Re: Disappearing water
Posted by still_CJ on
Mon Oct 13th 2003 at 5:15pm
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Grateful if anyone can help.
I have a deep pit into which a collapsing walkway dumps you. The only way out is to break a pipe that is in the pit, just below the top, when the water from it fills the pit enabling you to swim to the surface and climb out of the pit. The water stops rising when it reaches level of the pipe (as it starts flowing out via the broken pipe).
I've got most of it working, but when the water reaches its stop position it dissappears. It's still there, as you can swim in it and you can see it while it's rising, but at the top the surface just disappears.
I've tried render mode Additive & Texture and my FX Amount is 125. Can anyone let me know what happens at the top please (and how to fix it).
Thanks,
CJ
Re: Disappearing water
Posted by KoRnFlakes on
Mon Oct 13th 2003 at 5:20pm
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weird, Ive personally never tried rising water before. Im sure gollum or someone can give you a hand.
Re: Disappearing water
Posted by Loco on
Mon Oct 13th 2003 at 5:31pm
Loco
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Very strange. I've done rising water before and it all worked. What's the entity set-up?
Re: Disappearing water
Posted by Leperous on
Mon Oct 13th 2003 at 5:53pm
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What happens if you make the part of the pipe above your pit into a func_wall entity?
Re: Disappearing water
Posted by Orpheus on
Mon Oct 13th 2003 at 8:42pm
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it would help me envision this if you posted your settings, and what you did that failed. post the water texture you used as well..
i have never seen water disapear , but others (a few) have posted this same question in V3 and got an answer..
i have water in my map "Apex" i can post the settings if it is how you need your water to act,move.
lemme know
Re: Disappearing water
Posted by Tracer Bullet on
Tue Oct 14th 2003 at 3:19am
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Your problem is that you have no "lip" value specified. func_water ents always dissapear after movement if this key is zero. just set it to 1 or somthing and that should solve the problem.
Re: Disappearing water
Posted by still_CJ on
Tue Oct 14th 2003 at 8:01am
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Sorted. Job's a good 'un.
Thanks guys,
CJ
Re: Disappearing water
Posted by still_CJ on
Tue Oct 14th 2003 at 4:28pm
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slaps n00b
it is expected that one posts the answer for future references
Ouch!
Sorry, thought it was clear. The specification of a Lip other than zero in the entity attributes fixes the problem.
CJ
Re: Disappearing water
Posted by Hornpipe2 on
Tue Oct 14th 2003 at 8:53pm
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Can you try setting a lip value as zero (as opposed to leaving it blank)? Or does it have to be a non-zero value?
Re: Disappearing water
Posted by Tracer Bullet on
Wed Oct 15th 2003 at 2:26am
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Umm, actualy I hadn't considered that implication of my words. it might work to set it to zero, I don't remember.
Re: Disappearing water
Posted by Orpheus on
Wed Oct 15th 2003 at 2:33am
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i dunno if this is still relevant, but in WC 2.1 if you didn't at least give a token glance at the properties of the light_ent, it would fail to illuminate when compiled, every time... it may be the same with the water lip, you might have to set it to ??? anything.
Re: Disappearing water
Posted by ReNo on
Thu Oct 16th 2003 at 11:50am
Posted
2003-10-16 11:50am
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It does seem wierd that you would NEED to give a value to the lip, as there are certainly cases you don't WANT to give a lip value. Perhaps its just if the lip entry is left BLANK that it causes problems, perhaps just entering 0 would suffice?