Re: Physics obeying breakable wood
Posted by omegaslayer on
Fri Nov 12th 2004 at 10:39pm
Posted
2004-11-12 10:39pm
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If anyone out there has played de_chateau then what I want is the planks that you walk on up top and can shoot and break appart.
To those who have no clue what im talking about what I want are planks of wood that when shot will break appart, and then fall down. Specifically what I want is the player to be able to shoot out the support beams from under a level, and have that level obey the laws of physics, much like the inside of a classic Barn.
Ive tried func_physbox, but when you run into it it moves and that isnt what I want, plus when you walk on it it makes my game slow down. Ive tried ticking the no motion in the flags, but then they dont fall when the support is shot from underneth it. Ive tried func_breakable, but that doesnt obey the laws of physics (falling down). I have also tried func_breakable_stuff, but I dont want the boards to be paper thin. Ill try anything eg like glass.
Re: Physics obeying breakable wood
Posted by Tracer Bullet on
Fri Nov 12th 2004 at 11:26pm
Posted
2004-11-12 11:26pm
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I expect you'll need to use some slight of hand. Try using a func_wall_toggle (if it still exists) to make a floor over top of the physics objects. Then, trigger the walls to disappear when the supports are shot out.
Re: Physics obeying breakable wood
Posted by omegaslayer on
Fri Nov 12th 2004 at 11:38pm
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2004-11-12 11:38pm
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Hmmm not what I had in mind.... I guess what im asking is there another physics obeying entity out there?
Re: Physics obeying breakable wood
Posted by coldbladed on
Sat Nov 13th 2004 at 12:19am
Posted
2004-11-13 12:19am
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have you tried func_breakable or func_breakable_surf?
I'd think func_breakable_surf is the one you're looking for.
Re: Physics obeying breakable wood
Posted by Leperous on
Sat Nov 13th 2004 at 1:02am
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It's just a prop_physics entity, using one of the props_debris/wood* models.
A lot of funky things in HL2- e.g. breakable computers in cs_office- are models using one of the prop_ entities.
Re: Physics obeying breakable wood
Posted by Orpheus on
Sat Nov 13th 2004 at 1:06am
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hey genie guy, if you have an answer, in either of the editing forums, post the answer "AS" an answer, so the requestee can mark it "accepted" or "otherwise"
and.. welcome to the pit.
Re: Physics obeying breakable wood
Posted by tajgenie on
Sat Nov 13th 2004 at 1:20am
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Nov 12th 2004
oh.. sorry, didnt notice that
and thanks
Re: Physics obeying breakable wood
Posted by Andrei on
Sat Nov 13th 2004 at 11:37am
Posted
2004-11-13 11:37am
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I did something like this a while back (for HL1, of course) using trigger_relays and a func_tracktrain.
Re: Physics obeying breakable wood
Posted by coldbladed on
Sat Nov 13th 2004 at 9:06pm
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My bad, when you said func_breakable_stuff I assumed that was a real entity. Not that stuff meant those two things. oops
Re: Physics obeying breakable wood
Posted by Andrei on
Sat Nov 13th 2004 at 9:21pm
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BTW, how can one get CS:S? Is it possible only via steam or will the future release of HL2 include CS:S aswell?
Re: Physics obeying breakable wood
Posted by omegaslayer on
Mon Nov 15th 2004 at 12:42am
Posted
2004-11-15 12:42am
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assuming you dont know already it will come with HL2 single player as you said, but if you had the ATI cuponm like I did you can get CSS for free, but without HL2 single player.