Re: light_spot issues
Posted by RabidMonkey777 on
Mon Nov 22nd 2004 at 1:22am
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Location: Denver, Colorado, USA
I'm having some issues with light_spots in Hammer 4 - When I compile my map, they aren't casting any er, light. I've noticed that in-editor, each has a little thing to mark their range, and I've deducted that this range marker has to in fact hit some brushes or something to light them. However, it's a rather short range marker for my purposes and I want the range to be farther - Is there some way to adjust this? I've played with the "Maximum Distance" field and it seems to do nothing, and there appear to be no other fields to adjust the range.
Re: light_spot issues
Posted by 7dk2h4md720ih on
Mon Nov 22nd 2004 at 1:45am
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This might be a bit obvious, but perhaps the range is directly related to the brightness?
Re: light_spot issues
Posted by ReNo on
Mon Nov 22nd 2004 at 2:00am
ReNo
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I've had problems with them too, but havent had time to tinker much.
You could play around with the Constant, Linear and Quadratic fields,
which determine the relative fall off rates of the light, and see if
they make any difference. You might also want to try making an
info_target or something as the light_spot's entity to point at, just
in case it helps. I'd be interested in hearing an answer as to why they
aren't working properly as well.
Re: light_spot issues
Posted by Campaignjunkie on
Mon Nov 22nd 2004 at 2:19am
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I'm not having any such problems with light_spots. Consider making it brighter or setting the Max Range to Zero.
Re: light_spot issues
Posted by omegaslayer on
Mon Nov 22nd 2004 at 4:07am
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The problem might be that we dont have the full sdk yet.
Re: light_spot issues
Posted by RabidMonkey777 on
Mon Nov 22nd 2004 at 4:26am
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Location: Denver, Colorado, USA
No, range hasn't been related to brightness - I've set the brightness to 1000, 2000, 100, whatever, and it still won't show up. I'll make a test map and experiment with the Constant, Linear and Quadratics and see what I can figure out.
Re: light_spot issues
Posted by G.Ballblue on
Mon Nov 22nd 2004 at 2:30pm
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Not the full SDK? This might explain why extra RAD makes my map come out full bright...
Re: light_spot issues
Posted by ReNo on
Mon Nov 22nd 2004 at 2:47pm
ReNo
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Nope, it comes out fullbright because -extra isn't a valid option in
the new compile tools yet hammer gives you the option of setting it.
Extra seems to be run by default in RAD now and you need to turn it off
rather than turn it on. Just set it to normal and it should work
properly.
Re: light_spot issues
Posted by satchmo on
Thu Nov 25th 2004 at 11:54pm
Posted
2004-11-25 11:54pm
satchmo
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What's wrong with your English? It's clear and concise. You're more of an effective communicater than some people whose English is their native language.
I believe people are always more critical of themselves than they deserve.
Re: light_spot issues
Posted by Gwil on
Fri Nov 26th 2004 at 3:53am
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Awww, how lovely.
People getting along and being friendly! :smile:
bump
Re: light_spot issues
Posted by Leperous on
Fri Dec 3rd 2004 at 1:39pm
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If it's fullbright then you haven't run RAD on your map successfully, check your compile log.
If you are running a map with no lighting, the game will set mat_fullbright 1 which will affect all maps until you restart the game, or use a -mat_fullbright 0 console command to turn it off.
Re: light_spot issues
Posted by thundercleese on
Fri Dec 3rd 2004 at 4:08pm
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Dec 2nd 2004
Occupation: Computer Programmer
Location: United States
Thought I'd add my question here since I have a similar problem...
I started lighting my first level last night and i made a few different kinds of lights (so far .. so good).
I picked the light entity and started copying/pasting it to different places on my map. But only the first one actually emits any light! As far as i can tell I don't have any compile errors.
There's also some other weirdness. I added two spotlights in one area and they were working fine. Then I deleted all the non working light entities i created and remade them manually. Now my spotlights aren't working either!
I'm really really new, so this is probably some simple mistake. Any ideas?
also: my map is HL2:DM if that matters
Re: light_spot issues
Posted by thundercleese on
Fri Dec 3rd 2004 at 10:34pm
Posted
2004-12-03 10:34pm
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Dec 2nd 2004
Occupation: Computer Programmer
Location: United States
Ok, I found that lights don't work if they intersect a brush. I had them halfway into the walls and moving them into the area fixed it.