Kage_Prototype said:well, remember.. i cannot play for more than a few minutes.. i ONLY wanted HLDM.. the 60 bucks was worth THAT.. singleplayer, no matter how good, was never a consideration.
Took me around 17 hours altogether. And Orph, seriously, it's probably the best 17 hours of gameplay I've played in a LONG time< i say it's worth the 60 bucks. There are so many bits worth replaying that the abense of any multiplayer doesn't really impact the lasting value of the game. You'll be missing out if you didn't buy it. :smile: My guess is that your son and KFS rushed through it; as with all games, your mileage may vary. :razz:
ReNo said:you know, thinking about it id have to say NOT!! :razz:
Surely only being able to play for a short period of time has as bad an effect on multiplayer enjoyment as it would on single player. You could just play for 15 minutes or whatever and take a break, as you surely need to for mutliplayer also.
Orpheus said:As time goes on, it takes longer and longer and more people to get the content done for a game. Average texture in HL? 128x128 or so. Average texture in HL2? 512x512. You can fit sixteen 128 textures onto the surface area of a 512x512 map. Now they get to paint all of those, and that's not even counting the 1024s. :smile: Minimum character polycount averages in at about 4-5 times that of the HL characters, with the important characters up to 3 times that of a smaller character. Facial animation is huge, too. Doesn't matter how automated your system is, you still have to animate each phoneme before you can put them together to look good.
no HLDM and a 12 hour game after 5 damned years.. valve is beginning to annoy me..
The highlights were fighting marines and apache helicopters, whereas Half-Life 2 seems to manage a very unique and memorable scene on almost every map (and I'm not talking about scripted sequences here).Yeah you are, heh. That game is crazy scripted. :smile: And they should have spent less time on the bird AI and more time on the actual in-game AI. :razz:
KungFuSquirrel said:I don't know why, but it seems people (in general) consider "Next-Generation" games to be games with "ground breaking" graphics. I doubt many people think about the AI matrix(s) or anything like that.
Orpheus said:As time goes on, it takes longer and longer and more people to get the content done for a game. Average texture in HL? 128x128 or so. Average texture in HL2? 512x512. You can fit sixteen 128 textures onto the surface area of a 512x512 map. Now they get to paint all of those, and that's not even counting the 1024s. :smile: Minimum character polycount averages in at about 4-5 times that of the HL characters, with the important characters up to 3 times that of a smaller character. Facial animation is huge, too. Doesn't matter how automated your system is, you still have to animate each phoneme before you can put them together to look good.
no HLDM and a 12 hour game after 5 damned years.. valve is beginning to annoy me..
I'll use this example: Raven has almost always kept 3 projects in development simultaneously across three teams. Raven used to be about 30 people (~10 per team) and have maybe 2 designers per project. Our last design meeting, we had over 10 people in there for Quake alone, and the company is reaching the 110 person range. Yet there are still three projects, and they even take longer than before.
Don't judge value of the production by game play time alone... Some of the best games I've played have been to the point. And hell, I'd say it's well worth your $50 - for the manpower put into this title compared to the effectively equally priced HL, you're getting a ridiculously good deal. :wink:
While I'm happy to hear you considering Doom 3, HL2's engine only barely can count as next-gen. True next-gen content creation is even more involved and time consuming. :smile:The highlights were fighting marines and apache helicopters, whereas Half-Life 2 seems to manage a very unique and memorable scene on almost every map (and I'm not talking about scripted sequences here).Yeah you are, heh. That game is crazy scripted. :smile: And they should have spent less time on the bird AI and more time on the actual in-game AI. :razz:
Yeah you are, heh. That game is crazy scripted. :smile: And they should have spent less time on the bird AI and more time on the actual in-game AI. :razz:No really, I'm not. :smile: I know there's loads of scripted bits, and it's
truth be told, i don't se me releasing a map within the next couple months, but dangit, i wanted to be able to :sad:Just do some mapping for a community HL2DM mod, such as AG2 or HL2DM.
ReNo said:wipes sudden increase of eye moisture
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>truth be told, i don't se me releasing a map within the next couple months, but dangit, i wanted to be able to :sad: </DIV></DIV>
Just do some mapping for a community HL2DM mod, such as AG2 or HL2DM. It won't be too long before they release public FGD's I'm sure, and there would be no harm using HL2 single player to make and test maps in the mean time.
? quoting OrpheusThe game itself rocked though. I think that the reason most of us beat it so quick is because:
son beat game in less than 12 hours.. he says its a great
game, i says 60 bucks and 12 hours does not signify greatness in my
book..
no HLDM and a 12 hour game after 5 damned years.. valve is beginning
to annoy me.. perhaps i will learn to map for doom III, at least it met
all my expectations for a followup game genre'
Kage_Prototype said:next time someone asks me why i remain here.. i promise this comment will come to mind :biggrin:
You could try a wall, I'm pretty certain it won't attempt to reason with you. :biggrin:
Orpheus said:HL2DM works. It's not officially supported, nor are there any maps, but the framework is still there. I doubt it's very balanced, but it can be done.
seriously andrew, how hard would it have taken them to add the relevant parts to make HLDM a viable option?
you are one of the few we can trust to get a straight answer about content creation in a game as complex as HL, or any modern FPS..Yep, for a large scale title like HL2, the time spent on content creation would be ridiculous. I mean, look at every texture in that game as well as every model, down to the smallest detail strewn about the map. Then break something and look at the pieces it shatters into - those all had to be built by hand, too. Facial animation requires a ridiculous amount of bones and vertices (look at the important character models in wireframe and see where there's just rows and rows of 'wasted' polys they need for all the deformation). Any one piece of content can still be done relatively quickly, especially once your team gets into a good groove of content creation (which makes for good times :biggrin: ), but there's just such a huge list of things to make anyway that even if everything was perfect in the first pass, it'd still take years to get the game put together. As it stands, it took years and then who knows how long polishing and tweaking almost every aspect of it.
are we talking months? and millions? or were they just catering to the masses and doing only the CS parts?
truth be told, i don't se me releasing a map within the next couple months, but dangit, i wanted to be able to :sad:Well, you're in luck - you can if you want. :smile: The levels in HL2 weren't overly complex. In many cases they got away with box hallways and rooms with just a physics object or two. And all the content is already made for you. :smile: When making the game, Valve was not so fortunate as you to have completed texture sets and art assets for quite a while. In that regards, community development will always have it much easier than the dev teams. Everything you need is already there, which should allow you to do your thing pretty normally. It'll still take longer to make maps, but for MP/DM purposes I sure as hell don't want to play some gargantuan thing where I'll never find anyone to fight, so by keeping the size reasonable you keep the construction time reasonable as well.
I don't know why, but it seems people (in general) consider "Next-Generation" games to be games with "ground breaking" graphics. I doubt many people think about the AI matrix(s) or anything like that.Even considering AI, HL2 barely qualifies as next-gen. :smile: They really didn't do anything too impressive with it, unfortunately, and with one exception I can think of (Dog's fetching in the grav gun training) most of the cool events were either scripted or hinted by the node placement (which might as well be the same thing - those were called ai_scripted_sequences in HL). There's still artifacts of HL AI in there.