Re: Light bouncing, ruining atmosphere
Posted by Maveric on
Thu Aug 19th 2004 at 3:01am
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My question: How do i stop light from bouncing off surfaces?!
I really need to know how to turn off or reduce lights bouncing, because it really is destroying the atmosphere of my night-club like map. The majority of the interior is fine, lighting-wise. However, i really dont like how my lighting is bouncing outside at the back of the building, near trash and boxes (where it's supposed to be dark and perfect for a ambush) I have two flickering light_spots, and because of the light-bouncing effect that hlrad does it lights up all the nearby walls, effectively making the entire area a giant flickering mess. Urgh. And that makes it very, very ugly AND unballanced. (How's a enemy supposed to sneak against a flickering wall where there's no direct lighting?)
Im guessing it's a command that can be done in hlrad, however, i just don't know what it is or how to alter it.
Re: Light bouncing, ruining atmosphere
Posted by Tracer Bullet on
Thu Aug 19th 2004 at 3:07am
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-bounce 0 (or whatever number of bounces you want. I believe default is 1.
Example command:
hlrad mapname -bounce 0
Re: Light bouncing, ruining atmosphere
Posted by Maveric on
Thu Aug 19th 2004 at 3:35am
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Im absolutely sure that that's the answer, but it's only solving half of the problem, and the other half still remains:
Where do i put the command?
[edit - im not using a batch file to compile (im terrible at .bat construction) but am instead using VHE's expert and normal modes. im running win XP, and i tried setting the command on the hlrad.exe itself, but to no avail.]
Re: Light bouncing, ruining atmosphere
Posted by fraggard on
Thu Aug 19th 2004 at 3:42am
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In advanced mode, under $light_exe add "-bounce 0" (without the quotes) after the $path/$file parameter in the parameter's box.
Re: Light bouncing, ruining atmosphere
Posted by Maveric on
Thu Aug 19th 2004 at 4:13am
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Ok this is really really wierd...
I set -full on vis, -extra and -bounce 0 on rad BOTH AFTER the $path/$file thing AND in the Parameter in expert/advanced mode.
And i still get light bouncing on my map.
HOWEVER!!!
When i go to another map (just a simple cube room with one light_spot and a player spawn) and compile with the same settings i get no light bouncing and the harshest constrast of shadow and light you've ever seen. Just to test, i removed -parameter(s) and set the -bounce # to anything other then 0, and higher then 2, and i got the same effect that im getting in my actual map.
On top of that, when i compiled my actual map with those parameters, i got a error about 'The command failed. Windows reported the error: "The system cannot find the file specified." ' while when i compiled the smaller map i got nothing; it compiled perfectly.
This is one really screwed up problem...
Could it effect anything that i have about 3 to 6 other light_spots in the area? none of them give me a error when i compile without the -bounce # though, so i doubt it's that... sigh
[edit - OK, i tried copy+paste to a different .rmf with a different name, reduce the light_spots in the area to 4 (they were at eight) put vis on -full, and rad on -extra and -bounce 0 in expert mode... It's still giving me a "command failed" and it's still making the lights bounce. i went back to the bouncetest map (the map that had no -bounce 0 issues) and messed around with it, and i couldn't recreate the problem.]
Re: Light bouncing, ruining atmosphere
Posted by omegaslayer on
Thu Aug 19th 2004 at 5:20am
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Okay this is strange.....a person wants no bounces.... I think your problem lies in the fact that you may have too many lights in your map to get what you want. Try cutting down on your map's lights if thats the problem.
Re: Light bouncing, ruining atmosphere
Posted by fizscy46 on
Thu Aug 19th 2004 at 6:13am
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Less light source = less light bounced
Re: Light bouncing, ruining atmosphere
Posted by Maveric on
Thu Aug 19th 2004 at 6:25am
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AH HA!
HA HA HAH HAH HA!
VICTORY!!! THE VICIOUS PROBLEM IS SLAIN!
Turns out i had to check the box marked "Use long file names"! However, Frag DID point me in the correct direction when i saw, in the .rmf folder, i had TWO versions of my map!
One was in dos format, with only the first 6 characters and then a ~1 (IE: XXXXXX~1) While the other one - the one that i wanted - was in normal windows format (full-name, as many characters as you want)
A big thank-you to anyone who helped me!
Re: Light bouncing, ruining atmosphere
Posted by Crono on
Thu Aug 19th 2004 at 8:36am
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He said that he had too much light in his ally and he thought it was so bright because of the bounce value. Now, if he already set bounce to zero and it is still too bright ... well .. change the damn brightness of those lights. Also, he said he has an inside of a night club, but I'd imagine you'd want some bounce in there, unless its some goth themed club.
Or at least, thats what he wrote.
Re: Light bouncing, ruining atmosphere
Posted by Crono on
Thu Aug 19th 2004 at 4:33pm
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.......... woops.
be more specific next time.
Re: Light bouncing, ruining atmosphere
Posted by Yak_Fighter on
Thu Aug 19th 2004 at 5:11pm
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I can't imagine wanting to create 'harsh black shadows' or whatever for atmosphere. All it does is look like you ran RAD incorrectly. There's no reason not to have bounce 1, and if its too bright where you want it dark reduce the number or intensity of your lights.
Re: Light bouncing, ruining atmosphere
Posted by JFry on
Thu Aug 19th 2004 at 5:25pm
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Another effect you may want to experiment with is coring. I haven't tried it myself, but it is my understanding that it will make your shadows darker. What it does is set a minimum light value for a face to be lit, if it isn't higher than this value, it will be black. Of course I'm sure it would take a bit of tweaking to make it look decent.