Re: compile times
Posted by Sam37 on
Sun Jan 16th 2005 at 6:52pm
Sam37
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Hi, Ive made an outdoor map with buildings.
Anyway when i try to do a full compile RAD takes half an hour but VIS takes at least 15 hours! I say "at least" because at 15 hrs it was at ..9 and i gave up.
Is this normal for a map? I have a bad feeling its not. :smile:
(BTW im doing this on a 3.2 ghz, 1gb RAM PC)
Should hint brushes be put over doorways and windows to reduce VIS time? I hear they reduce VIS time...
Any help appreciated :smile:
Re: compile times
Posted by Dred_furst on
Sun Jan 16th 2005 at 6:53pm
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what scale? what size?
large maps will take this long, but if its small, it shouldnt. Likelihood is you probably have a leak.
Re: compile times
Posted by satchmo on
Sun Jan 16th 2005 at 8:55pm
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Even for a fairly large map, compile time should be less than 30 minutes if the map is made correctly (even on a slow machine).
I have a medium/large size map that I'm working on currently. It has lots of models and complex architecture with a large outside area. It only takes 15 minutes to compile with full VIS and RAD. I have a very slow machine (1.1 GHz Celeron, 512 MB PC133 SDRAM) by the way.
If the brushes are made into func_detail and the map is optimized with hint brushes, the compile time should be very reasonable indeed.
Re: compile times
Posted by omegaslayer on
Sun Jan 16th 2005 at 9:05pm
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RAD takes about 3 hours for me to compile, If VIS is taking a long
time, then you have not errors, but very complicated brush work
somewhere, try using the cordon tool and compile half of your map,
depending upon which side takes the longest, that is where the
complications are. On a large sized map, VIS should take 5-15 minutes.
Re: compile times
Posted by Sam37 on
Sun Jan 16th 2005 at 10:16pm
Posted
2005-01-16 10:16pm
Sam37
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there is very little detailed stuff in there and the few things that are remotely detailed are func_details already. The only thing I can think of is the big rock?cave?arch displacement thing where the mouse cursor is.
I didnt think it would make a difference because i heard displacements do not block vis... am I wrong? (if so it would explain a lot :smile: )
Thanx for the replies.
Re: compile times
Posted by omegaslayer on
Sun Jan 16th 2005 at 10:33pm
Posted
2005-01-16 10:33pm
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no displace ments dont block vis you are correct....but are the
displacements enclosed? Because you might be getting a leak through
them (displacements dont enclose the map)
Re: compile times
Posted by Sam37 on
Sun Jan 16th 2005 at 10:37pm
Posted
2005-01-16 10:37pm
Sam37
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it is definately enclosed, the map has no leaks at all (It used to but i fixed them with fast vis and pointfile, now it no longer has ****leaked*** on fast vis).
I think ill try that thing u mentioned with cordoning stuff, Thanx. :smile:
Re: compile times
Posted by omegaslayer on
Sun Jan 16th 2005 at 10:50pm
Posted
2005-01-16 10:50pm
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Fast VIS!!! try running it on normal vis, fast VIS leaves out important
calculations that might be screwing up VIS in the first place.
Re: compile times
Posted by ICE on
Sun Mar 13th 2005 at 12:00am
Posted
2005-03-13 12:00am
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my VVIS took 3h,51min,27sec. should i fix it, or should i just let it be like that and play the map?
Re: compile times
Posted by Joe-Bob on
Sun Mar 13th 2005 at 12:20am
Posted
2005-03-13 12:20am
Joe-Bob
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VVIS can be really weird. I took a 5 minute VIS map and put it
with a 2 minute VIS map. Before I even connected the maps, I
compiled and VIS took 5 hours.
While making complex stuff into func_detail can help your compile times a lot, it won't work all the time.
Re: compile times
Posted by ICE on
Sun Mar 13th 2005 at 12:23am
Posted
2005-03-13 12:23am
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thx for the fast reply...
no errors, runs great.
i will try to fix it and make it a little more detaild with props and stuff. hopefully i will release it on monday.