Re: MAP
Posted by Knare on
Tue Sep 14th 2004 at 11:48pm
Posted
2004-09-14 11:48pm
Knare
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Aug 20th 2004
Location: New York, US
i wish i knew what ur talking about
im not into mapping
Re: MAP
Posted by Rumple on
Wed Sep 15th 2004 at 2:51am
Rumple
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Occupation: Web Dev
Location: NSW, Australia
so the point of you posting that was?
Re: MAP
Posted by Spartan on
Sun Sep 19th 2004 at 1:32am
Spartan
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Apr 28th 2004
PROBLEM SOLVED!!!!
I finally figured out my problem. I can now
compile my maps. I simply reinstalled DoD into the Sierra/Half Life
folder and resetup Hammer to the Half Life directory so that it doesn't
run through steam and now I can look at the MAP file with no problems.
[Edit - this has been deemed the solution to this problem, as this thread has dragged on far too long :razz: - Gwil]
Re: MAP
Posted by ministeve on
Sun Sep 19th 2004 at 10:54am
Posted
2004-09-19 10:54am
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Occupation: Assistant head time-waster
Location: scotland
thinking back to the TWHL days. some really obvious questions:
you are using ZHLT-MHLT?
ive seen so many people getting huge compile errors simply because they were still compiling with qtools.
batch compiler?
these things are your holy grail in mapping. only one i can think of is nems batch compiler. google for it.
btw, i find it easier to avoid errors by simply mapping in WON half life and just moving my map to steam when its done.
of course these are just the really obvious questions, and you should be able to say "yes" to both of them.
Re: MAP
Posted by Orpheus on
Sun Sep 19th 2004 at 11:53am
Posted
2004-09-19 11:53am
Orpheus
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Occupation: Long Haul Trucking
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there is a moral here new people..
1) hammer/WC is a very stable program, if you have wierd errors, look
OUTSIDE the editor for the root cause. chances are very high, you have
screwed up something, somewhere else!
2) .maps do NOT cause mapping issues, if you get an error while loading a .map into hammer, the error was ALREADY PRESENT...
in my 5 years of mapping experience, i have yet to see a .map cause an
error.. people have claimed it has, but upon further research, it
usually boiled down to the .map saving their ass.. most errors caught
by a loading of a .map or the dreaded vertex manipulation errors..
depend on the .map, it will eventually save your ass.
new people, if you have issues with your editor, try loading a map, one
you can confirm is errorless, and at least from another mod to narrow
down the options..
one last issue to resolve now.. somehow the guy who solved this must
get credit, or the database search will be unable to locate it next
time... fix this last issue please.
Re: MAP
Posted by ministeve on
Sun Sep 19th 2004 at 6:08pm
11 posts
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Sep 18th 2004
Occupation: Assistant head time-waster
Location: scotland
but it was me who told you to map in WON, and move the finished .BSP to steam!
Re: MAP
Posted by Gorbachev on
Tue Sep 21st 2004 at 1:04am
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Location: Vancouver, BC, Canada
It is implied that by not using Steam you are using WON.
Re: MAP
Posted by Spartan on
Wed Sep 22nd 2004 at 12:16am
Posted
2004-09-22 12:16am
Spartan
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I haven't looked at it. Plus I figured 80% of it out on my own.
Re: MAP
Posted by Spartan on
Wed Sep 22nd 2004 at 12:34am
Posted
2004-09-22 12:34am
Spartan
member
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Apr 28th 2004
eeeh. sorry I am just too lazy I guess. I'll read through it again and if I see someone who posted something really good I'll give them credit but for now...no
Re: MAP
Posted by fishy on
Wed Sep 22nd 2004 at 1:53am
fishy
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Sep 7th 2003
Location: glasgow
to lazy to read a few pages of replies?
way to go if you're gonna be looking for people to take time out to help with any future problems.
Re: MAP
Posted by fishy on
Wed Sep 22nd 2004 at 2:14am
fishy
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Sep 7th 2003
Location: glasgow
not that it looks likely that he's actually gonna read or pay attention to either of us anyways.