No errors in log file (I think) but HL crashes

No errors in log file (I think) but HL crashes

Re: No errors in log file (I think) but HL crashes Posted by Amp on Tue Aug 24th 2004 at 11:12am
Amp
4 posts
Posted 2004-08-24 11:12am
Amp
member
4 posts 0 snarkmarks Registered: Aug 24th 2004
<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">
I cant seam to find any errors but when I load my map in half life it crashes. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

It manages to load the map and the textures then says "0 entities inhibited" and HL recives an ilegal opperation. <o:p></o:p>

[size=16]<o:p></o:p>


I did proviously have an error "Leaf portal saw into leaf" but I think I have Fixed that as it does not appear in the log.<o:p></o:p>

<o:p></o:p>

P.S I do not know what the SDF::4 means<o:p></o:p>

<o:p></o:p>

<o:p></o:p>

<SPAN style="COLOR: white">[size=16][color=#ffa500]<o:p>
hlcsg v2.5.3 rel Custom Build 1.7 (<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:date Month="12" Day="9" Year="2002"><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Dec 9 2002</SPAN></st1:date>)<o:p></o:p>

Zoner's Half-Life Compilation Tools -- Custom Build<o:p></o:p>

Based on code modifications by Sean 'Zoner' Cavanaugh<o:p></o:p>

Based on Valve's version, modified with permission.<o:p></o:p>

Submit detailed bug reports to (merlinis@bigpond.net.au)<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">----- BEGIN hlcsg -----<o:p></o:p></SPAN>

Command line: C:\VALVEH~1\ZTOOLS\HLCSG.EXE -nolog C:\SIERRA\Half-Life\valve\maps\DemoAmp.map <o:p></o:p>

Entering C:\SIERRA\Half-Life\valve\maps\DemoAmp.map<o:p></o:p>

<o:p> </o:p>

Current hlcsg Settings<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Name | Setting | Default<o:p></o:p></SPAN>

---------------------|-----------|-------------------------<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">threads [ 1 ] [ Varies ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">verbose [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">log [ off ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">developer [ 0 ] [ 0 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">chart [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">estimate [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">max texture memory [ 4194304 ] [ 4194304 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">priority [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> ] [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City> ]<o:p></o:p>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">noclip [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">null texture stripping[ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">clipnode economy mode [ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">onlyents [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">wadtextures [ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">skyclip [ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">hullfile [ None ] [ None ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">min surface area [ 0.500 ] [ 0.500 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">brush union threshold [ 0.000 ] [ 0.000 ]<o:p></o:p></SPAN>

<o:p> </o:p>

Using mapfile wad configuration<o:p></o:p>

Wadinclude list :<o:p></o:p>

[zhlt.wad]<o:p></o:p>

<o:p> </o:p>

4 brushes (totalling 24 sides) discarded from clipping hulls<o:p></o:p>

CreateBrush:<o:p></o:p>

10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.58 seconds)<o:p></o:p>

SetModelCenters:<o:p></o:p>

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)<o:p></o:p>

CSGBrush:<o:p></o:p>

10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.75 seconds)<o:p></o:p>

<o:p> </o:p>

Including Wadfile: \valve hammer editor\tools\zhlt.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 1 used texture, 0.70 percent of map (3 textures in wad)<o:p></o:p></SPAN>

Using Wadfile: \sierra\half-life\valve\techbest.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 14 used textures, 9.79 percent of map (287 textures in wad)<o:p></o:p></SPAN>

Using Wadfile: \sierra\half-life\valve\qevilbest.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 32 used textures, 22.38 percent of map (256 textures in wad)<o:p></o:p></SPAN>

Using Wadfile: \sierra\half-life\valve\liquids.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 0 used textures, 0.00 percent of map (32 textures in wad)<o:p></o:p></SPAN>

Using Wadfile: \sierra\half-life\valve\halflife.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 96 used textures, 67.13 percent of map (3116 textures in wad)<o:p></o:p></SPAN>

Using Wadfile: \sierra\half-life\valve\decals.wad<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> - Contains 0 used textures, 0.00 percent of map (222 textures in wad)<o:p></o:p></SPAN>

<o:p> </o:p>

added 15 additional animating textures.<o:p></o:p>

Texture usage is at 3.13 mb (of 4.00 mb MAX)<o:p></o:p>

26.42 seconds elapsed<o:p></o:p>

<o:p> </o:p>

hlbsp v2.5.3 rel Custom Build 1.7 (<st1:date Month="12" Day="9" Year="2002"><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Dec 9 2002</SPAN></st1:date>)<o:p></o:p>

Zoner's Half-Life Compilation Tools -- Custom Build<o:p></o:p>

Based on code modifications by Sean 'Zoner' Cavanaugh<o:p></o:p>

Based on Valve's version, modified with permission.<o:p></o:p>

Submit detailed bug reports to (merlinis@bigpond.net.au)<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">----- BEGIN hlbsp -----<o:p></o:p></SPAN>

Command line: C:\VALVEH~1\ZTOOLS\HLBSP.EXE -nolog C:\SIERRA\Half-Life\valve\maps\DemoAmp.map <o:p></o:p>

<o:p> </o:p>

Current hlbsp Settings<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Name | Setting | Default<o:p></o:p></SPAN>

-------------------|-----------|-------------------------<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">threads [ 1 ] [ Varies ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">verbose [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">log [ off ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">developer [ 0 ] [ 0 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">chart [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">estimate [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">max texture memory [ 4194304 ] [ 4194304 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">priority [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> ] [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City> ]<o:p></o:p>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">noclip [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">nofill [ off ] [ off ]<o:p></o:p></SPAN>

null <st1:State><st1:place>tex</st1:place></st1:State><SPAN style="FONT-SIZE
Re: No errors in log file (I think) but HL crashes Posted by Amp on Tue Aug 24th 2004 at 11:13am
Amp
4 posts
Posted 2004-08-24 11:13am
Amp
member
4 posts 0 snarkmarks Registered: Aug 24th 2004
hlvis v2.5.3 rel Custom Build 1.7 (<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:date Month="12" Day="9" Year="2002"><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Dec 9 2002</SPAN></st1:date>)<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

Zoner's Half-Life Compilation Tools -- Custom Build<o:p></o:p>

Based on code modifications by Sean 'Zoner' Cavanaugh<o:p></o:p>

Based on Valve's version, modified with permission.<o:p></o:p>

Submit detailed bug reports to (merlinis@bigpond.net.au)<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">----- BEGIN hlvis -----<o:p></o:p></SPAN>

Command line: C:\VALVEH~1\ZTOOLS\HLVIS.EXE -nolog C:\SIERRA\Half-Life\valve\maps\DemoAmp.map <o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> 853 portalleafs<o:p></o:p></SPAN>

2825 numportals<o:p></o:p>

<o:p> </o:p>

-= Current hlvis Settings =-<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Name | Setting | Default<o:p></o:p></SPAN>

-------------------|-----------|-------------------------<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">threads [ 1 ] [ Varies ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">verbose [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">log [ off ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">developer [ 0 ] [ 0 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">chart [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">estimate [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">max texture memory [ 4194304 ] [ 4194304 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">max vis distance [ 0 ] [ 0 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">priority [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> ] [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City> ]<o:p></o:p>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">fast vis [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">full vis [ off ] [ off ]<o:p></o:p></SPAN>

<o:p> </o:p>

<o:p> </o:p>

BasePortalVis:<o:p></o:p>

10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.19 seconds)<o:p></o:p>

LeafThread:<o:p></o:p>

10%...20%...30%...40%...50%...60%...70%...80%...90%... (252.16 seconds)<o:p></o:p>

average leafs visible: 147<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">g_visdatasize:29547 compressed from 91271<o:p></o:p></SPAN>

274.84 seconds elapsed [4m 34s]<o:p></o:p>

<o:p> </o:p>

hlrad v2.5.3 rel Custom Build 1.7 (<st1:date Month="12" Day="9" Year="2002"><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Dec 9 2002</SPAN></st1:date>)<o:p></o:p>

Zoner's Half-Life Compilation Tools -- Custom Build<o:p></o:p>

Based on code modifications by Sean 'Zoner' Cavanaugh<o:p></o:p>

Based on Valve's version, modified with permission.<o:p></o:p>

Submit detailed bug reports to (merlinis@bigpond.net.au)<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">----- BEGIN hlrad -----<o:p></o:p></SPAN>

Command line: C:\VALVEH~1\ZTOOLS\HLRAD.EXE -nolog C:\SIERRA\Half-Life\valve\maps\DemoAmp.map <o:p></o:p>

<o:p> </o:p>

-= Current hlrad Settings =-<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">Name | Setting | Default<o:p></o:p></SPAN>

--------------------|---------------------|-------------------------<o:p></o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">threads [ 1 ] [ Varies ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">verbose [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">log [ off ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">developer [ 0 ] [ 0 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">chart [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">estimate [ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">max texture memory [ 4194304 ] [ 4194304 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">priority [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City><SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial"> ] [ </SPAN><st1:City><st1:place>Normal</st1:place></st1:City> ]<o:p></o:p>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">vismatrix algorithm [ Original ] [ Original ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">oversampling (-extra)[ off ] [ off ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">bounces [ 1 ] [ 1 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">maximum light [ 255.000 ] [ 256.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">circus mode [ off ] [ off ]<o:p></o:p></SPAN>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">smoothing threshold [ 50.000 ] [ 50.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">direct threshold [ 25.000 ] [ 25.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">direct light scale [ 2.000 ] [ 2.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">coring threshold [ 1.000 ] [ 1.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">patch interpolation [ on ] [ on ]<o:p></o:p></SPAN>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">texscale [ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">patch subdividing [ on ] [ on ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">chop value [ 64.000 ] [ 64.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">texchop value [ 32.000 ] [ 32.000 ]<o:p></o:p></SPAN>

<o:p> </o:p>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">global fade [ 1.000 ] [ 1.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">global falloff [ 2 ] [ 2 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<o:p></o:p></SPAN>

<SPAN style="FONT-SIZE: 7.5pt; COLOR:
Re: No errors in log file (I think) but HL crashes Posted by G.Ballblue on Tue Aug 24th 2004 at 12:24pm
G.Ballblue
1511 posts
Posted 2004-08-24 12:24pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Try the -chart command (I beleive thats what the command is). From what your compile shows, I don't know if your RAD resources are maxed out or something. Give that a try. HL will crash when you play your map if you ever max out a specific resource of your compile tools.
Re: No errors in log file (I think) but HL crashes Posted by fishy on Tue Aug 24th 2004 at 12:48pm
fishy
2623 posts
Posted 2004-08-24 12:48pm
fishy
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Amp said:
<SPAN style="FONT-SIZE: 7.5pt; COLOR: orange; FONT-FAMILY: Courier; mso-bidi-font-family: Arial">
[size=16]<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>


P.S I do not know what the SDF::4 means

[/size]</SPAN>
neither do i. i've never seen it before.

but it looks like it may have something to do with the problem, as it pops up where the last 30% of the 'build facelights' should be logged.
Re: No errors in log file (I think) but HL crashes Posted by Amp on Tue Aug 24th 2004 at 1:56pm
Amp
4 posts
Posted 2004-08-24 1:56pm
Amp
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4 posts 0 snarkmarks Registered: Aug 24th 2004
Ive tryed the -chart and it didn't show anything maxing out at all (biggest was 25% usage).
Re: No errors in log file (I think) but HL crashes Posted by fraggard on Tue Aug 24th 2004 at 2:52pm
fraggard
1110 posts
Posted 2004-08-24 2:52pm
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
From http://cariad.co.za/twhl/glossaryinfo.php?id=158 I found:
SDF: :4 was an archaic debugging message. It occurs during BuildFaceLights, when hlrad hits an opaque face during the process of back projecting sample points during centralisation. It is not a warning or error, but rather a message which should have been excluded. It does not mean anything significant to the mapper.
Obviously, it can't be ignored since it scres up your BSP enough to make HL crash.

My suggestion: Download a different set of tools (Maybe the original ZHLT or the newer p-series). Re-Export the map and rerun the compile with both. Maybe one of them has a fix.
Re: No errors in log file (I think) but HL crashes Posted by G.Ballblue on Tue Aug 24th 2004 at 2:54pm
G.Ballblue
1511 posts
Posted 2004-08-24 2:54pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
fraggard said:
From http://cariad.co.za/twhl/glossaryinfo.php?id=158 I found:
SDF: :4 was an archaic debugging message. It occurs during BuildFaceLights, when hlrad hits an opaque face during the process of back projecting sample points during centralisation. It is not a warning or error, but rather a message which should have been excluded. It does not mean anything significant to the mapper.
Obviously, it can't be ignored since it scres up your BSP enough to make HL crash.

My suggestion: Download a different set of tools (Maybe the original ZHLT or the newer p-series). Re-Export the map and rerun the compile with both. Maybe one of them has a fix.
Just get P series damnit :razz: The screen clutter on your process window drops by about 70%.
Re: No errors in log file (I think) but HL crashes Posted by fizscy46 on Tue Aug 24th 2004 at 6:15pm
fizscy46
334 posts
Posted 2004-08-24 6:15pm
fizscy46
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334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
HL will crash when you play your map if you ever max out a specific resource of your compile tools.
Finally, an answer to why my second G-Man level crashed after a successful compile.
Re: No errors in log file (I think) but HL crashes Posted by Spartan on Tue Aug 24th 2004 at 7:59pm
Spartan
1204 posts
Posted 2004-08-24 7:59pm
Spartan
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How would you max out the resources?
Re: No errors in log file (I think) but HL crashes Posted by fizscy46 on Tue Aug 24th 2004 at 8:15pm
fizscy46
334 posts
Posted 2004-08-24 8:15pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Because my compy doesn't have that much in the way of resources
Re: No errors in log file (I think) but HL crashes Posted by ReNo on Tue Aug 24th 2004 at 8:21pm
ReNo
5457 posts
Posted 2004-08-24 8:21pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
He didn't mean that, he meant run into BSP limitations I imagine (the wording doesn't make much sense otherwise). For instance, you could use up more than the max number of planes, or faces, or light patches, or clipnodes, or....
Re: No errors in log file (I think) but HL crashes Posted by Spartan on Tue Aug 24th 2004 at 8:31pm
Spartan
1204 posts
Posted 2004-08-24 8:31pm
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
If you don't know what the SD4 thing is try checking it out at TommyofEscondidos.com
Re: No errors in log file (I think) but HL crashes Posted by G.Ballblue on Tue Aug 24th 2004 at 8:35pm
G.Ballblue
1511 posts
Posted 2004-08-24 8:35pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
ReNo said:
He didn't mean that, he meant run into BSP limitations I imagine (the wording doesn't make much sense otherwise). For instance, you could use up more than the max number of planes, or faces, or light patches, or clipnodes, or....
Check my (doh) sig for a perfect example ^^
Re: No errors in log file (I think) but HL crashes Posted by JFry on Tue Aug 24th 2004 at 11:17pm
JFry
369 posts
Posted 2004-08-24 11:17pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Hey Amp, welcome to the Snarkpit. That sure is a wierd problem you're having. If using different tools doesn't work I'd say try changing your opaque entities into normal ones. Depending on what you're trying to accomplish you can "fake" the opaque effect by putting a world brush within a func_illusionary.
Re: No errors in log file (I think) but HL crashes Posted by Amp on Wed Aug 25th 2004 at 5:23pm
Amp
4 posts
Posted 2004-08-25 5:23pm
Amp
member
4 posts 0 snarkmarks Registered: Aug 24th 2004
Found the problem eventually by cutting back the level.

Turns out it was being caused by my game text entities, which is odd because I got them working in a test level and copied them straight to my level.

Thanks for all your help
Re: No errors in log file (I think) but HL crashes Posted by Tracer Bullet on Wed Aug 25th 2004 at 5:29pm
Tracer Bullet
2271 posts
Posted 2004-08-25 5:29pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
What else did you cut back on?