entities create leaks

entities create leaks

Re: entities create leaks Posted by MaxPower on Fri Oct 24th 2003 at 11:15pm
MaxPower
16 posts
Posted 2003-10-24 11:15pm
MaxPower
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16 posts 2 snarkmarks Registered: Sep 5th 2003 Occupation: Student Location: Brighton, Michigan
Ok, phew, i am making maps for CS in VHE 3.4. Evry time i put in a point-based entity in my map(thats including an info_player_start!!) it creates a leak. What Do i do?! Please help!! :cry:
Re: entities create leaks Posted by Campaignjunkie on Fri Oct 24th 2003 at 11:18pm
Campaignjunkie
1309 posts
Posted 2003-10-24 11:18pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Entities do not cause leaks unless they are actually sticking out of your level into the void. In any case, the entity listed in a compile error is the starting point for the "pointfile". Read this ( http://www.snarkpit.com/editing.php?page=tutorials&id=3 ) and make sure you follow the information carefully.
Re: entities create leaks Posted by MaxPower on Sat Oct 25th 2003 at 12:02am
MaxPower
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Posted 2003-10-25 12:02am
MaxPower
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16 posts 2 snarkmarks Registered: Sep 5th 2003 Occupation: Student Location: Brighton, Michigan
No. You dont understand. I have done all this stuff. But seriously, evry time i take all the point-based entities out, the leak disappears. Evry time i add one, the leak appears in the compile process. In the block method, the block did not stop the leak untill i covered all the point-based entities with a block. I need Help!!!!
Re: entities create leaks Posted by Campaignjunkie on Sat Oct 25th 2003 at 12:08am
Campaignjunkie
1309 posts
Posted 2003-10-25 12:08am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
There's more than one way to screw up, but the problem is still the same. Check the positioning of your point entities and make sure they don't stick out into the void. And what point-entities are you using, specifically?
Re: entities create leaks Posted by Leperous on Sat Oct 25th 2003 at 10:53am
Leperous
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Posted 2003-10-25 10:53am
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What happens if you build a giant hollow box around the entire level?

And have you tried the pointfile method properly? Screwy leaks can often only appear when something 'triggers' it to be noticed by the compilers- a few weeks ago, someone making a small box in the middle of a corridor would stop a leak from occuring.
Re: entities create leaks Posted by MaxPower on Sat Oct 25th 2003 at 11:26am
MaxPower
16 posts
Posted 2003-10-25 11:26am
MaxPower
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16 posts 2 snarkmarks Registered: Sep 5th 2003 Occupation: Student Location: Brighton, Michigan
I did try the pointfile idea. I like it, but evry time i do it, it says "error:PutClientInGame: no info_player_start" when it is about to start. I put one in my map. I check it evry time. That is my only beef wit that otherwise i would have tackled this darn leak. Is there somting specifacally you have to do to make your info_player_start read?
Re: entities create leaks Posted by MaxPower on Sat Oct 25th 2003 at 11:27am
MaxPower
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Posted 2003-10-25 11:27am
MaxPower
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16 posts 2 snarkmarks Registered: Sep 5th 2003 Occupation: Student Location: Brighton, Michigan
i will try the giant box idea u suggested tho
Re: entities create leaks Posted by Gollum on Sat Oct 25th 2003 at 11:37am
Gollum
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Posted 2003-10-25 11:37am
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Odd - you shouldn't even need a player start for the map to run in singleplayer. If the game can't find one, it just dumps you at the world origin (0, 0, 0) instead. Then you can noclip out.
Re: entities create leaks Posted by Sim on Sat Oct 25th 2003 at 4:17pm
Sim
257 posts
Posted 2003-10-25 4:17pm
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257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
Are you sure there isn't a leak in the first place, because it will point you to the nearest entity to he leak.
Re: entities create leaks Posted by Leperous on Sun Oct 26th 2003 at 1:35pm
Leperous
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Posted 2003-10-26 1:35pm
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... good point, the compilers won't care if you have a leak but no entities :lol: Mr Maxpower, you have leak(s) in your level and nothing weird is going on. Is this putclientingame error message stopping your map from loading then?
Re: entities create leaks Posted by Orpheus on Sun Oct 26th 2003 at 1:48pm
Orpheus
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Posted 2003-10-26 1:48pm
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Sim said:
Are you sure there isn't a leak in the first place, because it will point you to the nearest entity to he leak.
entities do NOT create leaks unless placed in the void.

you must have a leak already, there is no other way.

and you do NOT need an info_player_start.. you only NEED a multi-player if you plan on it ever showing up in your list.
Re: entities create leaks Posted by ReNo on Sun Oct 26th 2003 at 4:36pm
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Posted 2003-10-26 4:36pm
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Don't have too much time to read through all this, but in my understanding, a leak is caused when an entity has a route to the void, and so having a hole in the level means any entities inside the map fulfill this requirement for a leak. This also means that having a hole in a level with no entities means no leaks maybe? Not something I've ever tested, but I guess it makes sense.
Re: entities create leaks Posted by Hornpipe2 on Sun Oct 26th 2003 at 4:54pm
Hornpipe2
636 posts
Posted 2003-10-26 4:54pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Looks like you need to do the following:

1) Put an info_player_start in your map.

2) Don't worry about the LEAK LEAK LEAK stuff, your map will still compile.

3) Run HL and bring down the console and type pointfile. Follow the trail of dots until it goes outside the level. Fix the hole in VHE. Repeat.

'Course, if you're too lazy to read the resources already pointed out to you (http://www.snarkpit.com/editing.php?page=tutorials&id=3) then I don't know why I'm helping.

EDIT:
Leperous said:
What happens if you build a giant hollow box around the entire level?
YOU SHOULD NOT HAVE SAID THAT! Now he'll figure out that it seemingly "solves his problem" and he'll stick with it.
Re: entities create leaks Posted by Leperous on Wed Oct 29th 2003 at 10:37pm
Leperous
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Posted 2003-10-29 10:37pm
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Well now we know it's just a general leak, it's all very well smacking me up for saying that :razz: But meh, case closed methinks, it's just a normal crappy leak.