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                        Posted by KoRnFlakes on 
    Tue Oct 28th 2003 at 8:35pm
                     
                    
                 
                
            
            
                
    
            1125 posts
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        Registered: 
    Jul 3rd 2002
                    Occupation: Yus!
                            Location: Norfolk
             
                
                        not many people here can model & those that can arnt very confident in doing so. They will have to after hl2 but itl be a stuggle im sure.
I was planning on learning to model recently, And I will do again soon, I just got distracted by the possibility to map for call of duty & learn a new editor.
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Sim on 
    Tue Oct 28th 2003 at 9:53pm
                     
                    
                 
                
            
            
                
    
                    
                             Sim
                            Sim
            
                        member
     
            257 posts
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    Sep 30th 2002
                    Occupation: Student
                            Location: UK
             
                
                        What program did you use to make the avi file?  I'm interested in making animation, but I don't know what sort of file to make (I want to make 1-5 minute length files).  I couldn't find any usable flash programs that were free to download (no expiry).  I don't really want to use illegitimate programs or cracks, especially as information about the program could be embedded somewhere in the file.  So I suppose what I want to know is:
What program did you use?
What is the best type of file for animation + do you know of any free flash programs?
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Leperous on 
    Tue Oct 28th 2003 at 10:09pm
                     
                    
                        
                        Posted 
    2003-10-28 10:09pm
                     
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
                            Creator of SnarkPit!
                member
     
            3382 posts
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        Registered: 
    Aug 21st 2001
                    Occupation: Lazy student
                            Location: UK
             
                
                        Models will get more attention here when HL2 comes out, or if lots more threads like this turn up :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Gollum on 
    Tue Oct 28th 2003 at 10:21pm
                     
                    
                        
                        Posted 
    2003-10-28 10:21pm
                     
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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            1268 posts
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    Oct 26th 2001
                    Occupation: Student
                            Location: Oxford, England
             
                
                        I used LightWave to build and animate the scenes.  I also used LightWave, with an animation codec "plugin", to output the AVIs.  However, there is no need to do this if you have plenty of disk space - just export the uncompressed frames to a folder, and use a free program like VideoMach to splice them together with a suitable codec.
With regard to codecs, I suggest using some variety of DivX AVIs.  If I ever do getting back into animating, it will be much more satisfying since back then I didn't have any way to make high-quality movies at all.
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by fishy on 
    Tue Oct 28th 2003 at 10:22pm
                     
                    
                        
                        Posted 
    2003-10-28 10:22pm
                     
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
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            2623 posts
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    Sep 7th 2003
                            Location: glasgow
             
                
                        nice stuff gollum. looks a tad more complex than anything i'd be taking on in the near future. i've been trying to get the transparancy effect to work to try and make some fire. i even dl'd dod as the tut suggested (dod is supposed to update some dll's to make the transparancy feature work), but i still couldn't make it happen.
btw, i thought that babylon5 done a much better job of explaining the cause/effect time loop thingy than star trek ever did.
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Gollum on 
    Tue Oct 28th 2003 at 10:32pm
                     
                    
                        
                        Posted 
    2003-10-28 10:32pm
                     
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
                        member
     
            1268 posts
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        Registered: 
    Oct 26th 2001
                    Occupation: Student
                            Location: Oxford, England
             
                
                        One thing to remember is that in shots like the ones I posted, it doesn't really matter how many polygons you have.  The spaceship in the first picture comprises nearly 50,000 polygons.
Modelling for games requires an awareness of how to create or transform a model so that it works well within the game.  My understanding of that is limited to making a rolling sphere in MilkShape :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Tracer Bullet on 
    Wed Oct 29th 2003 at 1:39am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        I've always been interested in modeling, but never taken the time... maybe after HL2 comes out...
                                    
             
        
            
            
                                     
                                
                    
                        Re: why no modeling section?
                        Posted by Gollum on 
    Wed Oct 29th 2003 at 6:21pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
                        member
     
            1268 posts
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        Registered: 
    Oct 26th 2001
                    Occupation: Student
                            Location: Oxford, England
             
                
                        With regard to including "Kermit" in your model release, it's probably best to e-mail the author and ask.  If you can't get a response, include it with a credit to him.
And BTW I forgot: nice modelling, I can see you've made the prop. properly for example :smile: