curved doors

curved doors

Re: curved doors Posted by Zorrobsu on Sun Jan 23rd 2005 at 11:11pm
Zorrobsu
7 posts
Posted 2005-01-23 11:11pm
Zorrobsu
member
7 posts 1 snarkmarks Registered: Jan 23rd 2005
Not sure how to make a door thats curved at the top.. I remember that
in HL you would use endcap or something, but I couldnt find anything on
it in hammer or online. Thanks for the help.
Re: curved doors Posted by Crono on Sun Jan 23rd 2005 at 11:13pm
Crono
6628 posts
Posted 2005-01-23 11:13pm
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
um ... elaborate. Since you can just make a brush into a func_door/rotating, more information is needed as to what you're talking about ...
Re: curved doors Posted by Zorrobsu on Sun Jan 23rd 2005 at 11:15pm
Zorrobsu
7 posts
Posted 2005-01-23 11:15pm
Zorrobsu
member
7 posts 1 snarkmarks Registered: Jan 23rd 2005
I dont really mean a door that moves, just a doorway.. I want it to be
curved at the top of it. Like
http://www.fortress-forever.com/media/ff_shutdown2_1.jpg the doorway
there to the back right.
Re: curved doors Posted by kdhunt2000 on Sun Jan 23rd 2005 at 11:18pm
kdhunt2000
98 posts
Posted 2005-01-23 11:18pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
use the clipping tool and clip away!
Re: curved doors Posted by Crono on Sun Jan 23rd 2005 at 11:22pm
Crono
6628 posts
Posted 2005-01-23 11:22pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Use brushes. Make the doorway you'd like then a couple cylinders, place them where you want the curves (I suggest clipping out a small square to do this in) and clip along the edges of the cylinder. If you want a complete arch, you could use the arch tool as a guide for clipping.

That's the same way you'd do it in HL1 too ... So, I'm not sure what you're talking about with an "endcap".

Not much to it really ... If you want some ?pointers? take a look through the architectural tutorials for HL1, they still apply for HL2.

And, I'd suggest these (ReNo pimpage):

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92

[Note] Little late on the comment, took awhile to write.
Re: curved doors Posted by Fluke on Mon Jan 24th 2005 at 3:00pm
Fluke
18 posts
Posted 2005-01-24 3:00pm
Fluke
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18 posts 12 snarkmarks Registered: Jan 12th 2005 Occupation: Networking Location: Canada
<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>Use brushes. Make the doorway you'd like then a couple cylinders, place them where you want the curves (I suggest clipping out a small square to do this in) and clip along the edges of the cylinder. If you want a complete arch, you could use the arch tool as a guide for clipping.

That's the same way you'd do it in HL1 too ... So, I'm not sure what you're talking about with an "endcap".

Not much to it really ... If you want some ?pointers? take a look through the architectural tutorials for HL1, they still apply for HL2.

And, I'd suggest these (ReNo pimpage):

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92

[Note] Little late on the comment, took awhile to write. </DIV></DIV>
How about, use the Arch Brush, then use a smaller version of that same brush and carve it out of big one. Take about 1/4 the time of clip. Don't make your arch too big and if arch crashes your hammer, use a cylinder, cut it in half, stretch it and then use a smaller version of the same brush and carve your bigger one. The Arch brush is very very shaky so I'd stick to what he says and use a cylinder.
Re: curved doors Posted by Yak_Fighter on Mon Jan 24th 2005 at 3:21pm
Yak_Fighter
1832 posts
Posted 2005-01-24 3:21pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
good god man, just stop

Carving is not a useful tool when you're using arches or cylinders. It's not really a useful tool at all, but that's not the point. Carving with cylinders will make a bunch of brushes that are difficult to use and may or may not be on the grid. Plus any further editing of the area is nigh impossible.
Re: curved doors Posted by ReNo on Mon Jan 24th 2005 at 4:02pm
ReNo
5457 posts
Posted 2005-01-24 4:02pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Argh, there is no way you can moan about the arch tool being "shaky"
yet advocate the use of carve between two curved objects - its heresy I
tell you!!!
Re: curved doors Posted by Fluke on Mon Jan 24th 2005 at 7:34pm
Fluke
18 posts
Posted 2005-01-24 7:34pm
Fluke
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18 posts 12 snarkmarks Registered: Jan 12th 2005 Occupation: Networking Location: Canada
It's a matter of preference. I'd be willing to go head to head with someone on carve in terms of speed and efficiency. Such as making a arched doorway(yes, cylinder works well too). There are many ways to do lots of things, but nobody should be slamming one method from another. I still use carve for door frames, window frames, skylights, sewers etc. I use clip to fancy it up a little further. Hammer has difficulty with complicated shapes being used for carve. Try making a arch about 150 long and 150 wide and carve a simple block. HANGOLA!

After seeing the tutorial, I agree now that clipping better. Doh, but I'd really like to see how you did the round hole in the wall as opposed to just showing it done. I find that doesn't teach anything.
Re: curved doors Posted by DrGlass on Mon Jan 24th 2005 at 8:35pm
DrGlass
1825 posts
Posted 2005-01-24 8:35pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
In the end Carving will be much more slow.

When you carve you will get a brush that can not be made larger or
smaller. The only way to edit a carved object is to make it over.
Re: curved doors Posted by Fluke on Mon Jan 24th 2005 at 11:07pm
Fluke
18 posts
Posted 2005-01-24 11:07pm
Fluke
member
18 posts 12 snarkmarks Registered: Jan 12th 2005 Occupation: Networking Location: Canada
How do you reverse your clips?
Re: curved doors Posted by Yak_Fighter on Tue Jan 25th 2005 at 12:01am
Yak_Fighter
1832 posts
Posted 2005-01-25 12:01am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
undo?

Or you can just vertex manipulate them into the new positions. The point with cylindrical carving is that you'll have to vertex manipulate the resulting brushes to get them on the grid in the first place, which is just an unnecessary and time-consuming step.
Re: curved doors Posted by Tracer Bullet on Tue Jan 25th 2005 at 12:12am
Tracer Bullet
2271 posts
Posted 2005-01-25 12:12am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
This is also a good tut on the subject: http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=9