Well I wasn't too quick on the uptake here when I registered, and
didn't even realize that it was common to start a forum thread to
discuss maps in progress, when my map WAS in progress. :/
This might be a bit unusual but
I'd like to start one now, with the goal of tackling the issues the
"final" release had, and planning for a release of a 2nd version with
the problems fixed and recommended changes made. If it weren't for the
Snarkpit, it would have been ALOT worse, much <span style="font-style: italic;">much much</span> thanks to everyone who DLed it commented along the way, and after release.
After all, I would have kept working on it longer to make the fixes, if not for the contest deadline!
The poll: Is a second release "worth it"? If you have seen it, is fixing and releasing it again going to be worthwhile? Would you download a dm_nighthawk02?
Map details page is here:
http://www.snarkpit.com/maps.php?map=1510
Known issues with release #1 (stuff ppl have told me!):
Needs better physics-obj clipping so phys objs cant be tossed into zones that make them unrecoverable
Needs optimization for framerate in exterior areas
Needs sound fixes - ambient_generics are b0rked in MP
Electrical "trap" needs more oomph to be effective in an actual game
model problem error messages in console on load
Sprites used for flame effects are either very slow or stationary for the client, when map is hosted on a server
Map actually crashes some servers it's loaded on - saw this at Steampowered forums :sad:
street to sewer transition (crater/hole in the street not the manhole)
is sketchy (some have called it a "jumping puzzle" and that was not my
intention) and only works one way - down to the sewer.
Things I know are problems:
interior rope entities sway from my wind entity that is outdoors (? this is a mystery to me how this works)
Very little use of hint brushes, and no use of occluders , due to the my lack of knowledge of how they work in HL2 at the time
generally boring architecture in some places :/
some prop_physics behave oddly and are stuck in place until they are damaged by weapon effects
weapon and item layout is not the greatest and may be unbalanced
OK, that's it for now. I think I am going to break
it out this weekend and try and make the changes neccessary to be able
to release something good for the HL2DM community as a whole, now that
the contest deadline and all that is out of the way.
So, if you would be so kind, please post map problems and gripes/ideas and your opinion on a 2.0 release, and thanks!