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                        Posted by Hugh on 
    Fri Oct 8th 2004 at 8:41am
                     
                    
                 
                
            
            
                
    
                    
                             Hugh
                            Hugh
            
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                        Looks excellent and NS-ey. Maybe add some transparent grating to the floor in the first pic, but definitely awesome work sir.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Leperous on 
    Fri Oct 8th 2004 at 9:28am
                     
                    
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
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                        First 2 pics don't look terribly good- get new textures for a start :/ Though I like pics 4 and 5; might be worth trying to put more details (pipes, machinery, wires etc.?) in the latter.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Gollum on 
    Fri Oct 8th 2004 at 9:31am
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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                        I like it. Good to see you continue one of your favourite themes - flowing fluids. Careful with the r_speeds though; unless you have some VISblocking planned, they are likely to go up rather than down before you finish the map. Some places may be just a bit too open. Also, the red and green are fine separately, but together they can look garish. The large square metal texture looks bad when misaligned or applied to walls that are too small for it. The thin rock arches (or are they metal? pic1) lack the convincing structural weight of your corridor detailing.
                                    
             
        
            
            
                                
                    
                        Re: Feculence
                        Posted by scary_jeff on 
    Fri Oct 8th 2004 at 10:17am
                     
                    
                        
                        Posted 
    2004-10-08 10:17am
                     
                 
                
            
            
                
    
            1614 posts
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        Registered: 
    Aug 22nd 2001
                     
                
                        I love the green goo waterfalls. Te rocks in shot 4 look great, and shot 4 looks good as well - I think you could increase the intensity of those red lights though. I know it's the same old advice, but if those white lights aren't light_spots already, add them, and if they are, make them a bit stronger.
I can host a map or 3 on my ISP space - but surely everyone here who has an ISP has at least ten megs of their own ISP space? You could get lucky, some give you up to around 200 megs I think.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Pvt.Scythe on 
    Fri Oct 8th 2004 at 10:37am
                     
                    
                        
                        Posted 
    2004-10-08 10:37am
                     
                 
                
            
            
                
    
            730 posts
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        Registered: 
    Sep 19th 2004
                    Occupation: student
                            Location: Finland
             
                
                        Is it just me or does that map look a bit too dark(and brown). Those "goofalls" are looking good. ...and then a small and maybe stupid question: How do you start a thread like this(for your map I mean)?
                                    
             
        
            
            
                                
                    
                        Re: Feculence
                        Posted by scary_jeff on 
    Fri Oct 8th 2004 at 11:18am
                     
                    
                        
                        Posted 
    2004-10-08 11:18am
                     
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        You have to add a map to your profile first, then you have the option of starting a thread about the map.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by BlisTer on 
    Fri Oct 8th 2004 at 1:15pm
                     
                    
                 
                
            
            
                
    
                    
                             BlisTer
                            BlisTer
            
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    Jun 10th 2004
                            Location: Belgium
             
                
                        pic 5 looks really good, nice overall atmosphere
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by pepper on 
    Fri Oct 8th 2004 at 6:11pm
                     
                    
                 
                
            
            
                
    
                    
                             pepper
                            pepper
            
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                        A bity dark, but those cliffs look great, although the water looks a bit to light, its fell greenish but the rocks under it are very dark, try to simulate the radiation wiht some green point lights.
keep it up, im very curious!
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Tracer Bullet on 
    Fri Oct 8th 2004 at 6:40pm
                     
                    
                 
                
            
            
                
    
            2271 posts
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                        Thanks for the comments all :smile:
I'll see waht I can do about implementing some of these and get back to you with more screens
In terms of R's it's not as bad as it seems. Keep in mind that some of those screens were taken from places where the player can't actualy access. Particularly the cliff shots. When you are running around there the r's average around 600.
And, no worries Cass. I don't think Lep was refering to your Uber rock texture. Its staying in any case :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by G.Ballblue on 
    Fri Oct 8th 2004 at 7:48pm
                     
                    
                 
                
            
            
                
    
            1511 posts
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    May 16th 2004
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                            Location: A secret Nuclear Bunker on Mars
             
                
                        That slime looks a little too bright...
Out of curiousity, how many ks/megs is your map worth?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Crono on 
    Sat Oct 9th 2004 at 11:14am
                     
                    
                        
                        Posted 
    2004-10-09 11:14am
                     
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
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    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        Under the MAP forum, click New Topic, the following screen will ask you for information as well as ask you to select a map that you have loaded into your profile through a dropdown.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Agent Smith on 
    Sat Oct 9th 2004 at 1:10pm
                     
                    
                 
                
            
            
                
    
            803 posts
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    Aug 30th 2003
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                        I'd agree with most comments about the first and second screen Tracer, but I've got to say I'm impressed with the third and forth screens. I had to look twice, just to make sure they weren't from a UT2004 map or something, because thats the feel I got from them.
I like most of the texturing and brush work, though its a bit dark even for me :smile: . The radioactive waste also seems a bit too bright for the map, but then again the HL engine seems to like making water textures glow in the dark. If your trying to fix that I found making the textures darker generally works, as I did in pegasus to make the water dark.
Generally top stuff though, obviously needs some more work in parts, but looking very good so far.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Crono on 
    Fri Oct 15th 2004 at 5:41am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
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                        Badass, man.
The only thing I think should change is the lighting color of the "goo". I think it'd look a little better if the light eminating was a brighter (higher value) of green and bit more brightness (light level). I think it might be worth a try. But those retextures and architecture changes are great.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Tracer Bullet on 
    Fri Oct 15th 2004 at 5:49am
                     
                    
                 
                
            
            
                
    
            2271 posts
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                        Thanks.
I've already got the light on the slime set to almost true-green (0 255 25). I suppose I could go all the way but I'm not sure how much difference it would make.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Crono on 
    Fri Oct 15th 2004 at 7:17am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
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                        Yeah, I don't know. 
It just seems it would look more awesome if it were REALLY glowing bright, but having the 'slime' not actually being that bright.
I suppose, just keep tweaking it until you're satisfied :smile:
By the way, I thought of something else that might be a pretty cool effect: in shot 3 you have the slime pouring onto a platform that looks like a grate. If you can see under that area (I don't know if you can, obviously) it'd be pretty cool if you made some small 'slime' falls under the platform to make it look like the slime is dripping through. It's just a thought though.
But it's definitely looking better.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Tracer Bullet on 
    Sat Oct 16th 2004 at 11:23pm
                     
                    
                        
                        Posted 
    2004-10-16 11:23pm
                     
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        I thought you said it was full? I didn't want to take up more space, especially with those... um downloads so kindly set up for me.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Tracer Bullet on 
    Sun Oct 17th 2004 at 12:57am
                     
                    
                        
                        Posted 
    2004-10-17 12:57am
                     
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        Okay. I'll remember that in future :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Gwil on 
    Sun Oct 17th 2004 at 1:44am
                     
                    
                 
                
            
            
                
    
                    
                             Gwil
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                        Texture variation/colour balance. The whole thing smacks of that "quake
2 brown" thing going on... a personal pet hate for me perhaps, but it
looks ugly :/
havent ran round and played so tis all hearsay, but thats the only thing i've seen that needs work.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Feculence
                        Posted by Orpheus on 
    Sat Mar 25th 2006 at 6:05pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                        Cannot download/play it now, but I know that I was here during its creation and as such should be allowed to rate it.