Re: Tutorial requests
Posted by ReNo on
Sat Nov 6th 2004 at 8:04pm
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As many of us can, or will soon be able to, begin mapping for the
source engine, there will be a large need for tutorials. If you have
anything you would like to learn to use, be it the displacement
surfaces tool, physics objects, overlays, or whatever, then put
your request here and somebody might take notice!
Re: Tutorial requests
Posted by Orpheus on
Sat Nov 6th 2004 at 8:18pm
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question, is it to early to request statics? .. should we begin a request thread for that as well?
i will personally be needing lots of pipes, fire plugs and mailboxes .. and anything else you can imagine on a street side.
Re: Tutorial requests
Posted by G.Ballblue on
Sat Nov 6th 2004 at 8:28pm
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Is there a way very slight cel shading can be applied to models?
Re: Tutorial requests
Posted by ReNo on
Sat Nov 6th 2004 at 8:31pm
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Through shaders you could do it, but I haven't a clue how. Thats a
coder's domain really, and we are lacking in coders here. Better chance
of that sort of tutorial showing up at the VERC collective to be honest.
Re: Tutorial requests
Posted by G.Ballblue on
Sat Nov 6th 2004 at 8:35pm
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Darn. Well, thanks anyway :smile:
Re: Tutorial requests
Posted by ReNo on
Sun Nov 7th 2004 at 8:12pm
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I'm having slight water issues too Lep, so I don't think I'm qualified to write a tutorial on that just yet :biggrin:
I might write one on displacement surfaces this evening, depending on if I can be bothered!
Re: Tutorial requests
Posted by Leperous on
Sun Nov 7th 2004 at 8:27pm
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Hmm, I just saw those in a screenshot, methinks a tut is definitely needed otherwise you could quite easily never know about them!
Re: Tutorial requests
Posted by Andrei on
Sun Nov 7th 2004 at 9:11pm
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Shouldn't we wait for HL2, ahem, the non **taboo** HL2 to be released before making any plans?
Re: Tutorial requests
Posted by ReNo on
Sun Nov 7th 2004 at 9:33pm
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Well since the SDK has been released, I think the sooner the better for
tutorials. We aren't writing these for the illegal version you know.
Re: Tutorial requests
Posted by Forceflow on
Sun Nov 7th 2004 at 9:33pm
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And it's good for the community. The sooner we have decent tuts up, the more new peeps we will have in the pit !
:smile:
Re: Tutorial requests
Posted by ReNo on
Mon Nov 8th 2004 at 10:10am
Posted
2004-11-08 10:10am
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Two tutorials written - one on the basics of displacement surfaces, and
the second about using alpha masking to vary between two materials on a
single displacement surface. I'll be doing a third one about advanced
terrain using displacement surfaces as soon as I get better at them
myself :biggrin:
Re: Tutorial requests
Posted by Andrei on
Mon Nov 8th 2004 at 3:21pm
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I was rather thinking that, not being able to test the entities ingame to see if they DO work, it is possible for the tutorials to be inaccurate, even wrong and misleading.
Re: Tutorial requests
Posted by ReNo on
Mon Nov 8th 2004 at 3:28pm
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I don't get what the problem is really, we ARE testing things in game to see that they work.
Re: Tutorial requests
Posted by $loth on
Tue Nov 9th 2004 at 11:09am
Posted
2004-11-09 11:09am
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Or maybe someone creates a HL2DM?
Re: Tutorial requests
Posted by Beckett on
Thu Nov 11th 2004 at 2:51am
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You guys are doing an awesome job with the HL2 tutorials. You're hitting my wish list items one after another. Keep it up!
Re: Tutorial requests
Posted by $loth on
Thu Nov 11th 2004 at 9:29am
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Is it me or does all the hype and that about the new hammer etc make me feel noobieish lol.
Re: Tutorial requests
Posted by $loth on
Thu Nov 11th 2004 at 5:55pm
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I agree with orph on requests, but save that for site suggestions.
Wow, just got the sdk, :biggrin: hammer already sorta set up :biggrin:
Re: Tutorial requests
Posted by Crono on
Thu Nov 11th 2004 at 8:59pm
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I don't have it.
I like actually having a physical copy of games ... for reasons I wont go into here ...
Re: Tutorial requests
Posted by JFry on
Fri Nov 12th 2004 at 2:53am
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Crono you do realize you can burn a copy if you buy off steam right? Anyways I'd like to request an explanation of the input/output system. It's sorta confusing.
Re: Tutorial requests
Posted by Crono on
Fri Nov 12th 2004 at 3:07am
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You can burn GCF files, but whatever account you place it under has to have the right to have that program otherwise it will not let you run it. I tried this with CZ, it doesn't work.
And I purchased it over a year and a half ago, which is well before the Steam options are offered. And I like having physical copies of games for more then one reason.
Re: Tutorial requests
Posted by Crono on
Fri Nov 12th 2004 at 4:24am
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Yes. That's the exact reason. Self pleasurement with plastic discs.
Re: Tutorial requests
Posted by 7dk2h4md720ih on
Sat Nov 13th 2004 at 2:03am
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...dear god I'll never be able to touch a cd again without feeling dirty.