Mappers, please test a program for me

Mappers, please test a program for me

Re: Mappers, please test a program for me Posted by Rof on Tue Jan 11th 2005 at 3:16am
Rof
210 posts
Posted 2005-01-11 3:16am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
I've written a program that allows you to embed files into compiled map
files (Edit: for Half-Life 2). The idea is that you can embed custom textures, materials,
models, etc. into the .bsp so that you don't have to distribute them as
extra files with the map (and also so you don't have to mess around
with .res lists to let custom stuff download from servers).

The snag is that it's written in Java, so you'll need the Java Runtime Environment (v1.4.2 or later) to run it.

The program is here:

[url]http://www.gci-net.com/users/k/knot/misc/pakrat.zip[/url]

(it's about 58 kb). It has a readme explaining how it works, etc.

The JRE can be downloaded from here:

http://java.sun.com/j2se/1.4.2/download.html

(It's the J2SE JRE link, not the SDK one above it.) Depending on how you download it, it could be up to 15 Mb :sad:

Anyway, I'd appreciate it if anyone could test it and see how it works
for them. I'm particularly interested if someone who's doing custom
model work could try embedding models, since I haven't been able to
test that.

Thanks,

Rof.
Re: Mappers, please test a program for me Posted by Tracer Bullet on Tue Jan 11th 2005 at 4:22am
Tracer Bullet
2271 posts
Posted 2005-01-11 4:22am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Sweet!

Unfortunatly I don't even have any custom resources atm, but I'll definitly remember this program for the future. I assume you have already done some testing?
Re: Mappers, please test a program for me Posted by Rof on Tue Jan 11th 2005 at 4:29am
Rof
210 posts
Posted 2005-01-11 4:29am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Yeah, it seems to work fine for textures/materials at least. (I'd
guessed it would, because the pak file is used extensively to hold the
textures and materials used by cubemaps and so on). I haven't tried it
for sounds or model files, but I don't see any reason it wouldn't work.
Re: Mappers, please test a program for me Posted by Crono on Tue Jan 11th 2005 at 4:57am
Crono
6628 posts
Posted 2005-01-11 4:57am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Yeah, it seems to work fine for textures/materials at least. (I'd
guessed it would, because the pak file is used extensively to hold the
textures and materials used by cubemaps and so on). I haven't tried it
for sounds or model files, but I don't see any reason it wouldn't work.
A deadly mistake to make :smile:

I can't even count how many times this thinking has caused me hours of extra work.

Oh well, looks cool.
Re: Mappers, please test a program for me Posted by Orpheus on Tue Jan 11th 2005 at 12:26pm
Orpheus
13860 posts
Posted 2005-01-11 12:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
all this info, and none of it has any relevance to his inquiry. :rofl:

you egg heads, you crack me up.

oops, now i am offering unrelated info.

slinks away
Re: Mappers, please test a program for me Posted by WorldCraft on Thu Jan 20th 2005 at 2:42am
WorldCraft
6 posts
Posted 2005-01-20 2:42am
6 posts 1 snarkmarks Registered: Dec 19th 2004
Not having any luck here trying to test your program out. I have converted the entire HL wad into source materials and I am using some of the old textures in a map under construction. Installed the Java app. and your program. Picked out a texture to imbed and ran it through the process. Everything appears to happen the way you describe it. When I take a look at the map I dont see the texture in question only the dreaded pink and black (i didnt do it right) texture. :cry:

WC.
Re: Mappers, please test a program for me Posted by Campaignjunkie on Thu Jan 20th 2005 at 3:16am
Campaignjunkie
1309 posts
Posted 2005-01-20 3:16am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
It seems as though this program won't be neccesary anymore: the latest
Source SDK update adds a program called "bspzip" that performs this
functionality.
Re: Mappers, please test a program for me Posted by rs6 on Thu Jan 20th 2005 at 3:17am
rs6
640 posts
Posted 2005-01-20 3:17am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
sry to tell you but your works seems to be gone to waste.
http://www.steampowered.com/index.php?area=news&id=390

The bsp zip looks liek it does what your program dones only its intergrated into steam, probly making it easier to use .
Re: Mappers, please test a program for me Posted by Bro_21 on Fri Mar 4th 2005 at 9:29am
Bro_21
1 post
Posted 2005-03-04 9:29am
Bro_21
member
1 post 0 snarkmarks Registered: Mar 4th 2005 Location: USA
Models work with Pakrat.User posted image
Thank you soooo much to the creator if Pakrat. I use it to stuff all my
maps. Soooo much easier then any other, (A.K.A. Winbspzip, BSPzip).

Only thing is, when you go to find your model files, you have to
tell it to show all files. Its default settings only show materials and
their vmts.

Thanx again!
Re: Mappers, please test a program for me Posted by thursday- on Fri Mar 4th 2005 at 10:04am
thursday-
235 posts
Posted 2005-03-04 10:04am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Is it possible to implement WADs to work in HL2? For those lazy people
who can't be bothered or don't know how to convert? Just an interesting
(if not in anyway really good) feature.