The bad-A Gravity Gun

The bad-A Gravity Gun

Re: The bad-A Gravity Gun Posted by Nickelplate on Fri Nov 26th 2004 at 6:09am
Nickelplate
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Posted 2004-11-26 6:09am
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I have been able to put the gravity gun in my maps but not the REALLY COOL one from when you're in the citadel. Anyone have any ideas?
Re: The bad-A Gravity Gun Posted by Captain P on Fri Nov 26th 2004 at 11:12am
Captain P
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Posted 2004-11-26 11:12am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I'd say you should wait for the release of the full SDK...

As for further thoughts on it, I think it's a level setting or some sort of entity that controls it's behaviour. I've replayed that area and cheated the gravity gun instead of picking up the overcharged one, and the normal one I picked up was overcharged too. Ah well, just some patience... :wink:
Re: The bad-A Gravity Gun Posted by Nickelplate on Sat Nov 27th 2004 at 12:28am
Nickelplate
2770 posts
Posted 2004-11-27 12:28am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
maybe its a flag seting on the entity itself?

I thought the SDK was out??? anyway while we're talknig etities, how do i go aobut putting a monster in my level and how do i know the names GCFscape doesnt work for some reason.
Re: The bad-A Gravity Gun Posted by RabidMonkey777 on Sat Nov 27th 2004 at 12:56am
RabidMonkey777
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Posted 2004-11-27 12:56am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
They're placed with npc_ entities - like npc_alyx or npc_barney - We don't have all the names yet, so wait for the full SDK, but you could probably guess the ones you want with a bit of experimentation.
Re: The bad-A Gravity Gun Posted by KungFuDiscoMonkey on Sat Nov 27th 2004 at 7:47pm
Posted 2004-11-27 7:47pm
14 posts 21 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
I believe I read somewhere that the super gravity gun was a map variable.
Re: The bad-A Gravity Gun Posted by omegaslayer on Sat Nov 27th 2004 at 8:55pm
omegaslayer
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Posted 2004-11-27 8:55pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
<DIV class=quote>
<DIV class=quotetitle>? quoting RabidMonkey777</DIV>
<DIV class=quotetext>They're placed with npc_ entities - like npc_alyx or npc_barney - We don't have all the names yet, so wait for the full SDK, but you could probably guess the ones you want with a bit of experimentation.</DIV></DIV>

No weapons are placed with "weapon_weapon name"
You cant place the super grav gun in anywhere (even when the full sdk comes out) what you do to get it is to go start a game, then go to the level you get it (the citadel), then go back to the level (change level command) you want to use it on.
Re: The bad-A Gravity Gun Posted by Nickelplate on Sun Nov 28th 2004 at 4:27am
Nickelplate
2770 posts
Posted 2004-11-28 4:27am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Well, you know since it seems like a one-shot-one-kill weapon, I thought it would be cool to ahve an arena where everyone ONLY got this weapon. Then it's like an "Insta-Gib" mode.
Re: The bad-A Gravity Gun Posted by Leperous on Mon Nov 29th 2004 at 2:35pm
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Posted 2004-11-29 2:35pm
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omaga's answer is close but not a solution, we'll answer this when the full SDK comes out.
Re: The bad-A Gravity Gun Posted by Nanodeath on Tue Nov 30th 2004 at 1:46am
Nanodeath
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Posted 2004-11-30 1:46am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
http://sourcedc.com/tutorial.php?tut=21
The super phys gun that you get in the last couple of levels is map based. To put it in your own map create an env_global entity and under 'global state to set' choose 'super phys gun is enabled'. Make sure you set Initial state to on.
Re: The bad-A Gravity Gun Posted by omegaslayer on Tue Nov 30th 2004 at 1:55am
omegaslayer
2481 posts
Posted 2004-11-30 1:55am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Then Ill just change it to a comment.

I Think the answer will be a special kind of trigger (when the full sdk comes out) that will target that part of the coding specifically, (like one needs to walk through it to activate it).

My guess would be to outline the entire level with this trigger (if it exists) and have them start off with the regular gravity gun.
Re: The bad-A Gravity Gun Posted by skinkan on Thu Dec 2nd 2004 at 8:16am
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Posted 2004-12-02 8:16am
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"The super phys gun that you get in the last couple of levels is map based. To put it in your own map create an env_global entity and under 'global state to set' choose 'super phys gun is enabled'. Make sure you set Initial state to on."

1. Created player start etity
2. Created a env_global (and the settings)
3. Created a Weapon_pshygun (Layed it on the floor)
4. Created a item_suit ("Layed" it on the floor)

Complied, run the map, got in to the suit and picked up the gravitygun and I don't get that SUPERgravitygun.

Must I spawn with the gravitygun? If so, how do I fix that?
Re: The bad-A Gravity Gun Posted by robdood on Sun Dec 19th 2004 at 5:34pm
robdood
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Posted 2004-12-19 5:34pm
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Ok I know this has been answered but I found it wouldnt work for me until I made the weapon_physgun (on pick-up) trigger the env_global to 'turn on'. (use nanodeath's instructions from above for setting the env_global stuff) (to get the physgun to send a mesage on pick-up, check the output tab in the entity dialog, its fairly simple, just remember to name the env_global)

Once you pick up a physgun then it will change to that lovely blue :biggrin: :biggrin:

I have a demo map, but nowhere to host it...

Also, you wouldnt need to make a huge trigger brush covering the whole map, just one in a doorway/someplace the player has to walk through, activating the env_global.
Re: The bad-A Gravity Gun Posted by DrGlass on Sun Dec 19th 2004 at 11:31pm
DrGlass
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Posted 2004-12-19 11:31pm
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couldn't you just have the wepon trigger the env_global once you pick it up?
Re: The bad-A Gravity Gun Posted by Andrei on Mon Dec 20th 2004 at 8:32pm
Andrei
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Posted 2004-12-20 8:32pm
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What about the logic_auto? It triggers al sorts of things including the super-gravgun thingie.