Disappearing water

Disappearing water

Re: Disappearing water Posted by still_CJ on Mon Oct 13th 2003 at 5:15pm
still_CJ
23 posts
Posted 2003-10-13 5:15pm
still_CJ
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23 posts 2 snarkmarks Registered: Sep 7th 2003
Grateful if anyone can help.

I have a deep pit into which a collapsing walkway dumps you. The only way out is to break a pipe that is in the pit, just below the top, when the water from it fills the pit enabling you to swim to the surface and climb out of the pit. The water stops rising when it reaches level of the pipe (as it starts flowing out via the broken pipe).

I've got most of it working, but when the water reaches its stop position it dissappears. It's still there, as you can swim in it and you can see it while it's rising, but at the top the surface just disappears.

I've tried render mode Additive & Texture and my FX Amount is 125. Can anyone let me know what happens at the top please (and how to fix it).

Thanks,

CJ
Re: Disappearing water Posted by KoRnFlakes on Mon Oct 13th 2003 at 5:20pm
KoRnFlakes
1125 posts
Posted 2003-10-13 5:20pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
weird, Ive personally never tried rising water before. Im sure gollum or someone can give you a hand.
Re: Disappearing water Posted by Loco on Mon Oct 13th 2003 at 5:31pm
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Posted 2003-10-13 5:31pm
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Very strange. I've done rising water before and it all worked. What's the entity set-up?
Re: Disappearing water Posted by Gollum on Mon Oct 13th 2003 at 5:36pm
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Posted 2003-10-13 5:36pm
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Dammit, I used to know why this happens but I can't recall it right now.

I successfully used a rising-water effect in gmdm1. You can go rip stuff out of the RMF if you like.... Gmdm1 RMF Just use the entity report to search for a func_water and check its properties.

It might depend on whether you use a func_water or a func_door. It might also depend on whether your water texture is a "!name" or just a "name" style texture.

Unfortunately my copy of Hammer is doing odd things right now and I can't be bothered to fix it until I want to make more maps :/
Re: Disappearing water Posted by Leperous on Mon Oct 13th 2003 at 5:53pm
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Posted 2003-10-13 5:53pm
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What happens if you make the part of the pipe above your pit into a func_wall entity?
Re: Disappearing water Posted by Orpheus on Mon Oct 13th 2003 at 8:42pm
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13860 posts
Posted 2003-10-13 8:42pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
it would help me envision this if you posted your settings, and what you did that failed. post the water texture you used as well..

i have never seen water disapear , but others (a few) have posted this same question in V3 and got an answer..

i have water in my map "Apex" i can post the settings if it is how you need your water to act,move.

lemme know
Re: Disappearing water Posted by Tracer Bullet on Tue Oct 14th 2003 at 3:19am
Tracer Bullet
2271 posts
Posted 2003-10-14 3:19am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero. just set it to 1 or somthing and that should solve the problem.
Re: Disappearing water Posted by blu_chze on Tue Oct 14th 2003 at 4:27am
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Posted 2003-10-14 4:27am
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Tracer Bullet said:
Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero.
seconded... specify the value (other then zero) so that the water stops where you want it to. this may require the func_entity being resized or moved slightly :biggrin:
Re: Disappearing water Posted by still_CJ on Tue Oct 14th 2003 at 8:01am
still_CJ
23 posts
Posted 2003-10-14 8:01am
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23 posts 2 snarkmarks Registered: Sep 7th 2003
Sorted. Job's a good 'un.

Thanks guys,

CJ
Re: Disappearing water Posted by Orpheus on Tue Oct 14th 2003 at 10:57am
Orpheus
13860 posts
Posted 2003-10-14 10:57am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
still_CJ said:
Sorted. Job's a good 'un.

Thanks guys,

CJ
slaps n00b

it is expected that one posts the answer for future references :sad:
Re: Disappearing water Posted by still_CJ on Tue Oct 14th 2003 at 4:28pm
still_CJ
23 posts
Posted 2003-10-14 4:28pm
still_CJ
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23 posts 2 snarkmarks Registered: Sep 7th 2003
slaps n00b

it is expected that one posts the answer for future references

Ouch!

Sorry, thought it was clear. The specification of a Lip other than zero in the entity attributes fixes the problem.

CJ
Re: Disappearing water Posted by Hornpipe2 on Tue Oct 14th 2003 at 8:53pm
Hornpipe2
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Posted 2003-10-14 8:53pm
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Can you try setting a lip value as zero (as opposed to leaving it blank)? Or does it have to be a non-zero value?
Re: Disappearing water Posted by Rumple on Wed Oct 15th 2003 at 1:40am
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Posted 2003-10-15 1:40am
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Tracer Bullet said:
Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero. just set it to 1 or somthing and that should solve the problem.
Re: Disappearing water Posted by Tracer Bullet on Wed Oct 15th 2003 at 2:26am
Tracer Bullet
2271 posts
Posted 2003-10-15 2:26am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Umm, actualy I hadn't considered that implication of my words. it might work to set it to zero, I don't remember.
Re: Disappearing water Posted by Orpheus on Wed Oct 15th 2003 at 2:33am
Orpheus
13860 posts
Posted 2003-10-15 2:33am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i dunno if this is still relevant, but in WC 2.1 if you didn't at least give a token glance at the properties of the light_ent, it would fail to illuminate when compiled, every time... it may be the same with the water lip, you might have to set it to ??? anything.
Re: Disappearing water Posted by ReNo on Thu Oct 16th 2003 at 11:50am
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Posted 2003-10-16 11:50am
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It does seem wierd that you would NEED to give a value to the lip, as there are certainly cases you don't WANT to give a lip value. Perhaps its just if the lip entry is left BLANK that it causes problems, perhaps just entering 0 would suffice?