framerate

framerate

Re: framerate Posted by timech187 on Sun Dec 12th 2004 at 10:42pm
timech187
19 posts
Posted 2004-12-12 10:42pm
19 posts 22 snarkmarks Registered: Dec 3rd 2004
My framerates are kind of sucking after I compile then run a map. I was wondering how I would improve this. What problems should I be looking for?

My map, for instance is an indoor/outdoor map. I am building a map of my place of work with surrounding outside area. When I play the map, everything works fine, but it has that laggy feel too it, not smooth like a regular map.

Thanks!

Timech
Re: framerate Posted by Nanodeath on Sun Dec 12th 2004 at 10:45pm
Nanodeath
356 posts
Posted 2004-12-12 10:45pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Performance is best when doing full vvis and vrad compiles, but in addition to that you might want to check out this site if you haven't already. A lot of important stuff there...a lot of which I'm learning myself.
Re: framerate Posted by Orpheus on Sun Dec 12th 2004 at 10:53pm
Orpheus
13860 posts
Posted 2004-12-12 10:53pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
r_speeds, may or may not still be an issue with HL2, but.. there is a tut here on reducing r_speeds, its content should still be valid from an architectural standpoint..

read it.
Re: framerate Posted by Nanodeath on Sun Dec 12th 2004 at 11:23pm
Nanodeath
356 posts
Posted 2004-12-12 11:23pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, it's no longer r_speeds, but showbudget...and oddly enough I think they changed the command recently to like showbudget_texture or somethin' like that.
Re: framerate Posted by Orpheus on Sun Dec 12th 2004 at 11:29pm
Orpheus
13860 posts
Posted 2004-12-12 11:29pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my reply was not in reference to any new command words really. it was in answer to his question.. architecture is how you improve some framerate issues. the tut would suggest some good architecture to incorporate.
Re: framerate Posted by ReNo on Sun Dec 12th 2004 at 11:41pm
ReNo
5457 posts
Posted 2004-12-12 11:41pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Nano - there are various budget commands. "+showbudget" is the one you
will most often want to use and gives you the time taken for that frame
on each major game component. "showbudget_texture" is used to find out
how much memory you are using up with textures in the current scene.
Re: framerate Posted by Nanodeath on Sun Dec 12th 2004 at 11:41pm
Nanodeath
356 posts
Posted 2004-12-12 11:41pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Optimizing the geometry either way would improve your r_speeds or your showbudget numbers shrug same base concept, different name. Actually I'm pretty interested in this topic as well, as I have a very large outdoor map (takes up a full quadrant right now...) and the full compile times are insane...15 hours on vvis. And since distributed compiling doesn't seem like an option just yet, I just uh, need to make a better map :wink: I believe I've already optimized the geometry, but I'd like to hear some tips on proper use of the more advanced brushes like the hint brushes (and areaportals and occluders, but I don't think those are actually relevant in this case). And yes, I've already seen the official tutorial on these optimizations, but if anyone has anything else to add...
Re: framerate Posted by Captain P on Mon Dec 13th 2004 at 12:15am
Captain P
1370 posts
Posted 2004-12-13 12:15am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
As for framerate, I found rendering of the world not really the most
impacting thing, at least not in my HL2DM testmaps so far. +showbudget
delivered me some nice statistics that showed me physics were of much
more impact to the framerate (in my supah-dupah combine-ball test-lab).

Of course, this depends on your map and the specific area you're in,
but it does give you a good idea on where to improve. So it's no longer
just the amount of polygons that are drawn to the screen that counts...

I'd say, first locate the problem, e.g. look at what impacts your fps most. Only then can you work on the problem.
Re: framerate Posted by Dark|Killer on Wed Jan 12th 2005 at 9:15am
Dark|Killer
758 posts
Posted 2005-01-12 9:15am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
i have a noobish question but...i hitted some kind of a wierd key then the FPS appeared in HAMMER viewing framerates and everything got a red sqaure around it...Can some one tell me how to reomve it??? :biggrin:
Re: framerate Posted by Orpheus on Wed Jan 12th 2005 at 9:21am
Orpheus
13860 posts
Posted 2005-01-12 9:21am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Dark|Killer</DIV>
<DIV class=quotetext>i have a noobish question but...i hitted some kind of a wierd key then the FPS appeared in HAMMER viewing framerates and everything got a red sqaure around it...Can some one tell me how to reomve it??? :biggrin: </DIV></DIV>

slaps dark

make your own thread silly.. i think someone said its "CTRL O" or something.. try that.
this has been asked and answered.. lep asked it if i recall.
Re: framerate Posted by Dark|Killer on Wed Jan 12th 2005 at 9:24am
Dark|Killer
758 posts
Posted 2005-01-12 9:24am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Rubbing his face from the slap

Ok OK ill do my own thread but its not Ctrl + O :wink:

all was left is a hand mark on his face :redface:
Re: framerate Posted by Orpheus on Wed Jan 12th 2005 at 9:27am
Orpheus
13860 posts
Posted 2005-01-12 9:27am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
many of the key commands begin with "ctrl"

try different letters.
Re: framerate Posted by Dark|Killer on Wed Jan 12th 2005 at 9:33am
Dark|Killer
758 posts
Posted 2005-01-12 9:33am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
AHAHHAHAHAHHA...it was only simple by pressing [b]O [size=13]lol....[/b][/size]

but i still didnt figure out how to remove the red boxes....(FIXED)

LOL this red boxes are removed by press I LOL...ok thx anyway/./