Re: Halo 2
Posted by Crono on
Thu Nov 4th 2004 at 10:44pm
Posted
2004-11-04 10:44pm
Crono
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No it wont. It's half life 2 ... no matter how good Halo 2 will be, it wont be as big of a competitor. Not to mention, they're on two different areas of the market that aren't fighting usually. A computer has games as an added bonus revenue in general, while a gaming console has nothing but video games...
Re: Halo 2
Posted by scary_jeff on
Thu Nov 4th 2004 at 11:06pm
Posted
2004-11-04 11:06pm
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Well, since HL2 is coming out on the PC, and Halo 2 is for the XBox, I don't see these two game competing at all...
Halo 2 does look like it will be very good though. Obviously it's nowhere near HL2 in the graphics department, but it is only a GeForce 3 afterall, and grapihcs != gameplay :smile:
At least Halo 2 comes with proper multiplayer!
Re: Halo 2
Posted by scary_jeff on
Thu Nov 4th 2004 at 11:48pm
Posted
2004-11-04 11:48pm
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The point he was making was that the XBox can't survive financially without selling a lot of games. PCs themselves make money irrespective of what software people buy to run on them; the XBox doesn't.
Re: Halo 2
Posted by Spartan on
Fri Nov 5th 2004 at 12:07am
Posted
2004-11-05 12:07am
Spartan
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Ok, I was reading between the lines.
Re: Halo 2
Posted by Yak_Fighter on
Fri Nov 5th 2004 at 7:33am
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Trailer Review:
On the one hand it looks cool enough becuase I want to see the story continue.
On the other hand the tiny gameplay snippets look identical in gameplay and graphics to Halo, only this time we get to jack Ghosts and use double Needlers :rolleyes:
Re: Halo 2
Posted by fishy on
Fri Nov 5th 2004 at 7:53pm
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I liked Halo, though I'd have liked it a little more if they hadn't used the same room so often. You know the one. It has the round corridor, encircling the windowed room. I felt it was repeated just a bit too often. It had variations, yes, but it was still the same room. Scrapping half of them would have improved the game, even if it shortened it a little.
Re: Halo 2
Posted by ReNo on
Fri Nov 5th 2004 at 8:17pm
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Hehe, that infamous room eh Fishy? I agree entirely, it was just insane
the number of times they used it. Then you had to travel all the way
back through them...madness. The library was pretty repetitive too - it
started as one hell of a level and turned into a gamers nightmare.
Those level design issues aside though, it was a fun game, and an
excellent coop title. If Halo 2 avoids the repetition then I'm sure it
will be another game I'll waste many hours of my life on :smile:
Re: Halo 2
Posted by omegaslayer on
Sat Nov 6th 2004 at 10:16pm
Posted
2004-11-06 10:16pm
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OMG Halo 2 looks amazing, the story has more depth to it than the last one, and from watching the MTV's "making of Halo 2" the levels do look more relistic. The designers actually admited that the levels on Halo 1 were repititious, and that Halo 2's new levels will have a great more detail to them.
Personally I think I going to skip school and work on Nov 9 just to play Halo 2 because it looks amazing. And do the midnight maddness thing at GameStop :biggrin: .
Re: Halo 2
Posted by NameWithHeld on
Tue Nov 9th 2004 at 2:01am
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well, as you all should know i'm a hl2 junkie, and i haven't yet even seen a shred of evidence that halo 2 is going to be nearly as good as doom or half life!
sorry
Re: Halo 2
Posted by Yak_Fighter on
Tue Nov 9th 2004 at 3:11am
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The sticky crosshair or whatever it is and the large reticle are really what bother me. I can hit people in the head with the pistol without it and from a distance, but everybody else gets this artificial crutch. My aim is one of my best skills, so I'm confident I could blow many people away if it wasn't there. It's really lame to get beaten by average players just because the game equalizes skill so much.
It's like playing one of the EA Bond games with autoaim on so all you have to do is run around and hold down the trigger. What's the point?
I guess if my DM strength was in knowing the levels or being able to time it so I always got powerups my opinion would be different :razz:
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It's pretty easy to get the lock off, though. That's where it's really
different from a lot of FPS's (at least on consoles); aim is not as
much of a factor, but more about movement and strategy. I'm not sure
how good your aim would be on a low-resolution split-screen television
with an analog joystick either, and would probably cause undue
frustration without stickiness. I'm tempted to insult you and attribute it to your lack of
skill, but that wouldn't be right...I understand your annoyance with
the stickiness, and yeah the pistol is pretty unbalanced. :smile:
I don't know, Halo just really appeals to me. It's not the powerups as
much or the fairly repetitive levels. I just feel it's pretty easy to
pick up and play, but also fairly deep to an extent that a wide
audience can grasp the mechanics. Small little tricks (i.e.
bunny-hopping, rocket jumping, etc.) don't make or break the entire
game; even new players can have a good time. I guess it doesn't appeal
to those "h4rdkor3" gamers? :razz:
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See? Both violence and anger solve everything! :biggrin:
Re: Halo 2
Posted by omegaslayer on
Tue Nov 9th 2004 at 7:36pm
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OMG!!!! Halo 2 rules over the old one, Everything that was wrong with the first was fixed (with the exception of the repeditive levels). The designers at Bungie really out did them-selves, the graphics have improved drasticaly.
But most of all what I like the most about it THEY REMOVED THE PISTOL!!!!! Thank god for this, some may say noooooo, but the pistol was cheap, and now multiplayer will be more diverse than the last. Besides you still have the magnum now that you can use (it has a zoom but you cant fire in it). The new "pistol" is is a birst fire rifle with a scope.
And the story is diverse from the first two hours ive played it. The covanet now talk, and//////SPOILER (Highlight the black text to reveal)////// you play as an Elite/////END spoiler which is cool cause you get to see the conflict from another perspective.
This is not a game to be missed by any. Well time to go back and play some more.
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Ooh, just played the first 2-3 missions with my friend. Definately good
stuff. Bad news though, the repetitiveness is still there to a degree -
lots of reusing of rooms. But ultimately, very very fun. Boarding
vehicles and such just adds such a great layer of coolness to it!
Graphics are also amazing; new Blood Gulch knocked my socks off.
Pistol and the new Burst Rifle don't seem to be as useful as before
though, mostly because the plasma rifle has been really revamped and
there's lots of new Covenant weapons. Though in MP, it seems the sword
is the new cheap weapon of the day (at least with small deathmatch
games). People are going to have to rethink how they play Halo MP. :smile: