Re: Face splitting on piping
Posted by Orpheus on
Sat Dec 18th 2004 at 5:04pm
Orpheus
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Occupation: Long Haul Trucking
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you have to much pitch, try either, decreasing the angles and adding segments, or use the arch tool.
currently, you are making the entire turn in only two steps, make it in 4 or even 8.
you may also need to use the vertex tool.
[edit] also, change the receiving angle of the hand bar itself.. currently its flat, and the entire curve is contained within the arch. clip the edge of the handrail to take a portion of the curve within itself.
Re: Face splitting on piping
Posted by ben_j_davis on
Sat Dec 18th 2004 at 5:13pm
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Mar 22nd 2004
Well i have made the whole thing func_wall. It cleared up two ends, i'm going to redo the other two to see if this helps.
Re: Face splitting on piping
Posted by ben_j_davis on
Sat Dec 18th 2004 at 5:35pm
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Mar 22nd 2004
The main problem is that the rail is very small so doing it in 8 sections is very difficult.
Re: Face splitting on piping
Posted by Bone on
Sun Dec 19th 2004 at 5:50am
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Nov 10th 2004
Really, anything this size should be modeled elsewhere and imported
into Hammer. While you can do it with brushes, it's painstaking and
doesn't usually look as good as a model.
Lucky for you, Valve already has lots of handrail models you could use.
Re: Face splitting on piping
Posted by DrGlass on
Sun Dec 19th 2004 at 6:41am
DrGlass
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alt+P and check for problems!
Re: Face splitting on piping
Posted by Joe-Bob on
Sun Dec 19th 2004 at 6:45am
Joe-Bob
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Dec 3rd 2004
Also, use func_brush instead of func_wall.
It's the HL2 thing.
Re: Face splitting on piping
Posted by Tracer Bullet on
Sun Dec 19th 2004 at 7:06am
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I believe the problem is off-grid vertecies. The ends are getting messed up because the floating point vertecies are rounded off. Just use a square brush, or a more simply rounded one for this purpose. Or even better, use a model. It will look better and take less of your system resources.