Re: CS_Hogwarts
Posted by $loth on
Thu Jan 20th 2005 at 7:58pm
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I've been working on this for a bit for the past couple of months, this
is my second attemt at the hall after I scraped it and rebuilt it.
[note: I know that there is a glow missing from the fire].
I'm stuck on the entrance hall, i'm not particualary [sp?] impressed by the pillars so they will get redone.
Help appreciated.
Re: CS_Hogwarts
Posted by Nickelplate on
Thu Jan 20th 2005 at 8:06pm
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Here's a good thought, texture the ceiling in a skybrush that is different from the one outside. If possible try to fade to a brick texture at the edges. like in the movie. also, do the candles move up and down slightly? (at different times than one another.)
any way to hang banners fromt he ceiling?
make the staircases turn from one place to another. To keep from having to make too much hallway stuff just make both doors at the top go to the same basic place.
Re: CS_Hogwarts
Posted by Nickelplate on
Thu Jan 20th 2005 at 8:33pm
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by "doors at the top" i meant that the staircases in the movie always rotate around the bottom of the staircase. And they only go to two positions. So by making the door at position one and the door at position 2 end up going to the same general place, you wouldn't have to worry about making 2 completely different places for players to go. I suggest only making one staircase that you actually walk on and just make those above and below it for effects.
Re: CS_Hogwarts
Posted by $loth on
Thu Jan 20th 2005 at 8:40pm
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Oh, I thought you were talking about the entrance hall bit, i'm not
100% sure on if you will be able to go up the stairs, it will make it
too big, but I will keep that in mind. I'll be making the lower/dungeon
type area from the stairs though.
Re: CS_Hogwarts
Posted by Nickelplate on
Thu Jan 20th 2005 at 9:05pm
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either way, It'll be cool. Maybe you could just make a small part of the map off to the side that lets you go into the giant staircase place, but you can't go anywhere from the small platform you're walking on. like make one of your hallways just divert out into a balcony in the stairroom and then go back to wherever it was going. No one's gonna sk questions, this is hogwarts were talking about. Then to keep it from taxing your budget too much just make 3 staircases that move in it and then do the ceiling and floor up with a "blocklight" to give it that "keeps on going" feel.
Re: CS_Hogwarts
Posted by Myrk- on
Fri Jan 21st 2005 at 1:11am
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You got the Harry potter games powered by Quake 3 engine? Use those and basically copy them completely!
Re: CS_Hogwarts
Posted by $loth on
Fri Jan 21st 2005 at 7:24am
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Harry potter games powered by the quake 3 engine? erm.....no, I don't have those.
Re: CS_Hogwarts
Posted by Adam Hawkins on
Fri Jan 21st 2005 at 2:17pm
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Weren't they Unreal Engine games?
Re: CS_Hogwarts
Posted by Zevensoft on
Sat Jan 29th 2005 at 7:26pm
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Yes they were unreal engine games. There is a hogwarts map for quake 3 that has practically everything from the books though.
Re: CS_Hogwarts
Posted by $loth on
Mon Feb 14th 2005 at 9:32am
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Got some new pics for peeps to feed on, and started a new area of the map.
Re: CS_Hogwarts
Posted by DrGlass on
Mon Feb 14th 2005 at 10:05am
Posted
2005-02-14 10:05am
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just a quick thing that poped out at me, the tree in the court yard
needs some earth around it. It looks like its sitting on the man
made ground, not planted in it.
Re: CS_Hogwarts
Posted by Zevensoft on
Mon Feb 14th 2005 at 10:07am
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Awesome work dude, love the arches and choice of textures. Also I see you brightened it up a bit :wink: that helped heaps.
Re: CS_Hogwarts
Posted by $loth on
Tue Feb 15th 2005 at 4:08pm
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Cheers for the feedback, there was a tree which had earth around it but the tree was smaller and wanted something BIG
Re: CS_Hogwarts
Posted by Myrk- on
Tue Feb 15th 2005 at 5:40pm
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No they were Quake 3 engine plz, maybe some were unreal, but the one I'm thinking of was definitely Quake 3 engine- don't be fewls, I played them all and I remember the article about it using Quake 3.
Re: CS_Hogwarts
Posted by $loth on
Tue Feb 15th 2005 at 5:49pm
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Could you please save that for another thread.
Re: CS_Hogwarts
Posted by Myrk- on
Tue Feb 15th 2005 at 5:55pm
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Anyways as I said try and find someone who has that game and get the levels and map editors just for those levels, then you can make a perfect recreation!
Re: CS_Hogwarts
Posted by $loth on
Tue Feb 15th 2005 at 6:35pm
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Now that would be cheating :razz: where's the fun?
Re: CS_Hogwarts
Posted by Myrk- on
Tue Feb 15th 2005 at 7:06pm
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You have to remake it with the limited HL2 texture selection!
Re: CS_Hogwarts
Posted by Zevensoft on
Tue Feb 15th 2005 at 9:25pm
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Its not only cheating but a breach of copyright, and besides those levels sucked, none of them were coherent with each other.
Re: CS_Hogwarts
Posted by G.Ballblue on
Tue Feb 15th 2005 at 10:57pm
Posted
2005-02-15 10:57pm
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clap and cheer glad to finally see this map! You certainly worked hard enough on for HL1 !
Re: CS_Hogwarts
Posted by $loth on
Tue Feb 15th 2005 at 11:31pm
Posted
2005-02-15 11:31pm
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:biggrin: cheers ballblue.
@ Zevensoft, I thought so with the layout and the rounded towers, I
just google imaged hogwarts and looked at the first few pages. I'm
gonna be using the leaves decal for some added effect around the edge
of the tree and get working on the last two areas.
Re: CS_Hogwarts
Posted by habboi on
Wed Feb 16th 2005 at 10:22am
Posted
2005-02-16 10:22am
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Stunning, absolutely STUNNING!
Keep up the good work!
Re: CS_Hogwarts
Posted by habboi on
Mon Feb 21st 2005 at 8:40pm
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It looks nice, but do you think you could do the sky effect on the roof just like in the movies where it was night time in the hall!
Re: CS_Hogwarts
Posted by $loth on
Mon Feb 21st 2005 at 9:27pm
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I'll give it a try, but will have to do it tommorow.
makes note
Re: CS_Hogwarts
Posted by $loth on
Mon Feb 21st 2005 at 10:50pm
Posted
2005-02-21 10:50pm
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I've started to rebuild the hall to make it taller and so that the flags and the sky will fit in.
Re: CS_Hogwarts
Posted by parakeet on
Fri Feb 25th 2005 at 11:58pm
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2005-02-25 11:58pm
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Ok , Possibly make a subdivision map with a loamy soil texture come
throught the bricks as to make it like its growing into the bricks ,
apply the leaves onto the loamy soil and a bit on the stones
Re: CS_Hogwarts
Posted by $loth on
Sat Feb 26th 2005 at 8:02am
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Thanks for the comments guys, @ parakeet is this for the tree bit that you are talking about?
Re: CS_Hogwarts
Posted by Myrk- on
Sat Feb 26th 2005 at 11:58am
Posted
2005-02-26 11:58am
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Ok coming from my gf, the person who knows all about Harry Potter (I don't really see what she does), but apparantly you have the laout but not the look. The rooms don't look much like the actual places, and your missing the back courtyard. But that depends- is this a recreation of the castle from Harry Potter 1+2 or 3? The castle "magically" changed in 3.
Re: CS_Hogwarts
Posted by $loth on
Sat Feb 26th 2005 at 1:07pm
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The back court yard is the bit with the tree i'm working on atm, but right now i'm re-doing the hall. I'm using the layout from no.3 with some of the looks, but I can't get it all as it's too big.
Re: CS_Hogwarts
Posted by Myrk- on
Sat Feb 26th 2005 at 7:45pm
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Ok well in that case you need to neglect almost everything you saw in the 1st 2 films. The castle changed completely (JK Rowling said they change each year with "magic")... Magic my ass woman!
Re: CS_Hogwarts
Posted by $loth on
Sat Feb 26th 2005 at 10:29pm
Posted
2005-02-26 10:29pm
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LOL, I prefer the 3rd movie, and I prefer the layout, it seems a lot
more interesting. But like I said I'm creating it with the layout and
some of the looks, but changing it so it's playable in CSS.
Re: CS_Hogwarts
Posted by Gwil on
Sun Feb 27th 2005 at 3:39pm
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Any downloads yet $loth? Pics look pretty good, but I haven't seen the films so I can't really comment on the "accuracy" of them :smile:
I'd be happy to have a look when theres a beta up though :smile:
Re: CS_Hogwarts
Posted by HeeroYuy on
Sun Feb 27th 2005 at 4:00pm
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Good looking map. Being that it's a remake of an unreal tournament map, not sure how well it'll fit into cs. Also, there already is a map with a simmilar theme, so it could be considered duplication to an extent.
On its own though, it looks very nice. Great sky, great layout, good use of models.
Re: CS_Hogwarts
Posted by $loth on
Sun Feb 27th 2005 at 4:04pm
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Hehe, cheers, I haven't played the Unreal version though (HL(/2) and it's mods are the only FPS that I really play.
Download might be available in a couple of weeks when the layout is
done and I've added in some needed hint brushes, and I've finished the
new version of the hall.But atm I've got some media coursework to get
on with.
Re: CS_Hogwarts
Posted by habboi on
Sun Feb 27th 2005 at 7:02pm
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Oh go on :smile:
You could sneak the .bsp under the table :smile:
Re: CS_Hogwarts
Posted by $loth on
Mon Feb 28th 2005 at 3:52am
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I could when it's done :razz:
put's on strict librarian type voice
You'll have to wait like everyone else
Re: CS_Hogwarts
Posted by Zevensoft on
Tue Mar 1st 2005 at 9:34pm
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Awesome work, I really like the arches :smile:
Re: CS_Hogwarts
Posted by $loth on
Tue Mar 1st 2005 at 9:41pm
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Hehe thanks :smile: I'm working on the rotating stair area atm which is
going to be leading outside towards the CT spawn. A few displacements
there be.
Re: CS_Hogwarts
Posted by Leperous on
Tue Mar 1st 2005 at 11:49pm
Posted
2005-03-01 11:49pm
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The windows in the Hall aren't that low down, there's a ~5ft wall underneath them (with candles etc. on that). I should know, I'm at the University where they filmed it and all our damn Halls are the same :razz:
Re: CS_Hogwarts
Posted by $loth on
Wed Mar 2nd 2005 at 5:58am
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God damn, what uni are you at?
The new hall has was only a rough draft, so keep comments like that coming :smile:
Re: CS_Hogwarts
Posted by $loth on
Wed Mar 2nd 2005 at 10:31am
Posted
2005-03-02 10:31am
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Amazing what technology can do. They look quite different.
Re: CS_Hogwarts
Posted by Myrk- on
Wed Mar 2nd 2005 at 12:29pm
Posted
2005-03-02 12:29pm
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Thats not the same room sloth, hes merely saying its the same architectural style. I think your hall (before you do detail) you should work on scale. Your hall is completely wrong in my opinion. Also might wanna work on some kinda effect for the roof- maybe using particles?