Fountain

Fountain

Re: Fountain Posted by Sparky911 on Wed Jan 5th 2005 at 2:33am
Sparky911
89 posts
Posted 2005-01-05 2:33am
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
I am using the fountain model that is with HL2 in one of my maps and I was wondering how I go about setting it up so it works like a real fountain. Water comes out the small hole on the top and then arches and works its way down.

Here is the fountain I am using...

User posted image
Re: Fountain Posted by Orpheus on Wed Jan 5th 2005 at 2:39am
Orpheus
13860 posts
Posted 2005-01-05 2:39am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
apparently external linking is not permitted, perhaps you should post only the link.
Re: Fountain Posted by Sparky911 on Wed Jan 5th 2005 at 2:41am
Sparky911
89 posts
Posted 2005-01-05 2:41am
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
Nah stupid me had hotlink protection enabled on my site from within cpanel. So any ideas now that you can see it?
Re: Fountain Posted by Orpheus on Wed Jan 5th 2005 at 2:43am
Orpheus
13860 posts
Posted 2005-01-05 2:43am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Sparky911</DIV>
<DIV class=quotetext>Nah stupid me had hotlink protection enabled on my site from within cpanel. So any ideas now that you can see it?</DIV></DIV>

oh, i saw it the first time, its not as if hot linking images has worked every time you know :biggrin:
no, i am sorry i cannot help with the question.. :sad:

[edit] most likely, its a separate sprite you add, or the HL2 equivalent, but i am betting its a two step process at the very least.
Re: Fountain Posted by satchmo on Wed Jan 5th 2005 at 3:22am
satchmo
2077 posts
Posted 2005-01-05 3:22am
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I am not aware of any entity that'll allow you to simulate flowing water. It's difficult.

I use the same model in my current map, but it's not flowing water. I just pretend that it's off. :smile:
Re: Fountain Posted by Crono on Wed Jan 5th 2005 at 3:29am
Crono
6628 posts
Posted 2005-01-05 3:29am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I believe what you need to do it "make" water in the water holding
areas. But as for flowing water, that has to be a sprite or brushes.
(back to HL1 way).

They didn't make any kind of water past "sit there" water. So you have to get creative.
Re: Fountain Posted by DrGlass on Wed Jan 5th 2005 at 3:49am
DrGlass
1825 posts
Posted 2005-01-05 3:49am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
you could set up the water in the bowl, then make an env_splash to
simulate the water falling, as for the falling water... try a small
brush around the areas where the water will fall and tie that brush to
func_percipitation. I'll see if I can try it out.
Re: Fountain Posted by SaintGreg on Wed Jan 5th 2005 at 4:17am
SaintGreg
212 posts
Posted 2005-01-05 4:17am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
unfortunately the particle system does not seem to include a way to
create your own particle types as this would probably the perfect way
to simulate water droplets flying upwards and then landing in a pool
and dying.
Re: Fountain Posted by Sparky911 on Wed Jan 5th 2005 at 5:01am
Sparky911
89 posts
Posted 2005-01-05 5:01am
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
I will try something on that line too and let you all know.
Re: Fountain Posted by Rof on Wed Jan 5th 2005 at 3:47pm
Rof
210 posts
Posted 2005-01-05 3:47pm
Rof
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210 posts 41 snarkmarks Registered: Dec 3rd 2004
Env_shooter might be useful, using a blue coloured sprite for the water particles.

It won't be very realistic, though.
Re: Fountain Posted by Sparky911 on Wed Jan 5th 2005 at 6:12pm
Sparky911
89 posts
Posted 2005-01-05 6:12pm
89 posts 109 snarkmarks Registered: Nov 7th 2004 Occupation: Auto mechanic Location: Canada
If HL2 still has it then I can use func_conveyor for the water going down the sides its just a matter of making the umbrella effect on top where it all comes out.