awp_canal_20ppl_beta

awp_canal_20ppl_beta

Re: awp_canal_20ppl_beta Posted by PiTiFUL on Wed Mar 2nd 2005 at 10:08pm
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Posted 2005-03-02 10:08pm
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A awp map I made, Two buildings facing each other across a canal. Each building has ten rooms, with two windows. You spawn in a room with a awm and cannot leave that room. Object is to snipe the opposing team before they snipe you. Buy zones are set for all and if time runs out there are hosties so T's will win by default. Some fixes to be done, fix shadows from 3dskybox buildings and make furnature into prop_physics instead of the prop_physics_mutiplayer they are currently set at. Looking for more feedback or bug reports before I make a beta2 or final version. Also of note is there will be a 30ppl version (the other ten spawns will be on the balconys :evil: ) assuming anyone cares.
Re: awp_canal_20ppl_beta Posted by fishy on Thu Mar 3rd 2005 at 12:00am
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does this mean that all the T's need to do to win, is hide behind the wall?
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:20am
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i didn't think it was even possible to conceive of an idea less productive than a killbox, but you proved me wrong.

the idea of multiple campers waiting for someone to not camp is.... fascinating. like watching steam rise off of s**t on a cold winter day.

shakes head

simply amazing.
Re: awp_canal_20ppl_beta Posted by Gwil on Thu Mar 3rd 2005 at 1:21am
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It's an AWP map to be fair, it's kind of the whole point - BUT, there are better ways to execute a good sniper map. Hell, even basing it on the ruins of Beirut would be a good CS kinda reason to do it!
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:26am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>It's an AWP map to be fair, it's kind of the whole point - BUT, there are better ways to execute a good sniper map. Hell, even basing it on the ruins of Beirut would be a good CS kinda reason to do it! </DIV></DIV>

are you actually saying that there is such a thing? campers waiting for someone to not camp so they can snipe them? that sounds absolutely boring as hell..
i can just imagine the text messages.. "comon, someone move around so i can kill you.. you first.. no you.. your just chicken.. loser.. etc..etc."
Re: awp_canal_20ppl_beta Posted by ReNo on Thu Mar 3rd 2005 at 1:30am
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Oh it isn't an official gamemode or anything thankfully, but its a really popular custom type that loads of people make.
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:35am
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Oh it isn't an official gamemode or anything thankfully, but its a really popular custom type that loads of people make.
</DIV></DIV>
i hope its ok if i pass on this one then.. sounds to me like a bunch of player minded people trying to map.. :sad:
Re: awp_canal_20ppl_beta Posted by French Toast on Thu Mar 3rd 2005 at 1:39am
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Well, I'm ready to give the first positive feedback. While I hate AWP maps, most look like they take a good 5 minutes to make. At least you have put some effort into this one to make it look nicer. The only way to make it more interesting is to make a way to get to the other building, that way more creative people can rush it and flash etc. etc. and so on and so forth and such.
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:42am
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on a constructive note: couldn't you encourage people to move around? say, make the area slightly radioactive so they lose health points, and must seek out healings to remain alive?

or have trigger_kills in any area someone would likely camp in?

the idea of every member who joins setting up house and waiting for a dumb s**t to poke his head out is absurd. :sad:
Re: awp_canal_20ppl_beta Posted by Gwil on Thu Mar 3rd 2005 at 1:55am
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You can't heal in CS :smile: especially with AWP's :wink: No disrespect Orph, but it looks you havent/dont play counter strike, so it's probably best to stay away from this one!
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:59am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Gwil</DIV>
<DIV class=quotetext>You can't heal in CS :smile: especially with AWP's :wink: No disrespect Orph, but it looks you havent/dont play counter strike, so it's probably best to stay away from this one! </DIV></DIV>

i guess you're right. i still cannot fathom playing something this absurd.. oh well, if i cannot give good advice cause the mod doesn't support it then i think i will avoid commenting further.

is this true for ALL cs or just this stupid one?
and, when has being disrespectful stopped anyone from telling it like it is? if i am doing something stupid, you damned well better tell me so. :/
Re: awp_canal_20ppl_beta Posted by French Toast on Thu Mar 3rd 2005 at 4:02am
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Fine, I'll tell you just because I'm sick and have nothing better to do. You're being stupid by being a flagrant jackass. You came in here with no knowledge of the game you were talking about, and abused it and the mapper himself. Congratulations, you're an ass.

I'm going to go throw up some now.
Re: awp_canal_20ppl_beta Posted by Joe-Bob on Thu Mar 3rd 2005 at 4:12am
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Fine, I'll tell you just because I'm sick and have nothing
better to do. You're being stupid by being a flagrant jackass. You came
in here with no knowledge of the game you were talking about, and abused it and the mapper himself. Congratulations, you're an ass.

I'm going to go throw up some now.
No knowledge of the game itself? He knew enough to know that it
isn't fun to sit around forever until someone stands up from sheer
boredom. I don't know how many overlays I can attach to a surface
before BSP refuses to compile, but does that mean I can't give people
ideas when they ask for them? Not knowing a few little details
doesn't mean much, especially when your advice is relevent to the
entire FPS genre.

Anyway, you're really going to have to think of a way to lure players from both sides out of that building.
Re: awp_canal_20ppl_beta Posted by Gwil on Thu Mar 3rd 2005 at 4:25am
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Fine, I'll tell you just because I'm sick and have nothing better to do. You're being stupid by being a flagrant jackass. You came in here with no knowledge of the game you were talking about, and abused it and the mapper himself. Congratulations, you're an ass.

I'm going to go throw up some now.
??

Where did that come from? - what Orph has to say is perfectly true, it is a bit shabbily made and simplistic, cover and useful architecture are relevant to all games :smile: All i was saying was the gameplay was maybe not worth commenting on for someone like Orph who doesn't play CS.

Just be careful how and who that motormouth is dispensed on, Orph has wise words for all mappers on all games.
Re: awp_canal_20ppl_beta Posted by PiTiFUL on Thu Mar 3rd 2005 at 4:26am
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<DIV class=quote>
<DIV class=quotetitle>? quoting fishy</DIV>
<DIV class=quotetext>does this mean that all the T's need to do to win, is hide behind the wall?

</DIV></DIV>

Yes technically that could happen, but as a awp map and givin that you get a free awp every round money and therefore winning is not the issue. My concern was afk's, but I got around that (sort of) by having all players spawn in the same place in the room and you can shoot through walls.
French Toast said:
The only way to make it more interesting is to make a way to get to the other building, that way more creative people can rush it and flash etc. etc. and so on and so forth and such
By design, I inspiration was an old game called 'hogans alley' I think. That game you faced a structure with windows and targets would pop out and you had to shoot them. Also the FPS is a concern, too add all the geometry to enable that option may make it too laggy, but as I said it is by design.

I am not a huge fan of awp maps but they are fun on occasion and I thought all the others I have seen were very simple, so I made one with lotsa eye candy. Heh also makes a good practice map with bots, which I need because I suck with that gun.

On a side note, making this map gave me a wicked idea for a hostage rescue map that I'm currently working on, it should be totally sic if I can pull it off.
Re: awp_canal_20ppl_beta Posted by grippY on Thu Mar 3rd 2005 at 5:08am
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"Fine, I'll tell you just because I'm sick and have nothing better to do. You're being stupid by being a flagrant jackass. You came in here with no knowledge of the game you were talking about, and abused it and the mapper himself. Congratulations, you're an ass."

Actually orpheus has a better grasp of what decent gameplay is than you supposed "counter-strike player" do. You said yourself you don't like awp maps, and he's telling you exactly why awp maps suck. Just because this one looks decent doesn't change that. Awp maps are not what counter-strike is all about; they're for noobs who like childish gameplay or for working on aim. Your comment was totally disrespectful, and for you to assume that you know more about counter-strike than orpheus because you play awp maps means that you don't really know much about counter-strike either. Next time you don't have anything to do perhaps you should do something other than randomly ridiculing people.
Re: awp_canal_20ppl_beta Posted by Myrk- on Thu Mar 3rd 2005 at 10:35am
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On a bright note, it looks like the best AWP map there is! I suggest putting scouts down aswell, people like me think AWP/AWM is the lamer weapon. Scout is the skill! And if you want it really good, open up the whole map so its pistols and scouts only, but that you can get to the other opponents.
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 11:42am
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blushes

thanx people, i am honored to have such kindness expressed.

Mr. Toast has a point, as valid as mine i suppose. flaming him would be no diff that flaming me.

leave him be.. he is sick.

just because i think its stupid, doesn't give me fee reign. :/

/me bows to Mr. Toast for speaking up.
Re: awp_canal_20ppl_beta Posted by BlisTer on Thu Mar 3rd 2005 at 12:38pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>blushes

thanx people, i am honored to have such kindness expressed.

Mr. Toast has a point, as valid as mine i suppose. flaming him would be no diff that flaming me.

leave him be.. he is sick.

just because i think its stupid, doesn't give me fee reign. :/

/me bows to Mr. Toast for speaking up.

</DIV></DIV>
This has to be one of the more mature answers to solving a flame war before it takes off i have seen. And it testifies of self-knowledge. If all flame wars could be handled in this manner the world would be a better place :smile: you increase in my regard
Re: awp_canal_20ppl_beta Posted by Captain P on Thu Mar 3rd 2005 at 12:39pm
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Moving around in an awp map would make it's gameplay much more dynamic. When every sniper spot has sight on one or more other sniper spots, players feel much less safe and are more likely to move from spot to spot. Of course, too less sniping spots wouldn't do good here as that would mean almost every spot would be covered.

And Orph, sometimes mappers differ completely from gamers. I'd imagine players that actually have fun out of such a map, where it would be an abomination for mappers. I've played such a MOHAA level once, where each party had only one area to go, divided by a sort of canyon. You could move freely from cover to cover, but the enemy was always at the other side. Sniping galore. Nothing too interesting of a map, even looking quite ugly, but we had some fun...
That said, I think there's no absolute thruth for games. There's a load of different gaming styles, and some maps suit a style better than others. Whether that style is accepted or not by others.
Re: awp_canal_20ppl_beta Posted by Orpheus on Thu Mar 3rd 2005 at 1:18pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting BlisTer</DIV>
<DIV class=quotetext>
This has to be one of the more mature answers to solving a flame war before it takes off i have seen. And it testifies of self-knowledge. If all flame wars could be handled in this manner the world would be a better place :smile: you increase in my regard

</DIV></DIV>

ever once in a while i do something completely unexpected. keeps the guys who think they know me... guessing.
/slinks off.
Re: awp_canal_20ppl_beta Posted by PiTiFUL on Thu Mar 3rd 2005 at 10:54pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Myrk-</DIV>
<DIV class=quotetext>On a bright note, it looks like the best AWP map there is! I suggest putting scouts down aswell, people like me think AWP/AWM is the lamer weapon. Scout is the skill! And if you want it really good, open up the whole map so its pistols and scouts only, but that you can get to the other opponents. </DIV></DIV>

Hey thanks. (scout is the skill) you preach the truth there Myrk, personally give me an AK any day. Definatly can add a scout as well, but if everyone grabs a AWM whos going to play scout. Hey at least I didnt make it an autosniper, I can just imagine the firestorm that would have generated. I suppose I can try and open it up to movement, make another version where you get a scout and are able to go anywhere. There are peeps that like it the way it is so I wouldnt want to cut them out just becuase someone else doesnt like it. But that may be awile as I'm too deep into my next map and don't want to stop.
Re: awp_canal_20ppl_beta Posted by PiTiFUL on Wed Mar 16th 2005 at 3:51am
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Ok based on some constructive criticism from here and other boards I have updated this map.

Removed buy zones. Added internal stairs, you can now go anywhere on the map. Removed dock and added a bridge over canal. Changed props so they no longer 'push' you away and you can now climb on them. Redid all the lighting to spots with glows. Added enviroment soundscapes. Added some sub-machine guns and flashbangs to storm the other building with. Added 10 more spawn points for a total of 30 (will bump to 32 for next version) Also did a custom nav file (included in the zip) so bots are not so retarded.

Thats all I can think of, sorry myrk no scouts, but you can go knife now :wink:

It can be found at the same link, BTW sorry about the link I didnt realize it didnt take you to the correct page. Just go 'counter strike source files/maps/beta maps' and the current version is awp_canal_beta
Re: awp_canal_20ppl_beta Posted by PiTiFUL on Sun Apr 17th 2005 at 7:43pm
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awp_canal is complete, have added more sounds and a few other things.

It is really more then a awp map now :smile:
Re: awp_canal_20ppl_beta Posted by Ophidian on Fri Apr 29th 2005 at 9:20pm
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I love having to click my mouse 32826964 times before I can download the map. </sarcasm>

[After I Played The Map]

The map is cool looking. I like the idea of it. I don't like how the textures aren't seamless with the 3D Skybox. I also don't like running into the invisible walls. Make a chainlink fence or something, don't just put nodraws in there, it looks quite unprofessional. I also don't like how the railings in the middle of the buildings, on the outside, just seem to end. I think they need some posts or something to come out of. Overall, I think it's a good map though. Good job.