Re: Starting off
Posted by $loth on
Fri Nov 12th 2004 at 8:16am
$loth
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I'm trying to make a quick test map in which I have placed a light_enviroment,info_player_counterterrorist and info_player_terrorist but when I went into css it told me that there are no CT nor T spawn points :sad: Do I need something else!?
Help appreciated.
Re: Starting off
Posted by Leperous on
Fri Nov 12th 2004 at 11:09am
Posted
2004-11-12 11:09am
Leperous
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info_player_start as well?
Re: Starting off
Posted by OtZman on
Fri Nov 12th 2004 at 2:48pm
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heh, isn't it fun, everyone's asking all these really basic questions ^_^
Re: Starting off
Posted by ReNo on
Fri Nov 12th 2004 at 3:28pm
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You shouldn't NEED a player start for a CS:S map, but its probably
worth putting one in. As for it saying you had no T and CT spawns, are
you definate it was running the right map / right version of the map?
It may well be the case that you didn't have these entities one version
in the past and its still the version in your cstrike/maps folder,
either because you haven't copied a newer version across or because a
newer version didn't compile correctly.
Re: Starting off
Posted by OtZman on
Fri Nov 12th 2004 at 3:42pm
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Actually, I've had this problem too. I just made a box with a
info_player_terrorist in it. When testing the map I couldn't join the
terrorists.
Re: Starting off
Posted by Forceflow on
Fri Nov 12th 2004 at 7:55pm
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But it's quite fullbright then, isn't it ? I hate that. :smile: (even in boxes.)
Re: Starting off
Posted by omegaslayer on
Fri Nov 12th 2004 at 9:24pm
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Devniall is correct make sure you place the ct/t spawns up high enough (apox 32 units for me at least). If your still having problems, are you running bsp?
Re: Starting off
Posted by Andrei on
Fri Nov 12th 2004 at 9:32pm
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Terrorist's starting point is info_player_deathmatch and CT's starting point is info_player_start.
Re: Starting off
Posted by Nanodeath on
Fri Nov 12th 2004 at 9:37pm
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Um...that's for the original counter-strike, not CS: S.
Re: Starting off
Posted by Tracer Bullet on
Fri Nov 12th 2004 at 11:23pm
Posted
2004-11-12 11:23pm
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It works for me with just:
-Terrorist spawn
-Buyzone
Re: Starting off
Posted by coldbladed on
Sat Nov 13th 2004 at 12:11am
Posted
2004-11-13 12:11am
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I've gotten away with as little as a brush to act as a floor and a CT or T spawn point. No more necessary, though much more recommended.
Re: Starting off
Posted by brett5010 on
Thu Jan 6th 2005 at 2:05am
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How do I make a buy zone and hostage rescue zone?
My hostages dont follow the CT's either, they say they will, but they just stand there like idiots.
Re: Starting off
Posted by Strangelove on
Fri Jan 7th 2005 at 9:12pm
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Brett - the buyzones, hostage rescue and bomb zones are all brush-based. You need to create a brush in Hammer and then click on "tie to entity" and choose the appropriate entity from the list, which will be under func_xxxxx.
Re: Starting off
Posted by Dark|Killer on
Sat Jan 8th 2005 at 7:47am
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One Fast question guys, do you need to put a info_player_start in hl2:DM??? Or should i put info_player_deathmatch??
thats all, thanks