Re: adding weapons to css map
Posted by JosiaMFire2 on
Sat Jan 22nd 2005 at 6:39am
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Jan 22nd 2005
Occupation: Student
Location: New Zealand
can sum1 giv me a detailed discription of how to add eg an awp to my css map....the other posts dont explain intirely like can you tell me wat entity ect
thanks - noob
Re: adding weapons to css map
Posted by Tracer Bullet on
Sat Jan 22nd 2005 at 7:42am
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"sum1"?! I happen to be "someone", but perchance you meant someone else? Maybe "sum1" is a member I simply haven't seen around? Never mind.
Try looking through the entities named "weapon_*" and it ought to be there, though I've no idea what it might be called in editor.
Re: adding weapons to css map
Posted by omegaslayer on
Sat Jan 22nd 2005 at 8:05am
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As the member # increases, the iq # decreases.
Re: adding weapons to css map
Posted by SVIN on
Sat Jan 22nd 2005 at 10:32am
Posted
2005-01-22 10:32am
SVIN
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heres the named of the weapons (not the same as in the game)
// galil - IDF Defender
// ak47 - CV-47
// scout - Schmidt Scout
// sg552 - Krieg 552
// awp - Magnum Sniper Rifle
// g3sg1 - D3/AU1
// famas - Clarion 5.56
// m4a1 - Maverick M4A1 Carbine
// aug - Bullpup
// sg550 - Krieg 550 Commando
// glock - 9x19mm Sidearm
// usp - KM .45 Tactical
// p228 - 228 Compact
// deagle - Night Hawk .50C
// elite - .40 Dual Elites
// fiveseven - ES Five-Seven
// m3 - Leone 12 Gauge Super
// xm1014 - Leone YG1265 Auto Shotgun
// mac10 - Ingram MAC-10
// tmp - Schmidt Machine Pistol
// mp5navy - KM Sub-Machine Gun
// ump45 - KM UMP45
// p90 - ES C90
// m249 - M249
// primammo - Primary Ammo
// secammo - Secondary Ammo
// vest - Kevlar
// vesthelm - Kevlar+Helmet
// flashbang - Flashbang
// hegrenade - HE Grenade
// smokegrenade - Smoke Grenade
// nvgs - Nightvision
// defuser - Defusal Kit
Re: adding weapons to css map
Posted by Myrk- on
Sat Jan 22nd 2005 at 12:35pm
Posted
2005-01-22 12:35pm
Myrk-
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I can't see that helping if its not the same as the game :razz:
Re: adding weapons to css map
Posted by ReNo on
Sat Jan 22nd 2005 at 2:50pm
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I think SVIN was saying the names of the weapons in the editor are not
the same as in game, and then gave a list of both (eg. weapon_galil
will place a IDF Defender) names. Then again, I don't map for CS and
have absolutely no idea.
Re: adding weapons to css map
Posted by French Toast on
Sat Jan 22nd 2005 at 3:25pm
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I was wondering how to do this too, if I were to try and place an entity, would it be called galil or whatever, because I can't find those, or do I need a prop_physics_multiplayer or something like that?
French Toast
Re: adding weapons to css map
Posted by Livett on
Sat Jan 22nd 2005 at 3:27pm
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Location: England
No, you don't want a prop, you want the actual weapon.
I will check it out quickly