Re: entities create leaks
Posted by MaxPower on
Sat Oct 25th 2003 at 12:02am
Posted
2003-10-25 12:02am
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No. You dont understand. I have done all this stuff. But seriously, evry time i take all the point-based entities out, the leak disappears. Evry time i add one, the leak appears in the compile process. In the block method, the block did not stop the leak untill i covered all the point-based entities with a block. I need Help!!!!
Re: entities create leaks
Posted by Campaignjunkie on
Sat Oct 25th 2003 at 12:08am
Posted
2003-10-25 12:08am
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There's more than one way to screw up, but the problem is still the same. Check the positioning of your point entities and make sure they don't stick out into the void. And what point-entities are you using, specifically?
Re: entities create leaks
Posted by Leperous on
Sat Oct 25th 2003 at 10:53am
Posted
2003-10-25 10:53am
Leperous
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What happens if you build a giant hollow box around the entire level?
And have you tried the pointfile method properly? Screwy leaks can often only appear when something 'triggers' it to be noticed by the compilers- a few weeks ago, someone making a small box in the middle of a corridor would stop a leak from occuring.
Re: entities create leaks
Posted by MaxPower on
Sat Oct 25th 2003 at 11:26am
Posted
2003-10-25 11:26am
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I did try the pointfile idea. I like it, but evry time i do it, it says "error:PutClientInGame: no info_player_start" when it is about to start. I put one in my map. I check it evry time. That is my only beef wit that otherwise i would have tackled this darn leak. Is there somting specifacally you have to do to make your info_player_start read?
Re: entities create leaks
Posted by MaxPower on
Sat Oct 25th 2003 at 11:27am
Posted
2003-10-25 11:27am
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i will try the giant box idea u suggested tho
Re: entities create leaks
Posted by Gollum on
Sat Oct 25th 2003 at 11:37am
Posted
2003-10-25 11:37am
Gollum
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Odd - you shouldn't even need a player start for the map to run in singleplayer. If the game can't find one, it just dumps you at the world origin (0, 0, 0) instead. Then you can noclip out.
Re: entities create leaks
Posted by Sim on
Sat Oct 25th 2003 at 4:17pm
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Are you sure there isn't a leak in the first place, because it will point you to the nearest entity to he leak.
Re: entities create leaks
Posted by ReNo on
Sun Oct 26th 2003 at 4:36pm
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Don't have too much time to read through all this, but in my understanding, a leak is caused when an entity has a route to the void, and so having a hole in the level means any entities inside the map fulfill this requirement for a leak. This also means that having a hole in a level with no entities means no leaks maybe? Not something I've ever tested, but I guess it makes sense.
Re: entities create leaks
Posted by Leperous on
Wed Oct 29th 2003 at 10:37pm
Posted
2003-10-29 10:37pm
Leperous
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Well now we know it's just a general leak, it's all very well smacking me up for saying that :razz: But meh, case closed methinks, it's just a normal crappy leak.