darkest_day

darkest_day

Re: darkest_day Posted by Crono on Mon Sep 27th 2004 at 9:45pm
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Posted 2004-09-27 9:45pm
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Looks cool overall.

The architecture is pretty nice. The textures/texturing is alright.
But that lighting needs tremendous amounts of work.

Its really dull looking because of the lighting. I'd suggest harsher shadows and such (look through some rad options).
Some other small, low lit, light sources would be good as well.

Other then that. .. keep going. You seem to be making something cool (theme wise. I hope it'll be more then just cooridors)
Re: darkest_day Posted by Jezpuh on Tue Sep 28th 2004 at 12:31pm
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Posted 2004-09-28 12:31pm
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Are those ns textures? If I recall correctly you're not allowed to use them in other mods.
Re: darkest_day Posted by matt on Tue Sep 28th 2004 at 4:21pm
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Posted 2004-09-28 4:21pm
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Cool, lighting and textures look great, but I don't see how anyone can police who uses whos textures.
Re: darkest_day Posted by ding on Tue Sep 28th 2004 at 4:49pm
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Posted 2004-09-28 4:49pm
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Hm well I think of creating a NS edition of darkest_day. I have many many ideas for a NS redesign of this map.
Re: darkest_day Posted by Jezpuh on Tue Sep 28th 2004 at 5:27pm
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Posted 2004-09-28 5:27pm
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In reply to Matt. I do believe the ns textures are copyrighted..
Re: darkest_day Posted by omegaslayer on Tue Sep 28th 2004 at 9:58pm
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Posted 2004-09-28 9:58pm
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WOW the map looks great, although its just a little too dark for a deathmatch map for me at least :)
Re: darkest_day Posted by ReNo on Wed Sep 29th 2004 at 1:53am
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Posted 2004-09-29 1:53am
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Looks like one hell of an improvement over your earlier maps, very tasty indeed. What it has in atmosphere it looks to lack in functionality however - that amount of darkness would be pretty poor for HLDM.
Re: darkest_day Posted by G.Ballblue on Wed Sep 29th 2004 at 11:22pm
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Posted 2004-09-29 11:22pm
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Fooking Jesus. Is that architecture Doom3 or Half-Life!?!?
Re: darkest_day Posted by ding on Thu Sep 30th 2004 at 2:28pm
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Posted 2004-09-30 2:28pm
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Here are the first impressions of my latest map project. My aim to create a power plant inside a vulcano, using the heat of lava to produce steam which runs the big turbines. Future style (year 2300 or whatever...)

Here are the first 4 screenshots:

http://www.bs-army.com/members/ding/maps/darkestday/darkest_day1.jpg
http://www.bs-army.com/members/ding/maps/darkestday/darkest_day2.jpg
http://www.bs-army.com/members/ding/maps/darkestday/darkest_day3.jpg
http://www.bs-army.com/members/ding/maps/darkestday/darkest_day4.jpg

On screenshot #4 I am using panel-walls to boost up the detail. There will be many walls / rooms in this map which are using this feature. (Not only those steel panels...)
Re: darkest_day Posted by fishy on Thu Sep 30th 2004 at 2:41pm
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Posted 2004-09-30 2:41pm
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nice, even if the pics look a bit dark for me atm. but i'm guessing that's got more to do with me being in a bright room, and the small linked pics having a big white background.

this map looks like an ideal candidate for some of that pixel shading light effect malarky.
Re: darkest_day Posted by OtZman on Thu Sep 30th 2004 at 3:03pm
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Posted 2004-09-30 3:03pm
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Looks very nice :smile:

and I like the map name

edit:

Is it a HL map or a NS map? Looks like a NS map, and the topic description says "ns_darkestday maybe..." [size=13] but the map has the HL icon.. very cryptic[/size] :wink:
Re: darkest_day Posted by BlisTer on Thu Sep 30th 2004 at 3:41pm
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Posted 2004-09-30 3:41pm
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i'm a fan, real nice work

im actually working on a similar style map..not with a vulcano though... and seems we're both a fan of similar textures like that floor :smile:
Re: darkest_day Posted by ReNo on Thu Sep 30th 2004 at 3:55pm
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Posted 2004-09-30 3:55pm
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Its volcano by the way, for future use :smile:

Very nice looking but almost painfully dark, it really doesn't seem
particularly playable to me. NS maps might work when dark though, I
dunno.
Re: darkest_day Posted by ding on Thu Sep 30th 2004 at 4:09pm
ding
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Posted 2004-09-30 4:09pm
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Okay, thanks Reno :smile:

Well I almost finished "Lava-Pit A" now using this panel stuff.

Take a look:

User posted image

User posted image
Re: darkest_day Posted by G.Ballblue on Thu Sep 30th 2004 at 5:04pm
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Posted 2004-09-30 5:04pm
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Personally, I think all the light and architecture is great. Looks like a very colorful version of Doom3.
Re: darkest_day Posted by Hugh on Thu Sep 30th 2004 at 6:13pm
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Posted 2004-09-30 6:13pm
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Lighting's great and the architecture's got some class, though I still detect some boxiness.
Re: darkest_day Posted by ReNo on Thu Sep 30th 2004 at 6:21pm
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Posted 2004-09-30 6:21pm
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The first of the new screenshots looks a lot less impressive than the earlier ones, particularly due to the poor rockwork.
Re: darkest_day Posted by ding on Thu Sep 30th 2004 at 10:31pm
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Posted 2004-09-30 10:31pm
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Yeah, I have to work on that rocks.

But there are 2 new screenshots of some holo displays I'd created:

User posted image

User posted image
Re: darkest_day Posted by Kage_Prototype on Thu Sep 30th 2004 at 10:43pm
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Posted 2004-09-30 10:43pm
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Someone's been playing Doom 3 too much. :wink:

It looks great, but it's just too dark for a HLDM map. if it was SP, it would be fine.
Re: darkest_day Posted by ding on Thu Sep 30th 2004 at 10:56pm
ding
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Posted 2004-09-30 10:56pm
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I never played Doom3 yet. :smile:

But I had seens some screenshos of it.
Re: darkest_day Posted by G.Ballblue on Thu Sep 30th 2004 at 11:38pm
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Posted 2004-09-30 11:38pm
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I like the dark effect. It's unique. :smile: I still think it might be the best hldm map I've seen so far -- work on those rocks and you're all set.
Re: darkest_day Posted by ding on Fri Oct 1st 2004 at 8:46am
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Posted 2004-10-01 8:46am
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Lava-Pit "A" -> Updated rockwork and textures. (Rocks are looking now more like cold magma down there)

User posted imagehttp://bs-army.com/members/ding/maps/darkestday/darkest_day9.jpg
Re: darkest_day Posted by BlisTer on Fri Oct 1st 2004 at 11:59am
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Posted 2004-10-01 11:59am
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G.Ballblue said:
I like the dark effect. It's unique. :smile: I still think it might be the best hldm map I've seen so far -- work on those rocks and you're all set.
it's not unique, but its true that there are just not many futuristic-atmospheric-sp-hl-mod maps out there.
Re: darkest_day Posted by Forceflow on Fri Oct 1st 2004 at 10:46pm
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Posted 2004-10-01 10:46pm
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I have to agree, it looks absolutely amazing.
Re: darkest_day Posted by Orpheus on Sat Oct 2nd 2004 at 4:02pm
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Posted 2004-10-02 4:02pm
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/me likes design..
screens are a bit large though.. xat is calling to you :)
800x600 can be 50k easily
Re: darkest_day Posted by Spartan on Sun Oct 3rd 2004 at 5:48am
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Posted 2004-10-03 5:48am
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Very nice. It looks like you are pushing the engine way far though. I would put that much detail in my NS maps but I am afraid I might make it toooooo detailed to the point that it will begin to lag.
Re: darkest_day Posted by Cassius on Sun Oct 3rd 2004 at 6:19am
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Posted 2004-10-03 6:19am
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Ding, baby, you know I love you, but you can't just go around making every individual block in a wall into a brush.
Re: darkest_day Posted by Crono on Sun Oct 3rd 2004 at 6:36am
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Posted 2004-10-03 6:36am
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I was going to say ... maybe you should consider making this for a different game engine, so that there are less limits put on you by the engine, because as beautiful as this map looks, I doubt most people can run it unless you've done some amazing texture work and my eyes are being fooled.
Re: darkest_day Posted by No.2 on Tue Nov 8th 2016 at 5:38pm
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Posted 2016-11-08 5:38pm
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This designs are awesome.. :scream:
Let's Rock'n'Roll