.-.
Re: CS: source pics
Posted by Yak_Fighter on
Tue Aug 17th 2004 at 12:25am
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2004-08-17 12:25am
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I hope Valve changes something in the code that causes all maps built using the alpha to break. That'll teach those impatient bastards. Wait like everyone else.
I downloaded a high-res bink movie from fileplanet yesterday, and while it had nothing new, it still looked awesome in action. I can't wait!
Re: CS: source pics
Posted by omegaslayer on
Tue Aug 17th 2004 at 5:28am
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F***....... you know what this means right? The game is going to be delayed even more than their november release date with the way things have gone...
Re: CS: source pics
Posted by Yak_Fighter on
Tue Aug 17th 2004 at 5:29am
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That's not really a problem. If they had accidentally emailed it to news sites then that would have been a serious problem. It's not like it matters, as those people who read it are spoiling the game for themselves by their own choices.
Omega: Are you insane? Do you think they are really going to go back and rewrite parts of the plot because a few people got the script? Who cares.
Re: CS: source pics
Posted by omegaslayer on
Tue Aug 17th 2004 at 5:51am
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Well im starting to sound like some of the other guys on the forums, but its just another excuse for it to be delayed, I mean how exactly did the theft in the first place slow them down (moral issues maybe) to me it sounded like they (valve) were just sitting aroud crying about it. But I should stop putting down valve, the only thing im saying is that im not going to be shocked if they delay it longer. But here I go contradicting myself again..... I looked in (dont flame me I found out nothing) the file just contains gib models, nothing more that I could look at, so I dont think that there should be any delay........ the message was blowing it out of porportion....
Re: CS: source pics
Posted by KingNic on
Tue Aug 17th 2004 at 7:15am
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Valve can't do anything shut down the main places where you can get the leak, no centralised sever.
Omega, did it not cross your mind that they had to recode the netcode,
pretty much from scratch? Not to mention considerable parts of the
engine? All with pretty much zero morale. If you think the HL1 cheating
scene is bad now, that's nothing compared to what the HL2 cheating
scene would have been if the engine hadn't been recoded. The HL1 cheat
coders are making educated guesses as to exploits, so it takes them a
while to code their cheats. If they got hold of the engine code, they
could write several dozen different cheats every day.
Re: CS: source pics
Posted by SWATSiLeNt on
Tue Aug 17th 2004 at 7:38am
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on page 1 the first HL2 pic i could show to my grandma and she would think its real its almost exact as to realism yet it only lakes the effect of illusions folrm teh center of your view........(example) you look at a word on teh screen yet about 5 words down on teh sentence you cant see what it says the only way you can get this effect is to put ur face so close to the screen that other things are not visible iv tried it it defenitly makes it more realistic lol some peopel will understand this some wont
Re: CS: source pics
Posted by Crono on
Tue Aug 17th 2004 at 7:42am
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The only reason why HL2 isn't photorealistic (to a degree where you can't tell) is because of their lighting algorithms, however, true lighting can't really be made in a game, its far too complex.
Re: CS: source pics
Posted by $loth on
Tue Aug 17th 2004 at 7:46am
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Isn't pre-loading of HL2 suppose to happen soon? I heard that it is suppose to be today.
Re: CS: source pics
Posted by KingNic on
Tue Aug 17th 2004 at 2:05pm
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Nah it's CS:S for CZ and ATI XT owners preloading today, the HL2 sound and texture start preloading in a couple of days.
Re: CS: source pics
Posted by KingNic on
Tue Aug 17th 2004 at 2:08pm
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Yeah, they created a groundbreaking game, and they're about to release another possibly groundbreaking game, which has a groundbreaking engine.
Idiots the lot of em.
Re: CS: source pics
Posted by Adam Hawkins on
Tue Aug 17th 2004 at 2:46pm
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I think some of you people should try and run a business yourselves...it's not just level building and after work frag-fests!
There's often several different departments working on different aspects of a game - so communication between them is not always straightforward. Then you've got your business side of things, like keeping the company running, paying people, testing, polishing, bug-squashing. I think what Valve have managed to produce for HL2 is nothing short of amazing. Considering the time they have already utilised, they've built a new 3D graphics engine from the ground up, produced all the game content (storyline, 2D art such as textures, character models, world props, sound effects and voice recording, level geometry, textured all this up......and so on), they've done pretty damn well.
Compare this to how long it takes your average common garden pop act to record an album. Were looking at a year to record and produce 12 songs. I'm betting that HL2 has at least this many original music tracks too.
Not only this but they've got CS:Source up and running and ready for release with HL2 - how long did it take for the original CS team to release the first beta of CS?
EDIT Besides, a spoiler is only a spoiler if you choose to look at it. Close your eyes and wait til its gone away! People who are hacking into the GCF file specifically looking for a spoiler and then whinging becasue it spoilt HL2 for them need their head checking...fools :razz:
Damn all you nay-sayers! Damn you to hell (or a Mars base, same difference). I shall not have HL2 spoilt by people mis-quoting and mis-understanding past circumstances :smile:
e.g. The WON phone number didn't work....Valve don't produce the manuals, that's usually the job of the publisher, so blame Sierra for that.
Re: CS: source pics
Posted by ReNo on
Tue Aug 17th 2004 at 4:11pm
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I would be silly to stop using the GCF files so soon after they started
though - its the steam "game" format. If it hadn't been GCF files, it
would have been the old pak files, and the mistake could just as easily
have been made using those.
Re: CS: source pics
Posted by Gorbachev on
Tue Aug 17th 2004 at 5:19pm
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Locking modders out from contect would be a foolish idea. Mods are what made HL what it is today.
Re: CS: source pics
Posted by Kage_Prototype on
Tue Aug 17th 2004 at 5:38pm
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I did find it perplexing that Valve insisted on sticking everything in these .gcf files. It's suprisingly challenging to setup VHE for Steam. I can only guess that it all comes together when the new VHE is released, but still...
Re: CS: source pics
Posted by Crono on
Tue Aug 17th 2004 at 6:22pm
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Nic, GB, everyday I see something new posted by both of you I wonder how you guys feed your selves.
GB, go try to write a hack proof program, it is impossible (part of the very reason is you'd probably write a WIN32 application).
Valve does a decent good job on this front.
Secondly, WON has nothing to do with Valve you morons. The WON network was something like what Valve is setting up with Steam comparitive to what other companies can do with steam (by haven't yet).