Tankmortar & Deathmatch

Tankmortar & Deathmatch

Re: Tankmortar & Deathmatch Posted by Anomaly on Tue Sep 14th 2004 at 4:45am
Anomaly
21 posts
Posted 2004-09-14 4:45am
Anomaly
member
21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
I've searched just about every site I know, and I can't find it. How do you make a player-controllable Tank Mortar give a frag to the player using it when they score a kill?

Please help.

Thanks!
Re: Tankmortar & Deathmatch Posted by Tracer Bullet on Tue Sep 14th 2004 at 6:00am
Tracer Bullet
2271 posts
Posted 2004-09-14 6:00am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
As far as I know: Impossible
Re: Tankmortar & Deathmatch Posted by Anomaly on Tue Sep 14th 2004 at 6:08am
Anomaly
21 posts
Posted 2004-09-14 6:08am
Anomaly
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21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
I've seen it in some maps, where the kill is scored to the user. Are those maps made using Spirit or something?
Re: Tankmortar & Deathmatch Posted by Yak_Fighter on Tue Sep 14th 2004 at 8:39am
Yak_Fighter
1832 posts
Posted 2004-09-14 8:39am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I do not think func_tankmortar will give players frags, however func_tanks will. To see this in action play both crossfire and stalkyard. The cannons in crossfire won't give points while the guns in stalkyard will. So basically if you want players to get frags with placed guns you have to make them func_tanks.
Re: Tankmortar & Deathmatch Posted by Anomaly on Tue Sep 14th 2004 at 4:37pm
Anomaly
21 posts
Posted 2004-09-14 4:37pm
Anomaly
member
21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
Thanks, Yak_Fighter. BTW, this is a Tank Mortar modified from your excellent Machine Gun (which I also used in ff_bunkers). Thanks for the gun, chief!
Re: Tankmortar & Deathmatch Posted by Jinx on Tue Sep 14th 2004 at 5:40pm
Jinx
874 posts
Posted 2004-09-14 5:40pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I don't think func_tanks or machineguns or any of those give kills...
Re: Tankmortar & Deathmatch Posted by ReNo on Tue Sep 14th 2004 at 5:59pm
ReNo
5457 posts
Posted 2004-09-14 5:59pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well one of them does, as they are used in a couple of valve's DM maps.
Re: Tankmortar & Deathmatch Posted by Yak_Fighter on Tue Sep 14th 2004 at 10:42pm
Yak_Fighter
1832 posts
Posted 2004-09-14 10:42pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Anomaly said:
Thanks, Yak_Fighter. BTW, this is a Tank Mortar modified from your excellent Machine Gun (which I also used in ff_bunkers). Thanks for the gun, chief!
:smile: always glad to help