Re: DM_Motel
Posted by Nickelplate on
Mon Dec 27th 2004 at 5:58pm
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Occupation: Prince of Pleasure
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some collapsed roof would be sweet. ALSO, i bet that if you had plants growing out of the cracks in teh concrete it would be UBERsweet, cause it's supposedly abandoned for a LONG time. I know in old places like that there is plants creeping into the broken windows and small plants gorwing out of the cracks maybe make a hole in the side of the builting and put a fallen tree that caused it?
[edit] horrible foreigner-like grammar scusi
[color=limegreen][edit again] [/color]Maybe if EVERYONe stopped trying to be so "cool" by putting other ppl down, this crap wouldnt happen.
Re: DM_Motel
Posted by Nickelplate on
Mon Dec 27th 2004 at 6:03pm
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it really DOES need a second floor, d00d. And if it's a HOTEL the doors to the rooms can all be INSIDE. also where ARE all the rooms that look exactly alike like a RELA hotel? Good-looking though!
Re: DM_Motel
Posted by Dark|Killer on
Tue Dec 28th 2004 at 3:44pm
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OMG HOW THE HELL DO U DO THESE COOL LVLS...!!..I MEAN IT TAKES BILLION OF HOURS TO ADD SO MUCH DETAIL FOR THE MAP...LIKE THE GRABGE ON THE FLOOR AND PAPERS AND CUPS AND MUGS AND BORKEN WALLS....HOW ??..IT REALLY TAKES TIME...BUT THE PROBLEM IS I DUNNO HOW !!!!!
Re: DM_Motel
Posted by habboi on
Tue Dec 28th 2004 at 3:47pm
habboi
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Its really simple mate
Some are decals: flat images put on floor and others are garbage models!
Re: DM_Motel
Posted by Dark|Killer on
Tue Dec 28th 2004 at 3:50pm
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TAKES TIME TO DO THE GARABAGE MODEL STUFF MAN...EVEN THE BROKEN WALLS, LIGHTS AND STUFF
Re: DM_Motel
Posted by ReNo on
Tue Dec 28th 2004 at 4:14pm
ReNo
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Stop typing in capitals, and never type entire posts in bold.
Obviously it takes time to detail levels, but its part of what level design is, and nobody said it was easy or quick.
Re: DM_Motel
Posted by Dark|Killer on
Tue Dec 28th 2004 at 4:37pm
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i know reno...sorry for the bold thing...but detailing is kinda hard too...u can get lost easily in the entities and details...lots of stuff to addd....makes it hard to find wat u want... :vampire:
Re: DM_Motel
Posted by habboi on
Tue Dec 28th 2004 at 5:25pm
habboi
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Ok i agree detail takes ages but putting in a garbage model is as simple as clicking browse and choosing it and then placing it where you want! its that simple dark!!!!!
Re: DM_Motel
Posted by habboi on
Tue Dec 28th 2004 at 5:59pm
habboi
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lol well yes but thats not what i meant i mean that you make entity called cycler, properties, world model, browse, choose garbage model in the garbage folder, click ok and voila you have a garbage model that looks detailed!
theres all kind of models! havent you noticed most maps have similar windows or trees?
Re: DM_Motel
Posted by habboi on
Tue Dec 28th 2004 at 6:01pm
habboi
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Didnt notice the text under as it looked like your signature anyway how long you been mapping? as you dont seem noobish and yet you find it hard to find all the stuff you want?
ive only mapped for about 3/4 of a year and yet i find mapping easy apart from detail and getting something to work is simple if you think hard and try hard :wink:
Re: DM_Motel
Posted by Dark|Killer on
Tue Dec 28th 2004 at 6:21pm
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i started mapping for like 1 week....i didnt map for hl1...cuzz it didnt work with me...mapping in hl2 is easier...but U GET LOST EASILY!!!
Re: DM_Motel
Posted by Dark|Killer on
Wed Dec 29th 2004 at 12:29pm
Posted
2004-12-29 12:29pm
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thx u guyz....ill try getting these now....thx for ur help..
Re: DM_Motel
Posted by habboi on
Wed Dec 29th 2004 at 12:51pm
Posted
2004-12-29 12:51pm
habboi
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No problem and thankyou rabid for making me happy :wink:
Re: DM_Motel
Posted by Nickelplate on
Fri Dec 31st 2004 at 12:04am
Posted
2004-12-31 12:04am
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A mapper with a wife? unheard of!!! :wink: Nice work Siva
Re: DM_Motel
Posted by Orpheus on
Sun Jan 2nd 2005 at 10:54pm
Posted
2005-01-02 10:54pm
Orpheus
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hurry with the damned link, i cannot wait to give this map the attention it deserves.
you, my friend will have the pleasure of my first HL2 critique. let us hope you did a better job than you have shown so far.
i just love putting arrogance where it belongs.
before you say it, if you are half as good as you think you are, i will tell you, there won't be any doubt when i am finished. :/
Re: DM_Motel
Posted by Orpheus on
Thu Jan 6th 2005 at 11:17pm
Posted
2005-01-06 11:17pm
Orpheus
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I looked over the map. considering the level of cooperation, it was about the quality i expected.
i have nothing positive to say, but considering i also have nothing negative to say, count your blessings.
the map is what i would expect from an entry level mapper, your basic "maze" type of setting, one not very conducive with HLDM play.
the lighting was poor at best.
my chief complaint was the incredible process just to download the thing. it was horrible. i suggest another host cause this one reeks. i almost gave up after the 4th or 5th forwarded page. :sad:
if you want a better critique, i suggest you sweet talk someone else cause mine would not be favorable to your... disposition.
i saw no outright glaring errors. i do feel with a bit of restructuring the map could play well, but in its current form, i do not see it doing very well in any credible review sites.
i give it a 6/10.. and thats generous.
one final suggestion, you may take it or leave it. until you open yourself to criticism, and stop informing people what you will not do, your maps will prolly not advance much beyond this stage. shame to cause i see skills yet untapped. it would be a shame if you failed to humble yourself to your peers. you will find that your friends are not the ones telling you what you would like to hear.
i've said my piece, please do not ask for clarification.
/ 2 cents
Re: DM_Motel
Posted by Orpheus on
Fri Jan 7th 2005 at 1:22am
Orpheus
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you have the strangest way of saying "thank you"
lets see how the others critique this thing, then we'll see who laughs shall we.
Re: DM_Motel
Posted by G.Ballblue on
Fri Jan 7th 2005 at 2:24am
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Occupation: Student
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Aaahhhgghh. I don't wanna see more enemies! Since I'm a little poor with wording, when it comes to situations that can easily cause an argument, I would suggest that when an arguement has "blown over" -- don't start another. I can see how Orph and the screenshots got a bit out of hand, but he intended it for good reasons :smile:
/nuff on screenshots
On a second note, it did appear that you berrated Orph a bit after the first argument. I would definetely say you deserved a slap in the face for that. Now ( not trying to sound like a mod, but I don't like seeing enemies!) please try to get along from now on?
Orph, if I sound a little "un-informed" about this, then it's probably because I am. Send me a PM to fill me in, if you feel the need to do so. I'll support ya :smile:
/edit: Damn! Leave it to me have an incomplete sentence! Since I'm a little porr with wording, when it comes to situations that can easily cause an argument, I'll try to keep this short. :biggrin:
Re: DM_Motel
Posted by Orpheus on
Fri Jan 7th 2005 at 2:27am
Orpheus
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i find it totally ironic, that i read the exact same thing coming out of your mouth each time you make an appearance.
you claim to not be rude, but you put restrictions on how much advice we can give you?
my critique was honest, but incomplete. if you truly want me to trash it, say the word.
personally, i think its not worth trashing, but your attitude is compelling. :/
just say thankyou, and we can part "amicably". i think you'll be much more satisfied looking that word up.
Re: DM_Motel
Posted by Orpheus on
Fri Jan 7th 2005 at 2:40am
Orpheus
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more irony shrugs
/me is done with this.
looks around at the rest of the pit
i tried, i tried. :/
[edit] i have this map if anyone else really wants to see it.
Re: DM_Motel
Posted by Yak_Fighter on
Fri Jan 7th 2005 at 3:17am
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Occupation: College Student/Slacker
Location: Indianapolis, IN
:rolleyes:
Way to delete your comments like a big baby. If you felt they were worth typing out for everyone to see I don't see why you have to get rid of them once people start responding. I think I'll go take a look at the map to comment. Oh wait, it was deleted too! Talk about spineless.
EDIT: Send it to me Orph, I'll critique it.
Re: DM_Motel
Posted by Orpheus on
Fri Jan 7th 2005 at 3:17am
Orpheus
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actually, i am personally requesting that some others critique this map, my integrity has been called into question. something i most definately am not comfortable with.
i think i was generous.
Re: DM_Motel
Posted by Joe-Bob on
Fri Jan 7th 2005 at 4:15am
Joe-Bob
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Dec 3rd 2004
Well, I'm kind of irked that I ran through that map and thought about
what to say only to have this map deleted. Seriously, you have to
take any criticism and do what you can with it. Orph gave you
gold, and you spat at him.
Anyway, my thoughts were that the map was a touch on the labyrinth
side. Paul Jaquays of id Software suggested that a large map
should have distinctive landmarks, and players should always know where
they were. I must say that I had a lot of trouble telling what
was going on most of the time. Another thing you may want to take
into consideration was the fact that the map doesn't really "Flow"
anywhere, it's kind of like a bucket full of stagnent water. I
would recommend directing traffic better. It doesn't have to be
completely linear, but it seems to play like a cube.
Walking around, I would frequently get stuck in geometry. This
just won't do for multiplayer, let alone deathmatch. You ought to
clip around some stuff to make it easier to get around.
Now, for a few details that will be easier to correct:
I almost fell asleep standing in that fire. Maybe you could crank up the heat and make it do a little more damage?
I gravity-gun jumped onto the motel roof, into the attic, and over the
gate. I'm pretty sure that you don't want the player in any of
those areas, so you should clip them off.
That hotel looks like it was sent to hell and back on the inside, but
the outside looks like a grandmother only took it out on Sundays to go
to church. You may want to damage the exterior a bit.
To sum up, you have to take criticism the right way. I have the
exact same problem, really. I could look at a pile of horse
manure, and if I had designed it, I could see a castle. That's
what forums are good for, people who have no emotional attachment to a
map will tell you what it really looks like.
The people who only tell you what you want to hear aren't really your friends.
Re: DM_Motel
Posted by Orpheus on
Fri Jan 7th 2005 at 4:34am
Orpheus
member
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Location: Long Oklahoma - USA
stares at screen for several minutes
man, i never expected this from a member above 1000.
thanx.
Re: DM_Motel
Posted by Yak_Fighter on
Fri Jan 7th 2005 at 11:22am
Posted
2005-01-07 11:22am
1832 posts
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Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
I'd say the author was very smart for deleting this piece of crap. He's sparing the majority of us from it. Unfortunately he's probably posting elsewhere spreading this filth. Anyways:
-There's no discernable flow at all in this map. There's a bunch of dead ends, tiny doorways, and things sticking out to catch you and stop your movement. Major areas only have one or two ways into them as well.
-The construction is nonexistant, as the interior is basically two rooms copy and pasted repeatedly. The downstairs area is just one half constructed/one half mirrored, you get the idea. There is serious abuse of models to serve as detail (just like the prefabs of old) and it looks terrible. I can get 30 FPS in the outside areas, which is quite the accomplishment considering how little is out there.
That about covers it. Basically this is a newbie map through and through. It's a step up from a killbox, so that's a good thing, but it should never be released. The author has some basic handle on Hammer and could create something worthwile in the future, but alas his inability to accept even the slightest criticism or consider any recommendations will assuredly doom him to suckiness. I believe somebody earlier in this thread said that this looks like a Valve map, and all I can do in reply is laugh.