Need some compile help here!

Need some compile help here!

Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 6:03pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 6:03pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Hi peeps :razz:

Warning: Too many direct light styles on face

I know what it means, but not why its coming up (i have checked the map and the lights)

If you have the know-how PLZZ tell me :cry:

 
Re: Need some compile help here! Posted by Gollum on Fri Sep 5th 2003 at 7:35pm
Gollum
1268 posts
Posted 2003-09-05 7:35pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Well, if you know what it means then the solution should be pretty obvious: cut down on your use of different "styles" of lights.

First I suggest removing (only temporarily) every light you have that has any kind of flicker or strobe effect.  Remove all switchable lights, leaving only standard entity lights and texture lighting.

This should solve the problem.  If not, you gain some information at least.

Then you can try adding the lights back in, a few at a time.  Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).
Re: Need some compile help here! Posted by DocRock on Fri Sep 5th 2003 at 7:48pm
DocRock
367 posts
Posted 2003-09-05 7:48pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
? posted by Gollum
Then you can try adding the lights back in, a few at a time.  Fundamentally you can't have too many different types (slow flicker, fast flicker etc.) affecting any one polygon (face).

Ya I think it only allows 3 different styles of light.  That brings up another thought too: the 3 different light styles...does that include colored lighting as well?  

Man, I cant wait for HL2 Hammer.
Re: Need some compile help here! Posted by Gollum on Fri Sep 5th 2003 at 8:02pm
Gollum
1268 posts
Posted 2003-09-05 8:02pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
No, coloured lighting is not a "light style" as such.  It's only the flickering/fading effects that matter (and maybe switchable counts as one of these).
Re: Need some compile help here! Posted by Orpheus on Fri Sep 5th 2003 at 8:04pm
Orpheus
13860 posts
Posted 2003-09-05 8:04pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
it is my understanding that "styles" means only that, the style of light emitted, being strobe,flicker, or whatever.. style should not count as color, because IMO it doesn't apply to light, at least it shouldn't.. it would be as if someone asked you what style car you own, be it a cheapy without ac or with, no one would ask about a style of color.. i might rephrase that as, no one i have ever talked to has.. but in my experience, some people are just petty enuff to include color as if it were important :/

 

anyways.. it is my understanding that color is not a factor in this particular error in HL..
Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 8:15pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 8:15pm
312 posts 31 snarkmarks Registered: May 3rd 2003
3 max? well i have normal, flickerA, and flickerB. I removed the B, still didnt work
Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 8:39pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 8:39pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Hmmm, never min about my first post. Somehow it just fixed itself...kinda. I have another question: How to you make a sprite transparent so you dont see the edges and you only see it when it can see you?
Re: Need some compile help here! Posted by Cash Car Star on Fri Sep 5th 2003 at 8:43pm
Cash Car Star
1260 posts
Posted 2003-09-05 8:43pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Rendermode additive and set the rendervalue to whatever suits it (0-255). Whenever you can see the point where the sprite is based, you will see the whole sprite. It's odd, but how they work.
Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 10:28pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 10:28pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Cash Car Star said:
Whenever you can see the point where the sprite is based, you will see the whole sprite
Hmm nope, i see it anyway  :sad:
Re: Need some compile help here! Posted by Cash Car Star on Fri Sep 5th 2003 at 10:31pm
Cash Car Star
1260 posts
Posted 2003-09-05 10:31pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Then I can't help you unless you provide a screenshot, because that's how they work...
Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 10:34pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 10:34pm
312 posts 31 snarkmarks Registered: May 3rd 2003
if u tell me how to get my angelfire account to be able to show images :smile:
Re: Need some compile help here! Posted by Orpheus on Fri Sep 5th 2003 at 10:37pm
Orpheus
13860 posts
Posted 2003-09-05 10:37pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Kapten Ljusdal said:
if u tell me how to get my angelfire account to be able to show images :smile:
by following this link..

http://www.snarkpit.com/cp.php?mode=homepage
Re: Need some compile help here! Posted by Kapten Ljusdal on Fri Sep 5th 2003 at 10:46pm
Kapten Ljusdal
312 posts
Posted 2003-09-05 10:46pm
312 posts 31 snarkmarks Registered: May 3rd 2003
bah, Lep isnt here....
Re: Need some compile help here! Posted by Kapten Ljusdal on Sun Sep 7th 2003 at 12:28pm
Kapten Ljusdal
312 posts
Posted 2003-09-07 12:28pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it :rolleyes:
Re: Need some compile help here! Posted by Orpheus on Sun Sep 7th 2003 at 12:39pm
Orpheus
13860 posts
Posted 2003-09-07 12:39pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Kapten Ljusdal said:
Ill just let the sprite thing be for now. Do you think Lep is gonna get mad if i use my webspace for..um, like innocent non-mapping pictures? I read the terms but i didnt remember all of it :rolleyes:
unless the content is unethical, he seldom says much..

 
Re: Need some compile help here! Posted by Kapten Ljusdal on Sun Sep 7th 2003 at 2:05pm
Kapten Ljusdal
312 posts
Posted 2003-09-07 2:05pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Thats what i meat with "innocent" :smile:
Re: Need some compile help here! Posted by Kapten Ljusdal on Sun Sep 7th 2003 at 8:46pm
Kapten Ljusdal
312 posts
Posted 2003-09-07 8:46pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Hey! I cant upload! :mad:
Re: Need some compile help here! Posted by Irenicis on Wed Nov 3rd 2004 at 12:29am
Irenicis
55 posts
Posted 2004-11-03 12:29am
Irenicis
member
55 posts 6 snarkmarks Registered: Aug 9th 2004
How long does it take to compile a rather big map?
Re: Need some compile help here! Posted by G.Ballblue on Wed Nov 3rd 2004 at 1:06am
G.Ballblue
1511 posts
Posted 2004-11-03 1:06am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Using zoner's P series, a large map may take 45 minutes to 1 hour. A behmothic map may take 1 hour and 20 minutes -- that's for just running Rad. If you run extra, a behemothic map may take... about 18 hours.
Re: Need some compile help here! Posted by Irenicis on Wed Nov 3rd 2004 at 1:17am
Irenicis
55 posts
Posted 2004-11-03 1:17am
Irenicis
member
55 posts 6 snarkmarks Registered: Aug 9th 2004
thanks, my map compiling suddenly jumpped from 59 secs to more than 8 mins
Re: Need some compile help here! Posted by wil5on on Wed Nov 3rd 2004 at 8:37am
wil5on
1733 posts
Posted 2004-11-03 8:37am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
...this thread was over a year old. If you have a new question, post a new topic, plzkthx.

And 8 minutes is nothing. (If you didnt already realise, always ignore what ballblue says about compilers). The current map I've been working on is about 2 hours total. Once it starts going over 3 or so hours on a decent computer, then you have a problem.
Re: Need some compile help here! Posted by Orpheus on Wed Nov 3rd 2004 at 8:50am
Orpheus
13860 posts
Posted 2004-11-03 8:50am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i usually think its refreshing to see old threads revived, it tells me that people read the old stuff, and there is some excellent advice back in those posts.. BUT in this case the topic was revived for a completely unrelated reason.. there must be relevance to the reviving of old threads IMO..

besides, there are s**tloads of posts about compile "TIMES" .. /me wonders if the search would locate them? surely it would.. hint,hint