Face splitting on piping

Face splitting on piping

Re: Face splitting on piping Posted by ben_j_davis on Sat Dec 18th 2004 at 4:45pm
ben_j_davis
69 posts
Posted 2004-12-18 4:45pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
I want to create some small piping (i.e. a handrail)

User posted image

However this happens.

User posted image

Do you think its because i have other vertical pipes intersecting the main horizontal pipe.

All i know is that the method i have used has caused my compile times to shoot through the roof.
Re: Face splitting on piping Posted by Orpheus on Sat Dec 18th 2004 at 5:04pm
Orpheus
13860 posts
Posted 2004-12-18 5:04pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
you have to much pitch, try either, decreasing the angles and adding segments, or use the arch tool.

currently, you are making the entire turn in only two steps, make it in 4 or even 8.

you may also need to use the vertex tool.

[edit] also, change the receiving angle of the hand bar itself.. currently its flat, and the entire curve is contained within the arch. clip the edge of the handrail to take a portion of the curve within itself.
Re: Face splitting on piping Posted by ben_j_davis on Sat Dec 18th 2004 at 5:13pm
ben_j_davis
69 posts
Posted 2004-12-18 5:13pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Well i have made the whole thing func_wall. It cleared up two ends, i'm going to redo the other two to see if this helps.
Re: Face splitting on piping Posted by ben_j_davis on Sat Dec 18th 2004 at 5:35pm
ben_j_davis
69 posts
Posted 2004-12-18 5:35pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
The main problem is that the rail is very small so doing it in 8 sections is very difficult.
Re: Face splitting on piping Posted by Bone on Sun Dec 19th 2004 at 5:50am
Bone
1 post
Posted 2004-12-19 5:50am
Bone
member
1 post 0 snarkmarks Registered: Nov 10th 2004
Really, anything this size should be modeled elsewhere and imported
into Hammer. While you can do it with brushes, it's painstaking and
doesn't usually look as good as a model.

Lucky for you, Valve already has lots of handrail models you could use.
Re: Face splitting on piping Posted by DrGlass on Sun Dec 19th 2004 at 6:41am
DrGlass
1825 posts
Posted 2004-12-19 6:41am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
alt+P and check for problems!
Re: Face splitting on piping Posted by Joe-Bob on Sun Dec 19th 2004 at 6:45am
Joe-Bob
180 posts
Posted 2004-12-19 6:45am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Also, use func_brush instead of func_wall.

It's the HL2 thing.
Re: Face splitting on piping Posted by Tracer Bullet on Sun Dec 19th 2004 at 7:06am
Tracer Bullet
2271 posts
Posted 2004-12-19 7:06am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I believe the problem is off-grid vertecies. The ends are getting messed up because the floating point vertecies are rounded off. Just use a square brush, or a more simply rounded one for this purpose. Or even better, use a model. It will look better and take less of your system resources.