dm_waterfront

dm_waterfront

Re: dm_waterfront Posted by satchmo on Sun Dec 19th 2004 at 8:13am
satchmo
2077 posts
Posted 2004-12-19 8:13am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
You're too modest. The screenshots look almost photorealistic, and you've definitely achieved a high degree of realism in your map.

However, from what I can see so far, the complexity of architecture could use some improvement. This would not only enhance the gameplay, but also elevate the ambience. Perhaps add a dock or a boat house? I see you already have a shed of some sort.

What about a lighthouse? That'll add some vertical play and character. Lighthouses always play a pivotal role in a coastal scene.

I know that's a lot more work, but you are soliciting ideas by posting the map here.
Re: dm_waterfront Posted by Junkyard God on Sun Dec 19th 2004 at 2:19pm
Junkyard God
654 posts
Posted 2004-12-19 2:19pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
That is seriousl the best hl2 map i've seen so far, it's so nice and realistic
way to go, it's realy nice
i recon this will bring the life back into hl2dm :D
Re: dm_waterfront Posted by RabidMonkey777 on Sun Dec 19th 2004 at 7:44pm
RabidMonkey777
207 posts
Posted 2004-12-19 7:44pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Looks like it could be a perfect match with the existing Highway 17 levels - Toss that in with them and I can't tell the difference. Looks incredible, keep it up.
Re: dm_waterfront Posted by Forceflow on Sun Dec 19th 2004 at 8:23pm
Forceflow
2420 posts
Posted 2004-12-19 8:23pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Indeed, looks just like Valve's levels. Good job !
Re: dm_waterfront Posted by Nasty on Sun Dec 19th 2004 at 9:23pm
Nasty
4 posts
Posted 2004-12-19 9:23pm
Nasty
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4 posts 10 snarkmarks Registered: Dec 17th 2004 Occupation: Student Location: Netherlands
Nice indeed, didn't know there was a map contest

anyway keep up the good work.
Re: dm_waterfront Posted by Desert Gunner on Sun Dec 19th 2004 at 9:29pm
Desert Gunner
36 posts
Posted 2004-12-19 9:29pm
36 posts 4 snarkmarks Registered: Nov 30th 2004 Location: United States
It looks like a great map! I think this is one of the only maps I?ve seen that isn't dark and dreary looking! :D
Re: dm_waterfront Posted by Neo on Mon Dec 20th 2004 at 1:13am
Neo
9 posts
Posted 2004-12-20 1:13am
Neo
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9 posts 11 snarkmarks Registered: Dec 14th 2004
Wow thanks guys! :)
the boathouse idea was in my mind and since it has been brought up I have put one on there :P
I'll try get the screenshots updated soon as the current ones is just the land with some houses slapped on there :D
/me gets back to work
Re: dm_waterfront Posted by TMA-2 on Mon Dec 20th 2004 at 11:49am
TMA-2
26 posts
Posted 2004-12-20 11:49am
TMA-2
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26 posts 13 snarkmarks Registered: Dec 10th 2004 Occupation: Student Location: U.S.
Nice alpha blending on the grass/sand.
Re: dm_waterfront Posted by dlandis72 on Mon Dec 20th 2004 at 11:08pm
dlandis72
1 post
Posted 2004-12-20 11:08pm
1 post 0 snarkmarks Registered: Dec 20th 2004 Location: USA
Hey, I was thinking of making a map like this for the contest but I just don't have the time so maybe you can use one of my ideas. I was going to have a boat repair building near the water where boats were hanging from the cieling by ropes. The idea was that people could whack others with the swinging boats and it would just be something a little bit original to catch the eye of the judges. You can do whatever you want with that idea. Good luck in the competition. Your map looks promising.
Re: dm_waterfront Posted by Neo on Sat Dec 25th 2004 at 1:23pm
Neo
9 posts
Posted 2004-12-25 1:23pm
Neo
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9 posts 11 snarkmarks Registered: Dec 14th 2004
Hey guys!

I've updated my map, A lot of changes including a name change (from dm_beachhead). :eek:
As the name says, I have a fair bit of the map based around water, as much of it as I could while still keeping the map alive with gameplay.
I've tried not to have it too open, as it would be boring, so I've added a lot of things in to keep it close range based.
I was also thinking of adding fog in. :|
The houses are totally detailed and consist of a bathroom, bedroom, kitchen, etc.
I wish I could post more screenshots, but it's a comp, surprises! :biggrin:

Hope you guys like it, please give me some feedback. :sailor:
Re: dm_waterfront Posted by Orpheus on Sat Dec 25th 2004 at 2:12pm
Orpheus
13860 posts
Posted 2004-12-25 2:12pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Nice rocks.. very nice.
Re: dm_waterfront Posted by Nickelplate on Mon Dec 27th 2004 at 7:32pm
Nickelplate
2770 posts
Posted 2004-12-27 7:32pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
looketh nyce! I am making a similar map, see DM_COAST.
Re: dm_waterfront Posted by Cassius on Mon Dec 27th 2004 at 10:21pm
Cassius
1989 posts
Posted 2004-12-27 10:21pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Looks purdy, you've emulated the style of the coastline missions in HL2SP quite well, but still needs more details/interesting architecture.
Re: dm_waterfront Posted by Schmung on Tue Dec 28th 2004 at 11:22am
Schmung
63 posts
Posted 2004-12-28 11:22am
Schmung
member
63 posts 6 snarkmarks Registered: Sep 16th 2003
ooh, like that, quite clean and simple. The exteriors of those buildings could do with a little more detail and some livening up. Few more screens and an idea of the overall layout would be nice.
Re: dm_waterfront Posted by Myrk- on Tue Dec 28th 2004 at 12:26pm
Myrk-
2299 posts
Posted 2004-12-28 12:26pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I imagine in time there will be thousands of dm_coasts and dm_waterfronts... Choose a better name. I mean the prison level in HLDM isnt called DM_prison!
Re: dm_waterfront Posted by Schmung on Tue Dec 28th 2004 at 2:03pm
Schmung
63 posts
Posted 2004-12-28 2:03pm
Schmung
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63 posts 6 snarkmarks Registered: Sep 16th 2003
Pick the name of a random coastline town and use that then I suppose, dare it'll turn out fairly unique then.
Re: dm_waterfront Posted by habboi on Tue Dec 28th 2004 at 2:43pm
habboi
782 posts
Posted 2004-12-28 2:43pm
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Looking good when i saw it i thought it was hl2sp map

is it me or is the water in the second pic look too blue?
Re: dm_waterfront Posted by oetroc on Thu Jan 27th 2005 at 2:53am
oetroc
5 posts
Posted 2005-01-27 2:53am
oetroc
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5 posts 11 snarkmarks Registered: Dec 6th 2004 Occupation: student Location: FL
That is one purdy map. If it plays as good as it looks, then we might have a winner on our hands.