Re: curved doors
Posted by Zorrobsu on
Sun Jan 23rd 2005 at 11:11pm
Posted
2005-01-23 11:11pm
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Registered:
Jan 23rd 2005
Not sure how to make a door thats curved at the top.. I remember that
in HL you would use endcap or something, but I couldnt find anything on
it in hammer or online. Thanks for the help.
Re: curved doors
Posted by Crono on
Sun Jan 23rd 2005 at 11:13pm
Posted
2005-01-23 11:13pm
Crono
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um ... elaborate. Since you can just make a brush into a func_door/rotating, more information is needed as to what you're talking about ...
Re: curved doors
Posted by kdhunt2000 on
Sun Jan 23rd 2005 at 11:18pm
Posted
2005-01-23 11:18pm
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Location: USA
use the clipping tool and clip away!
Re: curved doors
Posted by Yak_Fighter on
Mon Jan 24th 2005 at 3:21pm
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good god man, just stop
Carving is not a useful tool when you're using arches or cylinders. It's not really a useful tool at all, but that's not the point. Carving with cylinders will make a bunch of brushes that are difficult to use and may or may not be on the grid. Plus any further editing of the area is nigh impossible.
Re: curved doors
Posted by ReNo on
Mon Jan 24th 2005 at 4:02pm
ReNo
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Argh, there is no way you can moan about the arch tool being "shaky"
yet advocate the use of carve between two curved objects - its heresy I
tell you!!!
Re: curved doors
Posted by Fluke on
Mon Jan 24th 2005 at 7:34pm
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It's a matter of preference. I'd be willing to go head to head with someone on carve in terms of speed and efficiency. Such as making a arched doorway(yes, cylinder works well too). There are many ways to do lots of things, but nobody should be slamming one method from another. I still use carve for door frames, window frames, skylights, sewers etc. I use clip to fancy it up a little further. Hammer has difficulty with complicated shapes being used for carve. Try making a arch about 150 long and 150 wide and carve a simple block. HANGOLA!
After seeing the tutorial, I agree now that clipping better. Doh, but I'd really like to see how you did the round hole in the wall as opposed to just showing it done. I find that doesn't teach anything.
Re: curved doors
Posted by DrGlass on
Mon Jan 24th 2005 at 8:35pm
DrGlass
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In the end Carving will be much more slow.
When you carve you will get a brush that can not be made larger or
smaller. The only way to edit a carved object is to make it over.
Re: curved doors
Posted by Fluke on
Mon Jan 24th 2005 at 11:07pm
Posted
2005-01-24 11:07pm
Fluke
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How do you reverse your clips?
Re: curved doors
Posted by Yak_Fighter on
Tue Jan 25th 2005 at 12:01am
Posted
2005-01-25 12:01am
1832 posts
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Occupation: College Student/Slacker
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undo?
Or you can just vertex manipulate them into the new positions. The point with cylindrical carving is that you'll have to vertex manipulate the resulting brushes to get them on the grid in the first place, which is just an unnecessary and time-consuming step.