Re: Tankmortar & Deathmatch
Posted by Anomaly on
Tue Sep 14th 2004 at 4:45am
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I've searched just about every site I know, and I can't find it. How do you make a player-controllable Tank Mortar give a frag to the player using it when they score a kill?
Please help.
Thanks!
Re: Tankmortar & Deathmatch
Posted by Tracer Bullet on
Tue Sep 14th 2004 at 6:00am
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As far as I know: Impossible
Re: Tankmortar & Deathmatch
Posted by Anomaly on
Tue Sep 14th 2004 at 6:08am
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I've seen it in some maps, where the kill is scored to the user. Are those maps made using Spirit or something?
Re: Tankmortar & Deathmatch
Posted by Yak_Fighter on
Tue Sep 14th 2004 at 8:39am
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I do not think func_tankmortar will give players frags, however func_tanks will. To see this in action play both crossfire and stalkyard. The cannons in crossfire won't give points while the guns in stalkyard will. So basically if you want players to get frags with placed guns you have to make them func_tanks.
Re: Tankmortar & Deathmatch
Posted by Anomaly on
Tue Sep 14th 2004 at 4:37pm
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Thanks, Yak_Fighter. BTW, this is a Tank Mortar modified from your excellent Machine Gun (which I also used in ff_bunkers). Thanks for the gun, chief!
Re: Tankmortar & Deathmatch
Posted by Jinx on
Tue Sep 14th 2004 at 5:40pm
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I don't think func_tanks or machineguns or any of those give kills...
Re: Tankmortar & Deathmatch
Posted by ReNo on
Tue Sep 14th 2004 at 5:59pm
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Well one of them does, as they are used in a couple of valve's DM maps.