Physics obeying breakable wood

Physics obeying breakable wood

Re: Physics obeying breakable wood Posted by omegaslayer on Fri Nov 12th 2004 at 10:39pm
omegaslayer
2481 posts
Posted 2004-11-12 10:39pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
If anyone out there has played de_chateau then what I want is the planks that you walk on up top and can shoot and break appart.

To those who have no clue what im talking about what I want are planks of wood that when shot will break appart, and then fall down. Specifically what I want is the player to be able to shoot out the support beams from under a level, and have that level obey the laws of physics, much like the inside of a classic Barn.

Ive tried func_physbox, but when you run into it it moves and that isnt what I want, plus when you walk on it it makes my game slow down. Ive tried ticking the no motion in the flags, but then they dont fall when the support is shot from underneth it. Ive tried func_breakable, but that doesnt obey the laws of physics (falling down). I have also tried func_breakable_stuff, but I dont want the boards to be paper thin. Ill try anything eg like glass.
Re: Physics obeying breakable wood Posted by Tracer Bullet on Fri Nov 12th 2004 at 11:26pm
Tracer Bullet
2271 posts
Posted 2004-11-12 11:26pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I expect you'll need to use some slight of hand. Try using a func_wall_toggle (if it still exists) to make a floor over top of the physics objects. Then, trigger the walls to disappear when the supports are shot out.
Re: Physics obeying breakable wood Posted by omegaslayer on Fri Nov 12th 2004 at 11:38pm
omegaslayer
2481 posts
Posted 2004-11-12 11:38pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Hmmm not what I had in mind.... I guess what im asking is there another physics obeying entity out there?
Re: Physics obeying breakable wood Posted by coldbladed on Sat Nov 13th 2004 at 12:19am
coldbladed
62 posts
Posted 2004-11-13 12:19am
62 posts 6 snarkmarks Registered: Nov 11th 2004
have you tried func_breakable or func_breakable_surf?

I'd think func_breakable_surf is the one you're looking for.
Re: Physics obeying breakable wood Posted by tajgenie on Sat Nov 13th 2004 at 12:27am
tajgenie
32 posts
Posted 2004-11-13 12:27am
tajgenie
member
32 posts 3 snarkmarks Registered: Nov 12th 2004
have you tried func_breakable or func_breakable_surf?

I'd think func_breakable_surf is the one you're looking for.
I tried func_breakable_surf on wood. I didn't do extensive testing, but I found the following:

1. it only lets you apply visible texture to one face

2. this means you can only see it from one side

3. when you shoot it, it breaks of in perfect sqaures, even more ugly than the glass in cs_office. Same entity btw.

4. the outer rim of "squares" would not dissapear, even after being shot at and ran through.

I'm sure i configured something wrong, but i couldn't get it to work really well.

If anyone (everyone should have) has seen the first really long E3
video for HL2, they might remember the parts when gordon shoots some
wooden planks, and the wood breaks like wood shoot, splintering
awesoemly and displaying physics properties like holding stuff up (not
breaking into gibs and dissapearing either).

this would be much cooler, and probably what you are looking for. Sorry, dont know what it is.
Re: Physics obeying breakable wood Posted by Leperous on Sat Nov 13th 2004 at 1:02am
Leperous
3382 posts
Posted 2004-11-13 1:02am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It's just a prop_physics entity, using one of the props_debris/wood* models.

A lot of funky things in HL2- e.g. breakable computers in cs_office- are models using one of the prop_ entities.
Re: Physics obeying breakable wood Posted by Orpheus on Sat Nov 13th 2004 at 1:06am
Orpheus
13860 posts
Posted 2004-11-13 1:06am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
hey genie guy, if you have an answer, in either of the editing forums, post the answer "AS" an answer, so the requestee can mark it "accepted" or "otherwise"

and.. welcome to the pit.
Re: Physics obeying breakable wood Posted by tajgenie on Sat Nov 13th 2004 at 1:20am
tajgenie
32 posts
Posted 2004-11-13 1:20am
tajgenie
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32 posts 3 snarkmarks Registered: Nov 12th 2004
oh.. sorry, didnt notice that

and thanks
Re: Physics obeying breakable wood Posted by Orpheus on Sat Nov 13th 2004 at 1:24am
Orpheus
13860 posts
Posted 2004-11-13 1:24am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
tajgenie said:
oh.. sorry, didnt notice that

and thanks
click "edit" and reset your response to the other option (this is an answer) and hit "submit"
Re: Physics obeying breakable wood Posted by omegaslayer on Sat Nov 13th 2004 at 1:52am
omegaslayer
2481 posts
Posted 2004-11-13 1:52am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
coldbladed said:
have you tried func_breakable or func_breakable_surf?
I'd think func_breakable_surf is the one you're looking for.
Did you read my first post?

<TABLE cellSpacing=0 cellPadding=2 width="95%" align=center>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold" bgColor=black>? originally by omegaslayer</TD>
<TR>
<TD bgColor=#151515>
I have also tried func_breakable_stuff, but I dont want the boards to be paper thin.

</TD></TR>
<TR>
<TD height=5></TD></TR></TBODY></TABLE>

Its a wonder anything gets done around here.

<TABLE cellSpacing=0 cellPadding=2 width="95%" align=center>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold" bgColor=black>? posted by tajgenie</TD>
<TR>
<TD bgColor=#151515>If anyone (everyone should have) has seen the first really long E3 video for HL2, they might remember the parts when gordon shoots some wooden planks, and the wood breaks like wood shoot, splintering awesoemly and displaying physics properties like holding stuff up (not breaking into gibs and dissapearing either).
this would be much cooler, and probably what you are looking for.</TD></TR></TBODY></TABLE>

That is the effect I would like, but lep's way worked. Ill just have to find a way to make the model work for what I want, plus a lot of other stuff.
Re: Physics obeying breakable wood Posted by tajgenie on Sat Nov 13th 2004 at 7:25am
tajgenie
32 posts
Posted 2004-11-13 7:25am
tajgenie
member
32 posts 3 snarkmarks Registered: Nov 12th 2004
click "edit" and reset your response to the other option (this is an answer) and hit "submit"
Can anyone say n00bified? I'm sorry... I've failed you all...

I can't find a reset thing and theres nowhere where I can set a post, even this one, to answer.

Maybe this is a firefox problem? I've already been forced to register via IE... UGH... microsoft...
Re: Physics obeying breakable wood Posted by Orpheus on Sat Nov 13th 2004 at 10:39am
Orpheus
13860 posts
Posted 2004-11-13 10:39am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
tajgenie said:
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>click "edit" and reset your response to the other option (this is an answer) and hit "submit"

</DIV></DIV>

Can anyone say n00bified? I'm sorry... I've failed you all...
I can't find a reset thing and theres nowhere where I can set a post, even this one, to answer.
Maybe this is a firefox problem? I've already been forced to register via IE... UGH... microsoft...
no, it was there but, once the answers are accepted, the option is removed..

you took to long, if you had fixed it yesterday, it might have been a correct answer.. i dunno exactly about this time so... shrugs

pretend you are going to answer an editing question, and follow my advice all save "submit"

there is a dropdown box in all UNANSWERED questions. :smile:
Re: Physics obeying breakable wood Posted by Andrei on Sat Nov 13th 2004 at 11:37am
Andrei
2455 posts
Posted 2004-11-13 11:37am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I did something like this a while back (for HL1, of course) using trigger_relays and a func_tracktrain.
Re: Physics obeying breakable wood Posted by coldbladed on Sat Nov 13th 2004 at 9:06pm
coldbladed
62 posts
Posted 2004-11-13 9:06pm
62 posts 6 snarkmarks Registered: Nov 11th 2004
My bad, when you said func_breakable_stuff I assumed that was a real entity. Not that stuff meant those two things. oops
Re: Physics obeying breakable wood Posted by Andrei on Sat Nov 13th 2004 at 9:21pm
Andrei
2455 posts
Posted 2004-11-13 9:21pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
BTW, how can one get CS:S? Is it possible only via steam or will the future release of HL2 include CS:S aswell?
Re: Physics obeying breakable wood Posted by omegaslayer on Mon Nov 15th 2004 at 12:42am
omegaslayer
2481 posts
Posted 2004-11-15 12:42am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
assuming you dont know already it will come with HL2 single player as you said, but if you had the ATI cuponm like I did you can get CSS for free, but without HL2 single player.