Re: framerate
Posted by timech187 on
Sun Dec 12th 2004 at 10:42pm
Posted
2004-12-12 10:42pm
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My framerates are kind of sucking after I compile then run a map. I was wondering how I would improve this. What problems should I be looking for?
My map, for instance is an indoor/outdoor map. I am building a map of my place of work with surrounding outside area. When I play the map, everything works fine, but it has that laggy feel too it, not smooth like a regular map.
Thanks!
Timech
Re: framerate
Posted by Orpheus on
Sun Dec 12th 2004 at 10:53pm
Posted
2004-12-12 10:53pm
Orpheus
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r_speeds, may or may not still be an issue with HL2, but.. there is a tut here on reducing r_speeds, its content should still be valid from an architectural standpoint..
read it.
Re: framerate
Posted by Nanodeath on
Sun Dec 12th 2004 at 11:23pm
Posted
2004-12-12 11:23pm
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Yeah, it's no longer r_speeds, but showbudget...and oddly enough I think they changed the command recently to like showbudget_texture or somethin' like that.
Re: framerate
Posted by Orpheus on
Sun Dec 12th 2004 at 11:29pm
Posted
2004-12-12 11:29pm
Orpheus
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my reply was not in reference to any new command words really. it was in answer to his question.. architecture is how you improve some framerate issues. the tut would suggest some good architecture to incorporate.
Re: framerate
Posted by ReNo on
Sun Dec 12th 2004 at 11:41pm
Posted
2004-12-12 11:41pm
ReNo
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Nano - there are various budget commands. "+showbudget" is the one you
will most often want to use and gives you the time taken for that frame
on each major game component. "showbudget_texture" is used to find out
how much memory you are using up with textures in the current scene.
Re: framerate
Posted by Nanodeath on
Sun Dec 12th 2004 at 11:41pm
Posted
2004-12-12 11:41pm
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Nov 11th 2004
Occupation: Student - Bioengineering
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Optimizing the geometry either way would improve your r_speeds or your showbudget numbers shrug same base concept, different name. Actually I'm pretty interested in this topic as well, as I have a very large outdoor map (takes up a full quadrant right now...) and the full compile times are insane...15 hours on vvis. And since distributed compiling doesn't seem like an option just yet, I just uh, need to make a better map :wink: I believe I've already optimized the geometry, but I'd like to hear some tips on proper use of the more advanced brushes like the hint brushes (and areaportals and occluders, but I don't think those are actually relevant in this case). And yes, I've already seen the official tutorial on these optimizations, but if anyone has anything else to add...
Re: framerate
Posted by Captain P on
Mon Dec 13th 2004 at 12:15am
Posted
2004-12-13 12:15am
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As for framerate, I found rendering of the world not really the most
impacting thing, at least not in my HL2DM testmaps so far. +showbudget
delivered me some nice statistics that showed me physics were of much
more impact to the framerate (in my supah-dupah combine-ball test-lab).
Of course, this depends on your map and the specific area you're in,
but it does give you a good idea on where to improve. So it's no longer
just the amount of polygons that are drawn to the screen that counts...
I'd say, first locate the problem, e.g. look at what impacts your fps most. Only then can you work on the problem.
Re: framerate
Posted by Dark|Killer on
Wed Jan 12th 2005 at 9:15am
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i have a noobish question but...i hitted some kind of a wierd key then the FPS appeared in HAMMER viewing framerates and everything got a red sqaure around it...Can some one tell me how to reomve it??? :biggrin:
Re: framerate
Posted by Dark|Killer on
Wed Jan 12th 2005 at 9:24am
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Rubbing his face from the slap
Ok OK ill do my own thread but its not Ctrl + O :wink:
all was left is a hand mark on his face :redface:
Re: framerate
Posted by Orpheus on
Wed Jan 12th 2005 at 9:27am
Orpheus
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many of the key commands begin with "ctrl"
try different letters.
Re: framerate
Posted by Dark|Killer on
Wed Jan 12th 2005 at 9:33am
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Location: Dubai (Middle East)
AHAHHAHAHAHHA...it was only simple by pressing [b]O [size=13]lol....[/b][/size]
but i still didnt figure out how to remove the red boxes....(FIXED)
LOL this red boxes are removed by press I LOL...ok thx anyway/./