Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 1:31pm
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Occupation: Student
Location: Dubai (Middle East)
Hey guyz...im making a map beginning in a big room...with four light bulbs...i put inside each bulb a light_spot ... i chose the color red...and made the other settings normal (didnt change it)
but when i compile this happens:
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_spot (112.00 -200.00 268.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157454 bytes)
Building Physics collision data...
done (0) (505637 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.prt
LoadPortals: couldn't read e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.prt
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp"
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" +map "dm_room"
-------------------------------------------------------------------------------- other than compiling...while the running the game (within hammer)..
this message appears.:
Launcher Error!
Failed to load the launcher DLL.
the spicified module could not be found
-------------------------------------------------------------------------------- help needed ASAP...
THX
Re: spot light leak!!
Posted by Nickelplate on
Wed Dec 29th 2004 at 1:54pm
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the "memory leaks" are no problems. However, the other leaks ARE a problem. My guess is that you have accidentally placed a light_spot outside your map and it's causing the leak. When you get a leak, you look at the numbers that i have highlighted in color. Entity light_spot (112.00 -200.00 268.00) leaked!
the red is the X axis, the blue is the Y axis and the green is the Z axis, on a cartesian coordinates system. Find this coordinate on your map and that's where the ent u need to delete will be!
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 1:59pm
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i dunno man...i cant find any light i added to my map till now with that coordinate...btw does that affect the lights....i mean if there is a leak....the lights wont appear????...and wat does a leak do to ur map??
Re: spot light leak!!
Posted by Nickelplate on
Wed Dec 29th 2004 at 2:06pm
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in the world of 3d games, every little beam of light HAS to hit a surface. If there is a hole in your map SOME beams of light are not reflected and have to go on FORVER in the void. so instead of calculating an infinity of data for that light beam, VIS shuts down and runs your map in FULLBRIGHT mode.
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 2:12pm
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Location: Dubai (Middle East)
oh so u mean...i have to close all of the sides right??...i still didnt finish the map...lots of stuff to add...but there is alot of BIG holes in it...i still wanna add some stuff at it later....so that is a affecting light??
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 3:07pm
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Occupation: Student
Location: Dubai (Middle East)
it didnt work dude...any other thoughts???
Re: spot light leak!!
Posted by Nickelplate on
Wed Dec 29th 2004 at 3:13pm
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you've got to make a cube that contains your WHOLE MAP. it has to be WHOLLY covered in the "Sky" texture. then you must click the cube and go to tools and selecy "hollow" set your wall thickness to 16
this WILL work unless there are light ents outside the skybox.
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 3:39pm
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i did a big box around the lvl dude....and then made it hollow to 32..(32 is the same as 16...or is there a difference???)
But still NOT ANY OF THE LIGHTS APPEAR !!!!
Re: spot light leak!!
Posted by Nickelplate on
Wed Dec 29th 2004 at 3:45pm
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are you running VIS and RAD? and after you make the box are you getting compile errors?
[edit] if you send me a VMF i can most likely de-leak it for you.
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 3:57pm
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Occupation: Student
Location: Dubai (Middle East)
VIS and RAD???....wat the hell is that????
sorry for being such a noob...but im training for being a good mapper :biggrin:
here is the log after i did the box :
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (219412 bytes)
Building Physics collision data...
done (1) (684988 bytes)
Error! prop_static using model "./models/props_c17/canister_propane01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_c17/canister_propane01a.mdl"!
Error! prop_static using model "./models/props_debris/concrete_column001a_Core.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "./models/props_debris/concrete_column001a_Core.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.prt
136 portalclusters
430 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 76 visible clusters (0.00%)
Total clusters visible: 10590
Average clusters visible: 77
Building PAS...
Average clusters audible: 134
visdatasize:5740 compressed from 6528
writing e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp
3 seconds elapsed
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\hl2mp_sample_content" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2 deathmatch\hl2mp\maps\dm_room.bsp"
NOTE: I FIXED THE PROP STATIC THING...NOTHING IMPORTANT ON THAT...
Re: spot light leak!!
Posted by Nickelplate on
Wed Dec 29th 2004 at 4:21pm
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okay the box fixed it. this is a different problem now.
Make sure you are not running thie compile in "expert mode" just run it in normal and try doing the "fast" options and see if that helps
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 4:31pm
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Occupation: Student
Location: Dubai (Middle East)
i use normal compiling...i still didnt grab my hands on expert....but still the problem is the SAME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Re: spot light leak!!
Posted by Guessmyname on
Wed Dec 29th 2004 at 4:32pm
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Dec 6th 2004
First off, I think its looking four lights.rad in the wrong place.
Second off, two of your props are wrong:
Static Props are architecture that doesn't move, isn't affected by psychics ecetera.
Dynamic Props (Prop_Psysics and Prop_Dynamic) are psysics affected, and if they're light enough, can be picked up by the grav gun.
Hammer is telling you to change those props from prop static to a prop psysics or prop dynamics
If have no idea how to fix the lights.rad problem. Have you tried the Refresh SDK content button?
EDIT: There is a tut on expert compiling. Look in the Editor section. You might want to look at the "Compile errors" one too
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 4:35pm
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Location: Dubai (Middle East)
i dont like expert compiling (so complicated)...but i never did something about light.rad thing .... where u can see a tut how to do it...i dunno wat is it about LOL...but the static thing isnt important...cuzz i fixed it...the problem is none of the lights i add are appearing...(light, light_spot, light_enviroment, light_dynamic)
Re: spot light leak!!
Posted by Dark|Killer on
Wed Dec 29th 2004 at 7:22pm
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Location: Dubai (Middle East)
PLZ SOME 1 HELP ME !!! WHY ISNT THERE SOME 1 HELPING ME !!!
Re: spot light leak!!
Posted by omegaslayer on
Wed Dec 29th 2004 at 8:10pm
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Whats the problem? Fix the leak first, and the advanced mode isnt complicated at all (ill explain how later if you care)
As for the lights your directories are screwed up probably, hit the
reste things in the first window when you run the SDK to see if that
fixes anything. Also just test to see if a regular LIGHT is working, or
spot light, DONT try the env or dynamic yet, they require you to do
some more things.
Re: spot light leak!!
Posted by Gorbachev on
Wed Dec 29th 2004 at 8:34pm
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Location: Vancouver, BC, Canada
The answer is in the documentation that is with the SDK menu...you might want to read it.
Re: spot light leak!!
Posted by Leperous on
Wed Dec 29th 2004 at 8:41pm
Leperous
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Jesus H. Christ! Dark|Killer, if you keep this up I will ban you from posting in this forum... Stop being so damn lazy and find out how to fix leaks, and read what people tell you to do before posting other problems in the same topic!
Re: spot light leak!!
Posted by habboi on
Wed Dec 29th 2004 at 9:07pm
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Oh almost forgot you need to fix the lights.rad as well since it needs it for lights to work
go to search and type lights.rad and copy it into the bin part of the sdk folder it should work again!
Re: spot light leak!!
Posted by habboi on
Thu Dec 30th 2004 at 12:56pm
Posted
2004-12-30 12:56pm
habboi
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So? did i help you or what? i must know!!!!!!! ARGHHHH
:razz:
Re: spot light leak!!
Posted by Myrk- on
Thu Dec 30th 2004 at 1:31pm
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Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad
Please its so simple! Search your user folder for lights.rad. You should see about 3 of them. Now copy the one in the HL2 folder to your \sourcesdk\bin\ directory.
Now your lights will light up. You may find you have more than this problem to fix, so see what other problems you have. The other one you put in red was simply a case of not using the right prop entity. Do what it tells you to do (it says like use prop_static instead of something).
Oh also, might wanna blur out your HL2 serial key as your username lol!
Hope it helps.
Re: spot light leak!!
Posted by parakeet on
Thu Dec 30th 2004 at 2:32pm
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cries SO MANY HATEFULLY marked wrong answers.... A lot of these were
correct and are what i would recommend - the desperate box idea :wink:
boxing off half ur level & if that fixes it box only half of that
if that doesnt box the other half untill u find teh leak "this is if
you have a rediculously miniscule leak = /
A leak is any entity exposed to the NULL space outside a level so make
sure there are no openings in your level and in compile turn on VIS and
RAD
edit: agreed ive seen so many cd'keys i feel guilty...
Re: spot light leak!!
Posted by habboi on
Thu Dec 30th 2004 at 3:30pm
habboi
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I just said all that you guys above dont you read?
and he knows what a leak is! his not a dumb noob :razz:
His a nice guy so give him some slack anyway putting a ox around the map is fine unless you find the leak and patch it up ok please no more posts unless he needs help desperately!