Re: why no modeling section?
Posted by KoRnFlakes on
Tue Oct 28th 2003 at 8:35pm
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not many people here can model & those that can arnt very confident in doing so. They will have to after hl2 but itl be a stuggle im sure.
I was planning on learning to model recently, And I will do again soon, I just got distracted by the possibility to map for call of duty & learn a new editor.
Re: why no modeling section?
Posted by Sim on
Tue Oct 28th 2003 at 9:53pm
Sim
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What program did you use to make the avi file? I'm interested in making animation, but I don't know what sort of file to make (I want to make 1-5 minute length files). I couldn't find any usable flash programs that were free to download (no expiry). I don't really want to use illegitimate programs or cracks, especially as information about the program could be embedded somewhere in the file. So I suppose what I want to know is:
What program did you use?
What is the best type of file for animation + do you know of any free flash programs?
Re: why no modeling section?
Posted by Leperous on
Tue Oct 28th 2003 at 10:09pm
Posted
2003-10-28 10:09pm
Leperous
Creator of SnarkPit!
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Models will get more attention here when HL2 comes out, or if lots more threads like this turn up :razz:
Re: why no modeling section?
Posted by Gollum on
Tue Oct 28th 2003 at 10:21pm
Posted
2003-10-28 10:21pm
Gollum
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I used LightWave to build and animate the scenes. I also used LightWave, with an animation codec "plugin", to output the AVIs. However, there is no need to do this if you have plenty of disk space - just export the uncompressed frames to a folder, and use a free program like VideoMach to splice them together with a suitable codec.
With regard to codecs, I suggest using some variety of DivX AVIs. If I ever do getting back into animating, it will be much more satisfying since back then I didn't have any way to make high-quality movies at all.
Re: why no modeling section?
Posted by fishy on
Tue Oct 28th 2003 at 10:22pm
Posted
2003-10-28 10:22pm
fishy
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nice stuff gollum. looks a tad more complex than anything i'd be taking on in the near future. i've been trying to get the transparancy effect to work to try and make some fire. i even dl'd dod as the tut suggested (dod is supposed to update some dll's to make the transparancy feature work), but i still couldn't make it happen.
btw, i thought that babylon5 done a much better job of explaining the cause/effect time loop thingy than star trek ever did.
Re: why no modeling section?
Posted by Gollum on
Tue Oct 28th 2003 at 10:32pm
Posted
2003-10-28 10:32pm
Gollum
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One thing to remember is that in shots like the ones I posted, it doesn't really matter how many polygons you have. The spaceship in the first picture comprises nearly 50,000 polygons.
Modelling for games requires an awareness of how to create or transform a model so that it works well within the game. My understanding of that is limited to making a rolling sphere in MilkShape :biggrin:
Re: why no modeling section?
Posted by Tracer Bullet on
Wed Oct 29th 2003 at 1:39am
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I've always been interested in modeling, but never taken the time... maybe after HL2 comes out...
Re: why no modeling section?
Posted by Gollum on
Wed Oct 29th 2003 at 6:21pm
Gollum
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With regard to including "Kermit" in your model release, it's probably best to e-mail the author and ask. If you can't get a response, include it with a credit to him.
And BTW I forgot: nice modelling, I can see you've made the prop. properly for example :smile: